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jensj12

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Everything posted by jensj12

  1. This issue (or similar) has popped up many, many times before and there’s nothing we can against it. There’s most likely nothing to worry about, but if you don’t trust it, don’t go online with OpenRCT2 or check and build from source yourself.
  2. jensj12

    Largest Park?

    Both park size and rides have strict limits currently, so you can easily create a park that hits those limits.
  3. It was most likely your antivirus, judging from the remnants it left. Try to restore/whitelist OpenRCT2 there. I’d highly recommend using the launcher, setup is just as easy and it keeps the game updated.
  4. RCTC zooms in up to two levels extra. As it requires large rewrites of the code to do so, this is not yet possible in OpenRCT2, but it has been suggested many times already.
  5. Adding a corrupt element using the tile inspector hides the element directly above it in the list. Hiding an element should not cause any glitches, as it completely removes it from the drawing routine.
  6. Does the game still crash if you remove all guests and then wait until you hit 2000+ guests again? Does the game crash (error message) or hang (not react)? Can you provide the save file? (You can upload files on this forum)
  7. You can only paint full tiles, so it would not make sense to only paint a single edge. Painting a single edge can only be made possible after the new save format is in place.
  8. Numerous crashes have been reported for the latest builds. You can track their status on GitHub. For now, you’re probably better off using the stable builds until these scenery-related crashes are fixed.
  9. I haven’t heard of this issue before. Please consider creating an issue on github, that should make some of the devs look at it.
  10. Sounds familiar to #6073, which happens after loading some saves with many images. Restarting the game (with or without updating) should temporarily fix the issue, as the image list is then reconstructed.
  11. Once #7992 is merged this should be fixed. Please report back if the game still crashes after that PR has been merged.
  12. I don’t host servers either. A dedicated server is one made for other players to play on and is usually open for multiple hours (or even days). Headless means that the game produces no graphical output, reducing the CPU and/or GPU load.
  13. More specifically, your antivirus generates that error. Whitelist/restore OpenRCT2.exe using your antivirus and you should be able to play. How to do this depends on your AV.
  14. Awesome music and a great NCSO park. Especially the buildings look far better than what I ever achieved. A few tips for your coasters: Enable clearance check when building coasters or scenery with the cluster tool. There are a few places where a coaster goes through itself or scenery. Coasters at high speeds either have no turns or banked turns. The wooden coaster has an unbanked turn right after the first drop after the second lifthill. Coasters generally only have one lifthill/launch section and if they have more, these usually start at low speeds.
  15. If the directory does not exist, create it. Or you can force the game to create it by opening a save/server that uses custom content (which will then be automatically extracted/downloaded to that folder).
  16. Try canyouseeme.org to check if port forwarding is the problem.
  17. There are a few requirements for continuous circuit block sectioned mode to work. Iterating forward from the station should get you back to the station (use the red arrows in the build window) When iterating backwards using the red arrows, you should pass all block brakes in reverse order. You can use invisible track to make this work, but for rides that only go forward, you only need to make sure that all merges work in both directions. Depending on the rides, there may even be another solution: enable the arbitrary ride type changes cheat and change the ride type to the one you want to build track pieces of (mini golf holes are fun). Then build those pieces and switch back. If the pieces are not available on the original ride, they will be invisible but still work properly. Track pieces from twister and vertical drop coasters are fully interchangeable.
  18. Thanks for reporting. This bug has also been posted on github already and someone even took the time to fix it. It is just waiting for review and merge and the problem should be gone soon.
  19. Have you tried changing the double backslashes to single backslashes? The game doesn't seem to recognize the slashes at all. The other option is to delete/rename the config file and let the game ask for the RCT2 path (or most likely, auto-detect RCT2).
  20. The shop may not be properly connected. To fix: if you have ‘disable clearance checks’ cheat on, disable that cheat (so clearance checks are on). Then rebuild the path in front of the shop. Check if the path visually extends to the shop. If haven’t looked at the save, but this is by far the most common cause of this problem.
  21. If you haven't done so yet, run the game and save something, that should make sure you have the right folder somewhere. Then you can search for that particular save and go up one folder.
  22. I use a scale factor of 1.25 on a 17.3" 1920x1080 display with smooth nearest neighbor scaling quality. I was surprised that I had a non-integer scale factor because the graphics still look good.
  23. Currently not, but there are plans to incorporate as many RCT1 features as possible, which most likely includes the replaced ride vehicles. Don't expect it anytime soon though.
  24. Take a look at cut-away view in the dropdown from the viewing options top toolbar button (click and hold to see dropdown). That allows you to simply cut the world along a horizontal or vertical (axis-aligned) plane. For example, if the floor is at 6m and the roof at 12m, you can hide all objects higher than 10.5m to view inside the building. Walls can be cut away in a similar manner.
  25. Indeed. Mind sharing a screenshot of the collision in that issue? Might help tracking down the problem a bit further.
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