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jensj12

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Everything posted by jensj12

  1. It was constructive if you'd ask me, but maybe it would have been better like this: "Good to see the empty spaces filled with greenery, but some diversity would help to not make it look repetitive."
  2. @Nubbie@Wuzzy Where did you get vanilla RCT2 from? I got it on disc (6-pack with rct1).
  3. There is one a 23 tiles to the right side of the entrance (underground), but since there's no path there, guests are just stuck in the same position. Can anyone check if it happens in vanilla RCT2?
  4. jensj12

    Group Park 3

    Half-claiming! I've added random things from the surroundings in empty spaces and fixed some rides and pathing issues. The park has exactly 7000 guests now. If anyone from the missed turn list wants to continue, feel free to take it: The OpenRCT Group Park 3.71.sv6 Otherwise I'll try to find something to build tomorrow if I can find some time for it (probably not).
  5. jensj12

    Group Park 3

    In case you didn't know yet, quoting someone has the same effect as mentioning (a notification for that person). I quoted you just to show it.
  6. jensj12

    Group Park 3

    Looks good like that, didn't expect the mirrored s-bend to fit in that nicely, and double capacity is just great. Don't forget you're about to reach the official time limit. (Don't look back too much, the park looks good and your contributions certainly weren't the worst)
  7. jensj12

    Group Park 3

    I'd vote for making the station 2 tiles longer (so you can keep the s-bend) and adding as many horses as you can. The empty queue and recently modified ride helped to get more fav's on that screenshot.
  8. In multiplayer, you can't yet. In singleplayer, just click the correct ride type and a list with all track designs shows up.
  9. jensj12

    Group Park 3

    I don't have any plans yet, but instead of improvising I usually go for analysing. Shortening the queue can also help, and I'll also do that if I can't massively boost the capacity. My new monorail got almost twice the amount of favourites, but that's normal for new rides Cruise was also able to compete with the monorail sometimes, but that dropped away a bit after I had increased the queue. Perhaps doing that with the monorail can lower it a bit
  10. I really like your build style @Centric! I'm only missing some color variety in the desert area (ground+track+vehicles all the same color is just... too much of the same color). Just mix & match and you'll find something you're happy with.
  11. jensj12

    Group Park 3

    Since the queue of dark matter got longer the number of favourites dropped from almost the highest in the park to sub 10. Queue time is a huge factor. Buckrides fits in very nicely with the scenery of Royals & Rascals, which is now one of the parts of the park I like most. I can give a shot at improving buckriders if you want.
  12. While currently not in the game, devs might get inspired by this parkitect blog post: http://themeparkitect.tumblr.com/post/143226098827/devlog-update-94 You can use some dummy station pieces of a closed coaster to have the synced coasters start a bit further apart. I'm not entirely sure if it'll work, but it did in RCT1. Also remember station sync with the front piece of their stations, if you put a station heading the other side next to it how someone would normally do that, it sometimes works but the coasters lock up once it doesn't.
  13. jensj12

    Group Park 3

    Tidal Wave is stuck, probably caused by a safety cut-out.
  14. jensj12

    Group Park 3

    Go @Wuis! Claimed: - Queue: Wuis, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier
  15. Maps don't improve the AI AFAIK. It just allows them to head for a ride they haven't seen yet. Since they need to take a longer walk then, they think they are lost and lose happiness, even if they are correctly heading towards their destination.
  16. In OpenRCT2, maps actually work, they were broken in RCT2. This however lead to more guests getting stuck as they started to choose locations much further away. Guest AI is known to be very bad and will be totally revamped in the future. Another change in guest AI I know is that they can now take free transport rides when heading home. I don't know if there are any other changes to the peep AI or how their needs and happiness are handled. At least thanks for reporting noticable differences to the original game.
  17. jensj12

    Group Park 3

    Rating was straight 999 all the time, so I didn't change anything to that Added 'Hanging Tour', a suspended monorail nicely filling up a some space. It only goes up inside the building, then slowly goes down all along the track. I had to modify some supports of the hyper coaster. Didn't add toilets, but 4% of our guests could use one added right next to them (guests seem to want to go to a toilet before actually going towards one) The OpenRCT Group Park 3.69.sv6 Claimed: - Queue: @Broxzier, Wuis, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan Sorry for the monocolored building... again
  18. jensj12

    Group Park 3

    Is there an issue with a rating somewhere? The park rating was just fine when I looked at it. I already had plans for a monorail near Turbo Tunnel, but now that spot is gone I had to place it somewhere else. It's just a coincidence that we both took the largest remaining free space for it. Screenshots and save file will come tomorrow very close or over the 48h limit (or a day later ). If anyone wants it immediatly after my 48h are over, just notify me and I'll put a less finished version of it here.
  19. jensj12

    Group Park 3

    Small update: I investigated the crash and started working on the park again. Since I built a coaster last turn (when was it?), I built a gorgeous monorail that still needs to be decorated.
  20. jensj12

    Group Park 3

    I didn't enable any new objects in the object selection (not when it crashed and not before that), only hovering over stuff.
  21. jensj12

    Group Park 3

    I didn't hit the object limit, I hit the image limit (same as sprite limit right?), caused by guests+litter+objects. I did place some trees and searched through the object list for some time before encountering the error.
  22. jensj12

    Group Park 3

    We've hit the image limit of the game, so I guess we can't continue until the limits are raised:
  23. jensj12

    Group Park 3

    Claiming! Not sure yet what I'm going to build yet, but I'm already fixing some small things.
  24. jensj12

    Group Park 3

    I probably have some time again, if I'm not wasting it with other games
  25. You can just open the console and it will help you through the process of finding what you need. Typing a command without any arguments will show the help of that command. Be careful with changing the date though, it's unknown what a negative ride age does (but reports about what it does are welcome).
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