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TheMathsGod

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  1. I forgot about that since I haven't used the log flume in ages. I tried the reverser coaster's reversing piece but that didn't work, I assume that's because of the special behaviour of those cars. Edit: Having tried this, the cars do a 180 degree spin as expected, but go back to their original facing direction afterwards. I don't know why this happens, but I think it's because the cars actually do turn, so they need to be face back to their original direction to continue along the track. I also assume this happens with the log flume too, but you don't notice since the logs are symmetrical
  2. This video shows a coaster which I found out about, and since for some reason I actually kinda like the Heartline Twister Coaster (TOGO Ultra Twisters IRL), I decided to recreate it in OpenRCT2. The screenshot below shows the result. Although the real ride only runs with a single train, I've used multiple to increase the throughput and make it more practical in RCT2. You can see the first train looks like it's come off the track sideways, but that's just the way I did the turnaround section, since there is no turntable piece (yet?). Here I've changed it to a wild mouse and remo
  3. Mine's just updated and on a multiplayer server it didn't give the "undefined string" message, but when I tried to place certain pieces (the ones affected by this bug), they wouldn't place. Trying to switch part resulted in the track builder window not showing any part preview image, but it reverted to normal when I right clicked on another track piece.
  4. I quite like go-karts, and having seen this INSANE park that heavily features Go-Karts, I've thought of some things that could make them even better. 1: Karts choose sides on merged track Currently, Go-karts will only go on one side of the track on straights and 1-radius turns (The parts used in the go-kart ride itself). However, when they encounter a large turn they will go in the centre of the track, which looks odd and doesn't match their intended behaviour. I'm not sure why they don't, perhaps there's some variables associated with track pieces to decide the offset that are only
  5. I'm going to add myself to this as well now that I've got more time @Bangaled Since you said you can't do it, I'm putting you in the missed list. Also @sage_lee you haven't claimed so @Leudimin I suppose it's your turn. Claimed: - Queue: Leudimin, Jochem, TheMathsGod Missed: 1081p, Redscope53, Wuis, Thibo1102, giraty, L3mmy, The_Saladman, UTMAN, Broxzier, DDDucker, Deurklink, Bangaled, sage_lee
  6. The base game does contain curved full height walls and base blocks. These are 1/4 high curved walls. https://www.nedesigns.com/rct2-object/2423/cwfcrv8/ Brown https://www.nedesigns.com/rct2-object/6455/cwbcrv8/ Recoulourable
  7. Would I be able to join the queue? I'm very busy the next couple of days but I should be fine once a couple of others have had a go.
  8. The arbitrary ride type changes cheat is (as far as I'm aware) definitely the best way to go. Just build the track normally, and when you reach a point where you want to add a part not included in the original ride, switch the ride type to one that has that part. Once you've done that you can change it back. The coaster will function exactly as you'd expect, but those pieces will be invisible as jensj12 mentioned. You can use zero clearance to build over the parts with the track you want to put there instead (making sure that coaster has those parts available) so it doesn't look like there's a
  9. 1. A- Merry-go-round is always the first to go in 2. A- Probably build a couple of cheap profit coasters. 3. A- I'd probably also start spamming bins to reduce litter and put first aid rooms near the high nausea coasters. 4. A 5. A- When I don't have much funds for a coaster I just use time warp until the profit allows me to finish the coaster. 6. D at first, if they continue then A or B 7. B- Due to my limited experience of IRL coasters I tend to focus on looks and what I think the guests would like, even if it's nothing like real coasters. 8. A and D
  10. TheMathsGod

    RCT1 paths

    Welcome to the forums! Unfortunately the RCT1 path building system is missing from OpenRCT2, like it was in the original RCT2 game. I believe implementing such a system would require a new save format, which is the single thing that imposes most of the limits in the game. A few websites such as nedesigns.com have a variety of custom objects people have created, so someone has probably recreated the rct1 tiled paths there. Just download the files and put them in the openrct2/object folder, and they should show up in the scenario editor menu. If you enable debugging tools in the option
  11. Recently, I've started making my stations with custom internal details, such as multiple "lanes" and gates that line up with the rows on the coaster cars, as seen in most IRL stations (as far as I'm aware). Since I didn't want to hide everything inside, I left big holes in the walls and roof to allow you to see in from at least one camera angle. I then remembered the "Underground/Inside View" option, and wanted to see if I could use that to see inside the station when I wanted to, while still having walls and a roof for an outside view. However, I discovered that particular view option only hi
  12. If you're using Windows, You should be able to search for "openrct2.exe" in "This PC". This should give you the full path to the game no matter what drive it's been installed to.
  13. Unfortunately my laptop has a full C Drive so I can't use printscreen. When I tried to open the game, it worked fine until I tried to open a scenario (as a new game). The screen then showed the edge of the map as if it was on the title sequence. I couldn't click anything, and after a while the game crashed completely. I tried to reopen the game, but it gave me an error code which I cannot show since I screenshotted it, but after going into MS paint (Paint.net kept crashing too), I couldn't paste it because the clipboard was supposedly empty. Anyone have a clue what just happened? Is
  14. From what I know, the game should prevent you deselecting rides you've already built. Furthermore, I believe the main reason for these limits is the game's save format. Are you able to save your game and successfully reload? As far as I'm aware the save format shouldn't let you do this, so please share what you've experienced.
  15. I was messing around in a sandbox park and I thought to myself "I wonder if I could make a Mobius coaster out of two different coasters merged together...". It's probably been done before, but here it is! Two coasters merged together, a Steel Twister called "Steel" and a Wooden coaster called "Wood". Very imaginative, aren't they?. I like to call this a Merged Mobius, but call it what you want. This is an overview of the coaster(s), showing a very rough station. I'd usually try a bit better on the scenery and add more around the actual coaster (I mostly just use trees though), but t
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