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Everything posted by jensj12
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Refixed a fix that had been undone by zoomer, and lowered dan's reserved ground. Note: there's a bugged sign saying 'kiddie kingdom' next to it, and clicking it move the viewport of that window to kiddie kingdom. Claimed: - Queue: Wuis, jensj12, Zoomer36 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier, Cascadia The OpenRCT Group Park 3.74b.sv6
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Same here. Either zoom out and take a screenshot or take a 'giant screenshot' of the entire park at the desired zoom level.
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Claimed: - Queue: @Zoomer36, Wuis, Cascadia, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier Finished the track of the water ride (which is now in testing mode). It still needs a path from the exit/entrance and some decorations for those paths. @cascadia Don't just use no clearance to let tracks pass through each other (even underground), it looks horrible. The lifthill was way too high to make it through that small turn and the map edge shouldn't have their colors changed (there's evidence near Tunnelbolt that it has been discussed). These issues are now fixed while mostly maintaining the original layout. Sorry for not adding a screenshot, I just hurried through the process and closed ORCT2 before realising I had to take one. The OpenRCT Group Park 3.73.sv6
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I'll reclaim the park for now and fixup what went wrong with that half-built coaster.
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It was constructive if you'd ask me, but maybe it would have been better like this: "Good to see the empty spaces filled with greenery, but some diversity would help to not make it look repetitive."
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No guests arrive in WW scenario “Africa—Oasis”
jensj12 replied to Wuzzy's topic in Problems, Bugs and Feedback
@Nubbie@Wuzzy Where did you get vanilla RCT2 from? I got it on disc (6-pack with rct1). -
No guests arrive in WW scenario “Africa—Oasis”
jensj12 replied to Wuzzy's topic in Problems, Bugs and Feedback
There is one a 23 tiles to the right side of the entrance (underground), but since there's no path there, guests are just stuck in the same position. Can anyone check if it happens in vanilla RCT2? -
Half-claiming! I've added random things from the surroundings in empty spaces and fixed some rides and pathing issues. The park has exactly 7000 guests now. If anyone from the missed turn list wants to continue, feel free to take it: The OpenRCT Group Park 3.71.sv6 Otherwise I'll try to find something to build tomorrow if I can find some time for it (probably not).
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In case you didn't know yet, quoting someone has the same effect as mentioning (a notification for that person). I quoted you just to show it.
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Looks good like that, didn't expect the mirrored s-bend to fit in that nicely, and double capacity is just great. Don't forget you're about to reach the official time limit. (Don't look back too much, the park looks good and your contributions certainly weren't the worst)
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I'd vote for making the station 2 tiles longer (so you can keep the s-bend) and adding as many horses as you can. The empty queue and recently modified ride helped to get more fav's on that screenshot.
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can't save load, move track designs
jensj12 replied to joshmarsilio's topic in Problems, Bugs and Feedback
In multiplayer, you can't yet. In singleplayer, just click the correct ride type and a list with all track designs shows up. -
I don't have any plans yet, but instead of improvising I usually go for analysing. Shortening the queue can also help, and I'll also do that if I can't massively boost the capacity. My new monorail got almost twice the amount of favourites, but that's normal for new rides Cruise was also able to compete with the monorail sometimes, but that dropped away a bit after I had increased the queue. Perhaps doing that with the monorail can lower it a bit
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I really like your build style @Centric! I'm only missing some color variety in the desert area (ground+track+vehicles all the same color is just... too much of the same color). Just mix & match and you'll find something you're happy with.
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Since the queue of dark matter got longer the number of favourites dropped from almost the highest in the park to sub 10. Queue time is a huge factor. Buckrides fits in very nicely with the scenery of Royals & Rascals, which is now one of the parts of the park I like most. I can give a shot at improving buckriders if you want.
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While currently not in the game, devs might get inspired by this parkitect blog post: http://themeparkitect.tumblr.com/post/143226098827/devlog-update-94 You can use some dummy station pieces of a closed coaster to have the synced coasters start a bit further apart. I'm not entirely sure if it'll work, but it did in RCT1. Also remember station sync with the front piece of their stations, if you put a station heading the other side next to it how someone would normally do that, it sometimes works but the coasters lock up once it doesn't.
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Tidal Wave is stuck, probably caused by a safety cut-out.
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Go @Wuis! Claimed: - Queue: Wuis, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier
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Guest count plumit whenever i open my park in OpenRCT2
jensj12 replied to player49256's topic in Problems, Bugs and Feedback
Maps don't improve the AI AFAIK. It just allows them to head for a ride they haven't seen yet. Since they need to take a longer walk then, they think they are lost and lose happiness, even if they are correctly heading towards their destination. -
Guest count plumit whenever i open my park in OpenRCT2
jensj12 replied to player49256's topic in Problems, Bugs and Feedback
In OpenRCT2, maps actually work, they were broken in RCT2. This however lead to more guests getting stuck as they started to choose locations much further away. Guest AI is known to be very bad and will be totally revamped in the future. Another change in guest AI I know is that they can now take free transport rides when heading home. I don't know if there are any other changes to the peep AI or how their needs and happiness are handled. At least thanks for reporting noticable differences to the original game. -
Rating was straight 999 all the time, so I didn't change anything to that Added 'Hanging Tour', a suspended monorail nicely filling up a some space. It only goes up inside the building, then slowly goes down all along the track. I had to modify some supports of the hyper coaster. Didn't add toilets, but 4% of our guests could use one added right next to them (guests seem to want to go to a toilet before actually going towards one) The OpenRCT Group Park 3.69.sv6 Claimed: - Queue: @Broxzier, Wuis, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan Sorry for the monocolored building... again
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Is there an issue with a rating somewhere? The park rating was just fine when I looked at it. I already had plans for a monorail near Turbo Tunnel, but now that spot is gone I had to place it somewhere else. It's just a coincidence that we both took the largest remaining free space for it. Screenshots and save file will come tomorrow very close or over the 48h limit (or a day later ). If anyone wants it immediatly after my 48h are over, just notify me and I'll put a less finished version of it here.
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Small update: I investigated the crash and started working on the park again. Since I built a coaster last turn (when was it?), I built a gorgeous monorail that still needs to be decorated.
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I didn't enable any new objects in the object selection (not when it crashed and not before that), only hovering over stuff.
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I didn't hit the object limit, I hit the image limit (same as sprite limit right?), caused by guests+litter+objects. I did place some trees and searched through the object list for some time before encountering the error.