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Broxzier

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Everything posted by Broxzier

  1. Broxzier

    Scenery tools

    Last summer I made something to help with terraforming, but I never turned it into something that could be merged. Here's a video of it being used: http://www.broxzier.com/files/ShareX/2016-08-24_17-13-24.mp4 As you can see in the video (the black hole in the middle) it did have some issues, and I basically dropped the thing as I started to work on something else. I may pick it up again, but I haven't seen many people requesting for such a feature yet.
  2. This is too trivial of a feature, adding this will only make the cheat window messier. If you really want to have that much control about it, you can edit the mentioned line of code and compile yourself.
  3. Terry Pratchett! I really do need to read more of his books.
  4. You're literally asking the same questions you already asked in your other topic here: https://openrct2.org/forums/topic/2434-scenario-editor-save-issue/#comment-14253
  5. It's 250, which is still low enough to easily reach any relevant number by clicking it multiple times. If you really want to have a different number, change the number in this line and recompile: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/cheats.h#L109
  6. It takes some time to get used to, but it works pretty nice.
  7. Check out the changelog to see what's new. Version 0.0.7 is currently in development.
  8. Broxzier

    Group Park 5

    How could park management let through a project that supports giraffes AND a project that may require giraffe meat in such a small period of time? I smell corruption...
  9. Broxzier

    Group Park 5

    @cascadia It's right at the center of that screenshot, glad it blends in. I didn't like how the path was connected to a wall, and the wooden supports there were hidden because of it.
  10. Broxzier

    Group Park 5

    While the archeologists dug up one of the temples in the park, and since the temple was mostly underground back then, they built a system through it for transporting the heavy goods quickly out of the dark place. The system was similar to the ones they used in the coal mines, with carts running over a track. Once they were finished discovering (read: stealing) old valuable items, they left the tracks inside the tombs. Now, years later, one of the interns of the park who was tasked to clear the surrounding plant growth, stumbled upon the tracks, and had an idea for turning it into a new ride. While originally meant to just be a cheap employee, this intern got offered a full-time contract and had his salary doubled. The park management started off with the project right away, and, within just a few months time, they are happy to announce the newest addition: Tomb Racer. Only after opening the ride, I noticed there's some flickering with the base blocks and the track when there are vehicles on top of them, even though they haven't been built with clearance checks disabled. Other things I did were hiding one floating track element above the lake, expanding the walkable wall/path on the other side of the map, adding a few benches/bins at places, and clicked some ducks. Claimed: - Queue: @Wuis, Cascadia, giraty, YoloSweggLord, Broxzier Missed: jensj12, TCE, Redscope53, Tune, BlazingEmpireHD, Jochem, SpiffyJack The OpenRCT2 Group Park 5.41.sv6
  11. It should save tracks in your Documents/OpenRCT2/Tracks folder instead. Are you using an old build by any chance?
  12. Broxzier

    Group Park 5

    As far as I know, they are not affected, but I haven't tested this. Claiming now, going to work on it tomorrow. Claimed: Broxzier Queue: Wuis, Cascadia, giraty, YoloSweggLord Missed: jensj12, TCE, Redscope53, Tune, BlazingEmpireHD, Jochem, SpiffyJack
  13. The problem may still be there, so having a saved game to debug this would be helpful. For any future bugs that might occur, always attach a saved game and the version you were experiencing a bug on so that we can look into it.
  14. Just at the default location, which is in your Documents/OpenRCT2/save folder. Using the file explorer you can remove saves, old auto saves are automatically removed when there are more than 10. With stuff you mean objects? Use the object selection, which is available by enabling debugging tools in the options, then opening via the cog drop-down menu in the top toolbar.
  15. The plan is to make the world and UI scaling two different settings. This requires a new UI system, which isn't going to happen anytime soon. Pointless. There's a window scale option to get 'closer'. What do you mean with higher res graphics? Bigger sprites? That's also pointless if they're going to be downscaled for the rendering anyway, everything is drawn on a 1:1 scale at the lowest zoom level already. Cool idea, I'm sure others have thought about this too. It'll require many new sprites (or at least a mask of some sort) and a new save format. Custom terrain and edge texture support is planned as well. Just to make sure you know, there is some smoothing already for certain terrain types already, but only for the edges of the different tiles. You don't always want sand at a watery area, this also depends on the colour pallet that is being used, same goes for applying snow to mountains, and anything else you can think of. If such a feature was made, all scenario's would end up looking very similar in terrain style. Doing this manually once isn't that big of a hassle is it?
  16. Broxzier

    Group Park 5

    I agree with Cascadia and Wuis, the new coaster has a high contrast with its surroundings, and it doesn't have a very realistic design. Don't take this as offense, but rather as critique for your future additions.
  17. Broxzier

    Group Park 5

    Putting myself back in the list. Claimed: giratyQueue: Broxzier, SpiffyJack, Wuis, CascadiaMissed: jensj12, TCE, YoloSweggLord, Redscope53, Tune, BlazingEmpireHD, Jochem
  18. After posting that I tried using sprite exportall, but apparently it was broken. I've submitted a fix for it now, as soon as that gets merged you can export the images directly from g2.dat without having to download them from elsewhere.
  19. Check out this wiki page to see how you can use OpenRCT2 to build the g2.dat file: https://github.com/OpenRCT2/OpenRCT2/wiki/Sprite-compiler You'll need to have the images from this folder: https://github.com/OpenRCT2/OpenRCT2/tree/develop/resources/g2. It looks like 0.png and 1.png are the ones used for the title screen. If the sprite compiler fails to get your image in, try running it through PNGGauntlet first.
  20. Go to your Documents/OpenRCT2/bin folder, and open openrct2.com. This will open a console together with the game, so that you can check the output. Is there anything being printed there? If not, try running it with the --verbose flag from a command prompt window, and post the output here.
  21. Broxzier

    Group Park 5

    I can't work on it until tomorrow evening. Claimed: - Queue: @giraty, Jochem, SpiffyJack, Wuis, Cascadia Missed: jensj12, TCE, YoloSweggLord, Redscope53, Tune, BlazingEmpireHD, Broxzier
  22. Broxzier

    Group Park 5

    When they have a target (Guest 123 is heading for Toilets 1), they go towards the location the toilet was built, but when roaming around they don't care.
  23. Broxzier

    Group Park 5

    I think so.
  24. Broxzier

    Group Park 5

    A new coaster has been built: Flying Spaghetti Monster. The architect of this coaster almost pulled his hair out, as he had to redesign the coaster several times to make it not too intense. Darn those stupid cars, he cursed during a few meetings. After a few attempts he managed to pull it off though, and as a result the coaster has been built and tested successfully, and is now open for the guests! @cascadia Well stopped, I fixed the three paths, and changed the entrance style of the rest area slide to invisible instead of using corrupt map elements. Claimed: Queue: Our manly @Tune, BlazingEmpireHD, SpiffyJack, Wuis, Cascadia, Broxzier Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty, Jochem The OpenRCT2 Group Park 5.34.sv6
  25. Broxzier

    Group Park 5

    @YoloSweggLord: Just now I noticed that Harbringer is stuck on the first hill. I thought this coaster was using boosters, but apparently it's using a chain lift without providing a track back to the station in case it fails, which we agreed on not to use.
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