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jensj12

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Everything posted by jensj12

  1. The dump files are NOT created when an assertion fails. If the game creates those, it'll tell you what to do with it. @GameKirby can you post the version number and commit ID (visible on the lower left corner of the main menu)
  2. jensj12

    Group Park 4

    Claimed: jensj12 Queue: Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopianPolice, RedScope53, _SpacE_, YoloSweggLord Missed: cascadia (not sure if it has been discussed yet) Are we building with or without WW/TT/CS? Last park was with expansions and CS, so are we doing one without now?
  3. jensj12

    Group Park 4

    Should've said virginia reel designs, that catches them all I think.
  4. jensj12

    Group Park 4

    There's a clear definition of 'big coasters' in the rules: anything that can't make a 90 degree turn on a single tile. Only coasters that allow the standard wild mouse coaster designs are not considered big coasters.
  5. jensj12

    Group Park 4

    I came back from Russia a few days ago, so I can join (wow, that list is long). Anything within the rules is allowed, but an entrance area would be nice (if you need inspiration, look at real theme parks or the other group parks). Just try to be creative
  6. jensj12

    Group Park 4

    The trees in the flat section really look like placeholders to me and honestly I hope they will be used as placeholders. 'I don't know what to build so I just plant a lot of trees' isn't the goal of this project. Other than that, I'd call this experiment a great succes. The terrain can still be changed massively as we build our park (at least I'll do).
  7. If you don't have a delete (or 'Del') button on your keyboard, try backspace.
  8. jensj12

    Group Park 2

    Some quick testing: Backstage drop gets stuck The villain (still) gets stuck and crashes The number of guests wanting to go home or feeling lost has massively decreased since #4221 (in V2.91 this increased the park rating by 600, but only 50 in V2.93) The park needs more toilets and food/drink stalls, but not many can be added until the ride limit is raised
  9. The reverse freefall coaster accelerates on any straight, non-diagonal flat track piece (also on other track types), no matter what vehicle or operating mode it uses. Other coasters will never accelerate on the reverse freefall straight piece, no matter what operating mode it is in or what vehicle it has. I just tested it (not extensively, had to test other new features as well). Starting a coaster as reverse freefall and changing the vehice and track (by disabling clearance checks and a second coaster) type of it allows you to build launch pieces. But then any flat straight piece will do so.
  10. jensj12

    Group Park 4

    I'm not really in favor of one person designing the entire general terrain (most of us don't like editing terrain later on and I'd like to see the entire group park community to have their influence on it). I proposed something that might fix that, but it seems others didn't particularly like that either. Basically we need a good idea to get the terrain setup going (and don't expect me to do anything the next 10 days).
  11. jensj12

    My New Park

    Using some different trees on the sides will already make it look less repetitive, or making nice rows of trees in other places near the entrance too might even make it look like it's meant to be like this, but the random trees on the inside suggest it's not. Other than that, awesome building!
  12. You need to select the installation directory for RCT2, not OpenRCT2.
  13. It just doesn't draw anything there which means that anything that was visible there remains visible until something else is drawn over it. The map edges are corrupt which causes the terrain walls to disappear. Making the map one tile bigger and smaller fixes it.
  14. An easier way will be implemented in the tile inspector. Currently, using terrain is the only way to do it. Note: diagonal is not the same as slanted. For diagonal fences you'll need a new piece of scenery.
  15. Welcome Culbrelai! In the options, there's a scale factor setting (or similar). Put this at x2.0 and everything will be twice as big. Still, an extra zoom level would be helpful for this to prevent double scale UI. Guests do use free transport rides now as transport rides (except elevators), but they don't check if it brings them any closer to their goal. Peep AI will be revamped somewhere in the future, so they may actually use it at some point.
  16. If at any time you need a coaster in a very small area of the park, send the park file to me (with instructions) and I'll build something for you (if I can find the time to do it). I'm not the best with scenery, but I can copy things from other area's and make it match nicely with the coaster.
  17. jensj12

    Group Park 4

    Title sequence parks may not contain anything from the expansions or CS, so in this case vanilla is just the base game without WW/TT.
  18. Do you know how to open the console? (enable debugging tools first) Beyond that, I don't know either. Use 'help' and 'help [command]' (replace [command] with a command shown in 'help') in the console and it should help you finding what you need.
  19. Private keys are used internally to identify you. Since generating a new one creates a random key, you have no chance to get your old key back if you've lost it. If you do generate a new key, you'll lose your current key (with which you probably gained some rights after the reset) as well.
  20. jensj12

    Group Park 4

    I like that proposal. I won't be able to help with that anywhere in the next 3 weeks, but I don't mind as I'm not afraid to drastically change the landscape later on if that fits my stuff better
  21. If the game doesn't allow entry points on owned tiles (which seems logical to me, they need to enter through the park entrance or the peep AI logic will be broken), enable sandbox mode through the cheats dropdown menu, then go to the map and edit the park borders near the park entrance. You can hide the lovely park border fence with scenery.
  22. jensj12

    Group Park 3

    Can someone add a chainlift to the second inversion (half corkscrew+half loop) on castly crashers? It may crash otherwise.
  23. jensj12

    Group Park 3

    Claimed: - Queue: Broxzier, Zoomer36, Wuis Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Cascadia, jensj12 I'm off for 3 weeks, so I'm pretty sure I'll miss my next turn. Built Ol' Miners, and decorated it with stuff also found near the attractions next to it. Tick off the hole near Turbo Tunnel Added extra restrooms (which decreased the number of guests needing one by 4%) The OpenRCT Group Park 3.78.sv6 (and again, I failed to do this without submitting a bug to GitHub)
  24. jensj12

    Group Park 3

    Breaking news from our peaceful park: Aeromarine just crashed. The most recent breakdown was a safety cut-out, so I think we're dealing with the same issue as the virgina reel in GP2. I've changed the track a bit and increased the min. wait time, so I hope it's fixed.
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