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jensj12

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Everything posted by jensj12

  1. jensj12

    Group Park 3

    CLAIMING! I recently removed one of the trains of the monorail, hoping the queue lines would be used a bit more.
  2. jensj12

    Group Park 3

    Remember we had that rule in Group Park 2 too (leave room for paths to the next area). I'd rather have it a rule to have the path to the next area already built. The reason for that rule was to improve the general landscaping a bit, as this park was mostly flat and GP2 had everything going down to where we don't want it to be. We can also leave out the path building and make the first turn terrain-only, but I think it would be better with paths (just the main routes, can be rerouted later if needed).
  3. jensj12

    Group Park 3

    I wanted to quickly claim it right now, but there finally seems to be more activity around here Claimed: Wuis Queue: jensj12, Broxzier, Zoomer36 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Cascadia
  4. jensj12

    Group Park 3

    There's no need to cram in attractions just because there's room for it, only adding scenery in such places can work as well. For Group Park 4 I was thinking about the following extra rules: Max. 1 coaster per 2 turns The first round of turns (so that's one turn for everyone), no attractions and no buildings, but a highly increased max area you may use (so only landscaping, paths and path decorations).
  5. jensj12

    openrct3?

    RCT2 (and presumably RCT3 too) thinks of each object as a (set of) map element(s). These are converted to one of the four corresponding sprites in the drawing routine. Someone made a 3D viewer for RCT1 by simply showing these map elements as 3D objects instead of simple sprites. If someone could do the same for RCT2 (creating 3D images for everything AND changing the drawing code), we'd have a 3D RCT2.
  6. jensj12

    Group Park 3

    Yeah I missed it. Won't be able to do much (or anything at all) next 3 weeks. I've already filled the hole next to turbo tunnel with broken terrain. If anything else is put there, I'd like to see it somehow connected with the turbo tunnel pit and/or the mine ride next to it (make it look like it has something to do with it). I have an idea of what to put there, just searching for some time to do it.
  7. The park looks fantastic! Just some tips to make it look even better: Try to properly format you post next time and use the 'remove formatting' option to prevent the text being wider than the website. This forum has a nice image viewer that allows scrolling through multiple images, but you bypassed it. The forum also allows uploading saves here to prevent ads and expiring download links. Upload the park here instead of using external download servers. With OpenRCT2, you can make a 'giant screenshot' which removes the need to combine images (which went horribly wrong on the second image). Also use the screenshots the game generated directly, the screenshots posted here are scaled which results in a huge quality loss for pixel based sprites. Park ratings seems to be a bit low side Take a look at the guests thoughts and you might be able to bring it back to 999 (5% saying that they need a toilet is normal, you can safely ignore that)
  8. jensj12

    openrct3?

    Read my previous post (with quote) again carefully and think about it. My argument is as valid as yours. Both aren't that hard to add to the game.
  9. It is indeed 'random' and 'random' means it picks one randomly each time, forgetting what it chose last time. The chance of RCT1 music being chosen is 50%, even it was already chosen the last 20 times (though the chance of that happening is only 1 out of 1 million). Keep that feature on for 50 more plays and report back if it still only plays the RCT1 title music (and check your settings to make sure you didn't make a mistake).
  10. It is indeed listed as 'epic' feature: https://github.com/OpenRCT2/OpenRCT2/pull/3798 (if you know how to do it, you can download the game code, build the game and play with these lights!) If you want to discuss, here's the topic: https://openrct2.org/forums/topic/956-light-sprites-during-night-timeraining/
  11. There already is an option for random title music. On the official issue tracker there's a suggestion for random title sequences as well: #3154. If you think a random title sequence + music but both from the same game is a good idea, just reply there.
  12. If it is ever going to happen, not anytime soon. Everything is possible, but not everything gets a high priority. Since this doesn't add much to the normal gameplay (building and managing a park), I expect something like this to be at the bottom of the list. Since the guests deliver money at your park, you could 'cheat' by letting guests spend huge amounts of money and quickly leave the park afterwards (or do the exact opposite). While this isn't a problem for sandbox parks, it is for non-sandbox parks. If you can work it out and code it yourself, feel free to do so and make a pull request on github. Just make sure the code is well-organised, thoroughly tested, bug free and doesn't cause desyncs and it will most likely be added to the game. There have been talks about something similar with the twitch integration: allowing watchers to choose destinations for a guest (not the exact movement). The extra fun didn't weigh up to the code complexity (yet), so it has to wait until the simpler things that add more to game are done first (think of the extra lights during night time, raising the game limits or being able to save scenery), unless there is someone who really wants to code it.
  13. I'll post this on GitHub: https://github.com/OpenRCT2/OpenRCT2/issues/4178 I did some testing myself too, and I could reproduce this issue, though a triple racer I built doesn't go out of sync.
  14. jensj12

    openrct3?

    OpenRCT2 would probably be less than OpenRCT1, as there are no traffic lights in RCT2.
  15. You can make this yourself, there's a save/load option in the scenario editor which you can use to save/load templates.
  16. Does it work properly if the rides are opened instead of testing? (just trying to track down the problem)
  17. It's the CSS17.dat file in your RCT1\install\data directory, copy that to your RCT2 data directory and rename it to CSS50.dat.
  18. Lol, didn't see this coming (look at the 'computer' image). The red color and the font could still use some improvements. The font looks like it's scaled by doulbing some rows of pixels, and that just looks very bad.
  19. jensj12

    openrct3?

    RCT2 is as 3D as RCT3 is, it is just viewed from a 2D perspective, remember the drawing functions are being decompiled seperately from the other code. If you want to know the reason why it's more difficult than RCT2, read Broxzier's post. OpenRCT1 would eventually result in exactly the same game as OpenRCT2 will be in the end, the starting point is just different, most likely making it harder to reach that. Since professional companies already try/tried to improve RCT3 (with a different name ofc) or excel in a specific part of it, I don't think there's much need to start OpenRCT3.
  20. jensj12

    Group Park 3

    A screenshot of Tunnelbolt Mountain would be worth it.
  21. I have never ridden a 4D coaster in real life so I don't build them as often as the others, but not because they are hard to build. I avoid the heartline coaster too because they mostly just crash without an obvious reason. The harder coasters to build are the inverted ones, because they take up 50% more vertical space.
  22. jensj12

    Group Park 3

    Refixed a fix that had been undone by zoomer, and lowered dan's reserved ground. Note: there's a bugged sign saying 'kiddie kingdom' next to it, and clicking it move the viewport of that window to kiddie kingdom. Claimed: - Queue: Wuis, jensj12, Zoomer36 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier, Cascadia The OpenRCT Group Park 3.74b.sv6
  23. Same here. Either zoom out and take a screenshot or take a 'giant screenshot' of the entire park at the desired zoom level.
  24. jensj12

    Group Park 3

    Claimed: - Queue: @Zoomer36, Wuis, Cascadia, jensj12 Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Broxzier Finished the track of the water ride (which is now in testing mode). It still needs a path from the exit/entrance and some decorations for those paths. @cascadia Don't just use no clearance to let tracks pass through each other (even underground), it looks horrible. The lifthill was way too high to make it through that small turn and the map edge shouldn't have their colors changed (there's evidence near Tunnelbolt that it has been discussed). These issues are now fixed while mostly maintaining the original layout. Sorry for not adding a screenshot, I just hurried through the process and closed ORCT2 before realising I had to take one. The OpenRCT Group Park 3.73.sv6
  25. jensj12

    Group Park 3

    I'll reclaim the park for now and fixup what went wrong with that half-built coaster.
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