Broxzier Posted October 28, 2015 Author Share Posted October 28, 2015 UTMAN, you can go before me, I'll not be home until tonight (~12 hours from now). I'll take a look at the changes later Philmon. :P The coater in the screenshot looks good. Link to comment
jensj12 Posted October 28, 2015 Share Posted October 28, 2015 Done: https://openrct.net/cc/share/51/OPENRCT2+2015+V13.SV6Expanded mine theme near The Coal Carts with a (mostly underground) wooden coaster.View imageFeel free to change any of the added scenery if needed. Guests still get a bit lost in the park, didn't try to fix it, but I didn't make it worse either.Current list: Broxzier, UTMAN, imlegos, benboyrocks, Philmon11, jensj12Missed turn: SnowMew, AdamLambert, DerfWithout further notice you may assume that I'll skip my next turn Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 Wow Jensj, the coaster looks amazingly well done! :) Since Broxzier said I can go, I'll start working on the map. :) Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 Jenjs, what game build did you use? Every coaster's reliabilty got INSANELY low. Like I saw one with 0%! reliability. :O Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 View imageOkkkkay. I guess I finished my part. :) I added a few rides and some stalls around the parks. Also added a few staff to places where I found they are needed. I guess that's about it! :) https://openrct.net/cc/share/52/OPENRCT2+2015+V14.SV6Current list: Broxzier, imlegos, benboyrocks, Philmon11, jensj12, UTMANMissed turn: SnowMew, AdamLambert, Derf Link to comment
jensj12 Posted October 28, 2015 Share Posted October 28, 2015 I used the latest development build. Since the park is in year 20 and some/most attractions have 30 minute inspections, the reliability can drop quite fast (even with 10-min inspection it'll be very low by then). I might have had the no breakdowns cheat enabled from an earlier game which may have triggered some anti-cheat code, killing the reliability of rides. Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 Indeed, but as I saw it never went below 40%~. They were very low, but at least it remained around 40%~. Now everything is 0% and 10%. I played it a few years with my build and the rides slowly went back to 40% again. So I think in the latest developement build the reliability rating decreasing a lot faster. Link to comment
imlegos Posted October 28, 2015 Share Posted October 28, 2015 Maybe we should just renew the rides next turn. Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 Maybe that would be the best to renew everything... by the way imlegos, I think you can claim the park until Broxzier doesn't return. :) Link to comment
Broxzier Posted October 28, 2015 Author Share Posted October 28, 2015 Uhm, I said this morning that I would be back and claiming it in the evening, so that's what I'm doing now :P Don't get too hasty please, I already let UTMAN before me within the time I had to claim it. Link to comment
UTMAN Posted October 28, 2015 Share Posted October 28, 2015 Ahh I misread Brox, I thought you won't be here till tomorrow 9... :D My bad. :/ Link to comment
Broxzier Posted October 29, 2015 Author Share Posted October 29, 2015 I'm done with my turn. I didn't build any new rides, just a few stalls. I added scenery around some coasters, changed some paths to make people reach their destinations (there don't seem to be any dead ends anymore, people are reaching them all over already), and redid the bridge so that the trains and bridge would be on one line.Here's the bridge, there were many clearance issues here:View imageAnother bridge to fix lost guests:View imageAnd some scenery near the corner (heavily based on the park from the intro, I've never used candies as rocks before! :D)View imageDownload here: https://openrct.net/cc/share/Broxzier/54/OPENRCT2+2015+V15.sv6Current list: imlegos, benboyrocks, Philmon11, jensj12, UTMAN, BroxzierMissed turn: SnowMew, AdamLambert, Derf Link to comment
imlegos Posted October 29, 2015 Share Posted October 29, 2015 I'll get to work as soon as i get home, scream fortress 7 can wait a bit! Link to comment
imlegos Posted October 29, 2015 Share Posted October 29, 2015 Right, i'm home and i can work on it. just give me a few minutes and i'll upload a new version... Link to comment
imlegos Posted October 29, 2015 Share Posted October 29, 2015 https://openrct.net/cc/share/55/OPENRCT2+2015+V16.SV6And there's the one thing i could do. It's ratings aren't the best, but they ride it. I should also note that this project seems to be nearing it's end. Link to comment
Broxzier Posted October 29, 2015 Author Share Posted October 29, 2015 in terms of rides, yeah, but there's still lots of space left to be used for smaller rides, and scenery.Damn that coaster looks scary, so close to the edge on both sides :oEdit: Your coaster crashed after ~2 minutes, and it has a reaaally high intensity. :/ probably need to be changed a little bitCurrent list: benboyrocks, Philmon11, jensj12, UTMAN, Broxzier, imlegosMissed turn: SnowMew, AdamLambert, Derf Link to comment
Philmon11 Posted October 30, 2015 Share Posted October 30, 2015 To the coaster: JESUS CHRIST THAT THING IS NUTS.To the rating: You could proboally soften it by making it slower through the loop, although that's not possible cause it barely makes it back. :PTo the crashes: Would the next person raise the spikes please. :D Link to comment
jensj12 Posted October 30, 2015 Share Posted October 30, 2015 Quick fix to the previous version: https://openrct.net/cc/share/56/OPENRCT2+2015+V17.SV6Skip this version if you've already started working on it.Raised the looping a bit to keep the intensity just below 10 (9.98 now) which removes the 25% exitement penalty. Also raised the spikes and decreased the max wait time of the chairlift on the other side of the map. Noting more. Link to comment
imlegos Posted October 30, 2015 Share Posted October 30, 2015 It was fine when i was playing. But i guess rct2 does have realistic weight changes Link to comment
jensj12 Posted October 30, 2015 Share Posted October 30, 2015 Yes, peeps do add extra weight. Can be used to make peep killing machines that don't crash while testing :DI even managed to create a coaster that worked fine empty and with full load, but crashed with the back half filled. There's a guide about coaster safety in the tips and tricks section if you want to know more. Link to comment
Broxzier Posted October 31, 2015 Author Share Posted October 31, 2015 Benboy still hasn't replied, so he'll be moved to the missed list.Current list: Philmon11, jensj12, UTMAN, Broxzier, imlegosMissed turn: benboyrocks, SnowMew, AdamLambert, DerfGood luck Philmon! Link to comment
Philmon11 Posted October 31, 2015 Share Posted October 31, 2015 Yaaaaas!Also, I do believe that we're wrapping up this park. :) Link to comment
Broxzier Posted October 31, 2015 Author Share Posted October 31, 2015 Pretty much yeah, but there's still a lot that can be done! Link to comment
Philmon11 Posted October 31, 2015 Share Posted October 31, 2015 Here ya go.https://openrct.net/cc/share/Philmon11/57/OPENRCT2+2015+V17.sv6I added a new section."The Boardwalk"It features a wild mouse coaster, and two thrill rides (Twist and Roto Drop)Enjoy! Link to comment
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