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OpenRCT's Group Park


Broxzier

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The stable build of version v0.0.3 just went live, and our park is featured in the title sequence!

Done: https://openrct.net/cc/share/51/OPENRCT2+2015+V13.SV6Expanded mine theme near The Coal Carts with a (mostly underground) wooden coaster.View imageFeel free to change any of the added scenery if needed. Guests still get a bit lost in the park, didn't try to fix it, but I didn't make it worse either.Current list: Broxzier, UTMAN, imlegos, benboyrocks, Philmon11, jensj12Missed turn: SnowMew, AdamLambert, DerfWithout further notice you may assume that I'll skip my next turn

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View imageOkkkkay. I guess I finished my part. :) I added a few rides and some stalls around the parks. Also added a few staff to places where I found they are needed. I guess that's about it! :) https://openrct.net/cc/share/52/OPENRCT2+2015+V14.SV6Current list: Broxzier, imlegos, benboyrocks, Philmon11, jensj12, UTMANMissed turn: SnowMew, AdamLambert, Derf
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I used the latest development build. Since the park is in year 20 and some/most attractions have 30 minute inspections, the reliability can drop quite fast (even with 10-min inspection it'll be very low by then). I might have had the no breakdowns cheat enabled from an earlier game which may have triggered some anti-cheat code, killing the reliability of rides.

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Indeed, but as I saw it never went below 40%~. They were very low, but at least it remained around 40%~. Now everything is 0% and 10%. I played it a few years with my build and the rides slowly went back to 40% again. So I think in the latest developement build the reliability rating decreasing a lot faster.

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I'm done with my turn. I didn't build any new rides, just a few stalls. I added scenery around some coasters, changed some paths to make people reach their destinations (there don't seem to be any dead ends anymore, people are reaching them all over already), and redid the bridge so that the trains and bridge would be on one line.Here's the bridge, there were many clearance issues here:View imageAnother bridge to fix lost guests:View imageAnd some scenery near the corner (heavily based on the park from the intro, I've never used candies as rocks before! :D)View imageDownload here: https://openrct.net/cc/share/Broxzier/54/OPENRCT2+2015+V15.sv6Current list: imlegos, benboyrocks, Philmon11, jensj12, UTMAN, BroxzierMissed turn: SnowMew, AdamLambert, Derf

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in terms of rides, yeah, but there's still lots of space left to be used for smaller rides, and scenery.Damn that coaster looks scary, so close to the edge on both sides :oEdit: Your coaster crashed after ~2 minutes, and it has a reaaally high intensity. :/ probably need to be changed a little bitCurrent list: benboyrocks, Philmon11, jensj12, UTMAN, Broxzier, imlegosMissed turn: SnowMew, AdamLambert, Derf

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To the coaster: JESUS CHRIST THAT THING IS NUTS.To the rating: You could proboally soften it by making it slower through the loop, although that's not possible cause it barely makes it back. :PTo the crashes: Would the next person raise the spikes please. :D

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Quick fix to the previous version: https://openrct.net/cc/share/56/OPENRCT2+2015+V17.SV6Skip this version if you've already started working on it.Raised the looping a bit to keep the intensity just below 10 (9.98 now) which removes the 25% exitement penalty. Also raised the spikes and decreased the max wait time of the chairlift on the other side of the map. Noting more.

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Yes, peeps do add extra weight. Can be used to make peep killing machines that don't crash while testing :DI even managed to create a coaster that worked fine empty and with full load, but crashed with the back half filled. There's a guide about coaster safety in the tips and tricks section if you want to know more.

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