ImABoss Posted September 16, 2016 Posted September 16, 2016 Sorry, I had plans later that came up unexpectedly.
Wuis Posted September 17, 2016 Posted September 17, 2016 (edited) Claimed: Queue: @TCE@TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRails Missed: Cascadia, Centric, Dan, ImABoss Sorry for the double mention of TCE, the mention function is buggy on my phone. Edited September 17, 2016 by Wuis
TCE Posted September 18, 2016 Posted September 18, 2016 Claimed: @TCEQueue: Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRailsMissed: Cascadia, Centric, Dan, ImABoss I'll get around to it tomorrow, thanks.
TCE Posted September 18, 2016 Posted September 18, 2016 (edited) I added a small area, with some scenery and two flat rides. The highlighted white paths, I can't replace with a normal path, any ideas why? The paths kept breaking as I was working in the area. I also added a food and shop area. Anyone is welcome to add on to the area if you want to make it look better Claimed: Queue: @ectricsanonPhilmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRails, TCEMissed: Cascadia, Centric, Dan, ImABoss The OpenRCT Group Park 4.15.sv6 Edited September 18, 2016 by TCE 1
Philmon11 Posted September 18, 2016 Posted September 18, 2016 @Broxzier, didn't we agree to have this be a CS and Expansion Pack free park?
Wuis Posted September 18, 2016 Posted September 18, 2016 We did, but it's an unwritten rule. Maybe let TCE redo his turn? or atleast put him in the middle instead of the end?
Philmon11 Posted September 18, 2016 Posted September 18, 2016 I feel he should get the right for a re-do.
YoloSweggLord Posted September 18, 2016 Posted September 18, 2016 The white paths are glitched paths. You can get rid of them by either a. Using the scenery clearance tool set to path or b. Saving, exiting, and re-opening the game. On servers, you would disconnect and reconnect. 1
TCE Posted September 18, 2016 Posted September 18, 2016 Ah soz about that, didn't know custom content wasn't allowed. I'll replace the rides and stalls tomorrow if that's okay? And thanks, it was quite irritating those glitched paths, lol.
jensj12 Posted September 18, 2016 Posted September 18, 2016 Never disable clearance checks while building paths, it causes those ghost paths and it breaks existing paths. The park is indeed vanilla-only, though it should probably be included in the rules @Broxzier
TCE Posted September 18, 2016 Posted September 18, 2016 Ah that's what did it, thanks for the heads up.
TCE Posted September 19, 2016 Posted September 19, 2016 Here you go guys: Claimed: Queue: @ectricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRails, TCEMissed: Cascadia, Centric, Dan, ImABoss The OpenRCT Group Park 4.15.sv6 1
Philmon11 Posted September 19, 2016 Posted September 19, 2016 Aren't the entrances you used for your rides Expansion Packs? Or I just cant remember.
YoloSweggLord Posted September 19, 2016 Posted September 19, 2016 I don't think the expansion packs added any ride entrance/exit huts, but you could be right.
imlegos Posted September 19, 2016 Posted September 19, 2016 Can confirm that WW/TT did not add ride entrence and exit designs. RCT1's expansions did add designs, but all are present in RCT2Base
imlegos Posted September 19, 2016 Posted September 19, 2016 The entrance and exit in the image are Pagoda (Oriental) style entrances and exits, both were part of base, and were designed to be used with oriental theming.
TCE Posted September 19, 2016 Posted September 19, 2016 So it's all good? I would like to add, anyone can add scenery, another ride, etc. to my area if they wish to make it look better. I haven't mastered scenery yet, lol.
Philmon11 Posted September 19, 2016 Posted September 19, 2016 Yeah, the entrances was one thing I wasn't sure about. Thanks for the clarification imlegos.
imlegos Posted September 19, 2016 Posted September 19, 2016 For refrence, Ninja (Six Flags Magic Mountain) uses this style of station.
Broxzier Posted September 19, 2016 Author Posted September 19, 2016 On 18-9-2016 at 19:35, Philmon11 said: @Broxzier, didn't we agree to have this be a CS and Expansion Pack free park? 22 hours ago, jensj12 said: Never disable clearance checks while building paths, it causes those ghost paths and it breaks existing paths. The park is indeed vanilla-only, though it should probably be included in the rules @Broxzier Yes, I'll edit the first post. Sorry about this @TCE, we should have been more clear about this.
YoloSweggLord Posted September 20, 2016 Posted September 20, 2016 ectricsanon's time is up, updating the queue: Claimed:- Queue: @Philmon11. BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRails, TCEMissed: Cascadia, Centric, Dan, ImABoss, ectricsanon
Broxzier Posted September 20, 2016 Author Posted September 20, 2016 But TCE is still working on it... 1
imlegos Posted September 20, 2016 Posted September 20, 2016 On 9/19/2016 at 06:09, TCE said: Here you go guys: Claimed: Queue: @ectricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord, WobblyRails, TCEMissed: Cascadia, Centric, Dan, ImABoss The OpenRCT Group Park 4.15.sv6 @Broxzier
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now