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Everything posted by Broxzier
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The point is exactly what this feature request is about, to control one of the guests in some way. The idea could be extended to groups, but that'll add a lot of complexity to it both the user and the implementation.
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That's how I meant it, yeah. Twitch users could send commands that the game then interprets to perform certain actions. This is the kind of feature the scripting/plugin integration that's going to be implemented should be able to handle. Since very few will actually be using this, making it part of the core game seems unnecessary. When it's a script/plugin, it's up to whoever uses it to give their Twitch users a timeout or something, to keep their chat clean. Unless the queue is full, the guest would just get on the ride... I haven't touched peep behaviour myself, but I imagine it's not hard to force them to go to a specific ride.
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WobblyRails has had enough time to claim the park. Claimed: - Queue: @Wuis, Jochem, Tune, imlegos, giraty, qbbq,TheMightyClem Missed: jensj12, RedScope53, Cascadia, SpiffyJack, Broxzier, WobblyRails
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RCT1 Title Music not Recognized by OpenRCT2
Broxzier replied to Justiceforall's topic in Problems, Bugs and Feedback
The CD drive? I thought GOG distributed digital copies of the game. I don't have RCT1 myself and think I won't be of much help, maybe someone in the gitter chat can help you find the problem. -
I haven't seen this suggestion before. https://www.twitch.tv/peepwatch But they haven't streamed in a long time.
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That sounds pretty cool! For a stream, I can imagine the watchers controlling their guests using commands, like "!me goto Big Coaster". Implementing those kinds of command should not be too hard. Maybe, when Twitch integration gets fixed, this could be added afterwards. There was a modified version of OpenRCT2, called PeepWatch, which sadly has died a few months, which would do nothing other than following peeps on the map. Now imagine if a watcher could just control their own guest through commands.
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RCT1 Title Music not Recognized by OpenRCT2
Broxzier replied to Justiceforall's topic in Problems, Bugs and Feedback
Are you sure the path is correct? For example that it's not named css17.dat.dat. -
Moving myself to the missed turn list, because I won't have time for this until Monday next week. Claimed: -Queue: @WobblyRails, Wuis , Jochem, Tune, imlegos, giraty, qbbq,TheMightyClemMissed: jensj12, RedScope53, Cascadia, SpiffyJack, Broxzier
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If you mean the launcher, it's right here at the bottom of the download page: https://openrct2.org/downloads
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The launcher would first open a window with a "Play" button, and which automatically updates the game. Make sure you're using that one.
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@BlazingEmpireHD: The mapgen window will open your Documents/OpenRCT2 folder by default, so creating a folder and saving the height maps in there might be easiest for you.
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Doubt it, because that piece does exist in RCT2. Please show an example of the coaster you're trying to build. A screenshot and the TD4 file would be helpful.
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An example or exact error message would be helpful. I suspect your favourite tracks use a track block piece that doesn't exist in RCT2.
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Fixed by duplicating the queue on that tile, and placing one at the exact height of the entrance... This is just a workaround for this very minor bug, as guests were able to enter the ride anyway... The OpenRCT2 Group Park 6.15a.sv6
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Wonderland only has two votes, but it would fit what you've made very well. Maybe try to just add the objects that you need, or remove the theme again after you're done. The objects that you used will still show up under the question mark tab. I think it's a good idea to select the 8 themes with 5+ votes already, so that at least those pieces are already selected. This also makes it more likely someone will pick those items for their turn.
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these castle blocks are not from the expansion set. The very first default scenario, Crazy Castle, uses them.
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Not sure what you mean by this. You mean that the value 0-19 have one height, then 20-39 are one step higher? These values are not set, the height will be calculated based on the input. The lowest value a greyscale pixel can have is 0, and the highest is 255. In case you set the low and high value to 0 and 100, the height will be exactly 100/255th of this, rounded down to the correct tile height, since they go with steps of two. Not sure what you're asking. Edit: since you mentioned formula, the formula for calculating the height is something like this: Height = (P - min) / (max - min) * (high - low) + low, where: P = the pixel value (value between 0 and 255, inclusive), read from the (possibly smoothed) heightmap min = 0, or the lowest pixel value in the height map when "Normalize" it enabled max = 255, or the highest pixel value in the height map when "Normalize" is enabled high = the setting from the window low = also the setting from the window Then after the height is calculated, it rounds it down to the nearest even number. If "Smooth tiles" is enabled, it picks the best possible slope by comparing it with the height of its neighbouring tiles.
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Are you sure you're in single-player? That sounds like something that happens in MP. Your version is good, 430ab2d was build only 3 hours ago.
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Fixed small clipping issue at the station. The OpenRCT2 Group Park 6.13e.sv6
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Lovely building @Tune, great job! One small thingy, is this wall meant to be missing?
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I think a while ago the Twitch API was changed or something, and nobody has updated the code to work with the new version since.
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I just came across a height map that I've used for a different program. The first file is too big for RCT2, so it will be cut off, or you can cut out the part you're interested in, and the second is reduced to only 240x240 pixels.
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Looks like the paths used as floor were causing the issue. After removing them, the mechanic was able to escape the queue line and walk around to get to the exit. Claimed: - Queue: Tune, SpiffyJack, imlegos, giraty, qbbq, TheMightyClem, WobblyRails, Broxzier, Wuis Missed: jensj12, Cascadia, RedScope53, Jochem @Tune The OpenRCT2 Group Park 6.10-pathfingingfix.sv6
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Claiming quickly, because the mechanic can't seem to enter Helicopter Training. Claimed: Broxzier Queue: Tune, SpiffyJack, imlegos, giraty, qbbq, TheMightyClem, WobblyRails, Broxzier, Wuis Missed: jensj12, Cascadia, RedScope53,Jochem Edit: This is quite the issue, the mechanic doesn't enter through the entrance, removing the path and replacing the entrance doesn't seem to fix it either.