Broxzier Posted September 12, 2016 Author Share Posted September 12, 2016 Updated the list Claimed: _SpacE__Queue: ImABoss, YoloSweggLord, WobblyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12Missed: Cascadia, Centric, Dan Link to comment
HookerHeels Posted September 13, 2016 Share Posted September 13, 2016 10 hours ago, imlegos said: @RedScope53 forgot to put his name back on the list (after me). Whoops! I worked a 16 hour day and was completely exhausted. Link to comment
_SpacE__ Posted September 13, 2016 Share Posted September 13, 2016 (edited) I am sorry for the long wait, I was missing inspiration to build anything and only started earlier today! I added "Meltdown", a heavily themed twister roller coaster! I also added "Fear Factor", a roto drop inside the area as an extra because it fit well I added about a million benches and trash bins! Guys, if you build paths, please place these things, the park was really dirty all over the place and we lost like 300 visitors I had to remove 2 scenery pieces on the "Gravitron" exit because the path wasn't able to connect and therefore couldn't be fixed when broken down IMPORTANT EDIT: Since I still officially have like ~2 hours I took Wuis and YoloSweggLord's comments and changed 2 things. I made a path to connect "Timber Wolf" and "Meltdown". I am sorry, I absolutely don't know how the pathing AI in RCT2 works, so if my pathing is bad, I am not doing it on purpose. Can someone explain to me how it works? I made the small river I was talking about, because it actually looks nice and cute, but due to the path I built I couldn't make scenery atop "The Giant Drop" Claimed: -Queue: @ImABoss, YoloSweggLord, WobblyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__Missed: Cascadia, Centric, Dan The OpenRCT Group Park 4.13a.sv6 Edited September 13, 2016 by _SpacE__ 1 Link to comment
imlegos Posted September 13, 2016 Share Posted September 13, 2016 Something tells me that @_SpacE__ likes black factorys... Link to comment
_SpacE__ Posted September 13, 2016 Share Posted September 13, 2016 (edited) Yes I kind of do. I first tried a giga coaster but I couldn't come up with a nice looking layout... So that was kind of sad. This project here feels kind of "rushed" to me. But hey, next time! edit: tbh it is more the color orange I love so much and it just looks so good in RCT2 on those metal plates *sigh* edit2: I mean the entrance area already kind of tells you that though Edited September 13, 2016 by _SpacE__ Link to comment
Wuis Posted September 13, 2016 Share Posted September 13, 2016 Looks cool! But I would've rather seen you do the whole space between the main square and the queue of the ride too. (Where Philmon's (?) shot/drop tower sticks out) As it now will be either used to squish in an attraction or just left to rot, if you would've done it it would've been decorated a bit. And as it is near the main square, it's kinda important. Link to comment
_SpacE__ Posted September 13, 2016 Share Posted September 13, 2016 (edited) I am not sure what you mean, Wuis, sorry. But I do plan to get back to this area. As I said it felt kinda rushed for me, mostly because I couldn't come up with something good and I only had a few hours left. scenery wise the surroundings of the ride is pretty "meh", I know that. If there gets to be a time where nobody has it claimed yet I would probably just reclaim it and just work on the scenery around it. edit: @Wuis Oh, you mean the area between the queue for the roto drop and the freefall tower, right? Yes, I planned to make a small water tower of sorts there with a very small river, but time... Edited September 13, 2016 by _SpacE__ Link to comment
YoloSweggLord Posted September 13, 2016 Share Posted September 13, 2016 It looks like there'll be a lot of guests getting stuck between timber wolf and meltdown, we should try to connect their paths. Link to comment
_SpacE__ Posted September 13, 2016 Share Posted September 13, 2016 I updated my post above, please pay caution to that! Link to comment
imlegos Posted September 13, 2016 Share Posted September 13, 2016 @_SpacE__ Basically, Guest pathing dictates them to try and go to a place by taking paths as close as possible, for instance having a outlook point next to a rive that goes away from the main path, with a ride on the other side, guests will get stuck on the outlook. Link to comment
_SpacE__ Posted September 13, 2016 Share Posted September 13, 2016 (edited) I see, so basically you want to try to build closed circuits, pathwise? I will keep it in mind for future projects. edit: also I just saw that there is a small bush below one of the structures of the brake section on "Meltdown"! If possible, please remove it.^^ Edited September 13, 2016 by _SpacE__ Link to comment
YoloSweggLord Posted September 13, 2016 Share Posted September 13, 2016 I think the variance in guest wandering is enough that they won't get lost now Link to comment
YoloSweggLord Posted September 14, 2016 Share Posted September 14, 2016 @ImABoss 3 hours left to claim Link to comment
Wuis Posted September 14, 2016 Share Posted September 14, 2016 I suggest we keep people in the missed list no matter if they want to claim it the next turn, it's unreasonable to let someone wait for the absence of another, whether it is just something that got in between or just lack of inspiration shouldn't matter here. If they want to claim it, they can do so when it is unclaimed. Link to comment
YoloSweggLord Posted September 14, 2016 Share Posted September 14, 2016 Claiming. Claimed: YoloSweggLord Queue: WobblyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__ Missed: Cascadia, Centric, Dan, ImABoss Link to comment
imlegos Posted September 14, 2016 Share Posted September 14, 2016 *Sad trombone plays distantly* Link to comment
YoloSweggLord Posted September 14, 2016 Share Posted September 14, 2016 2 minutes ago, imlegos said: *Sad trombone plays distantly* Is it playing smooth jazz? Link to comment
imlegos Posted September 14, 2016 Share Posted September 14, 2016 "Smooth jazz will be deployed in 3...2...1." Link to comment
imlegos Posted September 14, 2016 Share Posted September 14, 2016 Stop wasting time and get to work. Link to comment
YoloSweggLord Posted September 15, 2016 Share Posted September 15, 2016 I made the chairlift on the mountain and its 2 stations. I'm not sure how we want to do the path up the mountain, so I left it out. I also did a small bit of terraforming at and near the top station to smoothen out the terrain a bit. Claimed: Queue: @WobblyRails, TCE, Etricsanon, Philmon11, BlazingEmpireHD, Wuis, Broxzier, SensualEthiopianPolice, imlegos, Redscope53, jensj12, _SpacE__, YoloSweggLord Missed: Cascadia, Centric, Dan, ImABoss The OpenRCT Group Park 4.14.sv6 3 Link to comment
imlegos Posted September 15, 2016 Share Posted September 15, 2016 Winding, but narrow. Link to comment
ImABoss Posted September 16, 2016 Share Posted September 16, 2016 Why was I in the queue? I was in the missed turn list to begin with. Link to comment
Broxzier Posted September 16, 2016 Author Share Posted September 16, 2016 On 9/14/2016 at 19:49, Wuis said: I suggest we keep people in the missed list no matter if they want to claim it the next turn, it's unreasonable to let someone wait for the absence of another, whether it is just something that got in between or just lack of inspiration shouldn't matter here. If they want to claim it, they can do so when it is unclaimed. I disagree, because that would mean someone from the missed turn list (who already lost a turn) could lose another by not being able to claim it in time, and someone went before them. 6 hours ago, ImABoss said: Why was I in the queue? I was in the missed turn list to begin with. Because you said you wanted to claim the park after _SpacE_. Next time please only say so when you're sure you can actually claim the park. Link to comment
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