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HookerHeels

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Posts posted by HookerHeels

  1. 4 hours ago, Foxy said:

     

    589e58cebd710_2017-02-1101-01-23.thumb.png.71d5d5593dc1da51388842172daed85f.png

     

     

     

    This looks freakin great! Now, I know we didn't listen to me last time.. but can we try to NOT build over every part of the water, and just have a damn lake for once? The edges, sure, but not a whole ride over every inch of it...

    • Like 1
  2. I'd like to maybe see a bit of a parking lot this time, with a big fancy entrance. Thoughts?

    I also think the entrance should be moved closer to the lake, and the desert should be removed completely, with less jagged mountains.

    gp5.png

    • Like 1
  3. On 2/6/2017 at 22:06, SpiffyJack said:

    aka not to include areas that are just going to be wiped out anyway?

    That's why we terraform beforehand... we don't wipe out areas, but instead, build with the terrain.  (minor modifications are done tho, of course.)
     

    • Like 2
  4. Count me in, and yeah, CC sounds good. As I stated in GP4's thread, I think a lot of paths would be good, and some basic CC. I wouldn't go all out and install everything. Some wall sets, like Cas said, some stalls, maybe a few rides. As for terrain, I think terraforming before we build is good.

    • Like 1
  5. I vote only a small amount of CC. Like, paths, wall types and rides. Leave all the little things like trashcans, lights, plants, flower patches, etc out. Gets too messy and such. Maybe a few selected ones, like, the Harry Potter lights to go with the HP walls/rides, but not the 'tall black light post' thats just.. there.

  6. Things are looking good, guys.
    Sorry I've been quiet. My grandfather died, I was in a motorcycle accident, and I have a TON of new bills and what not, and I'm just wiped out. I'll stick around, but I'll be quiet for a while.

    • Like 6
  7. 12 hours ago, Broxzier said:

    Claiming, but will start and look at it later.

    Claimed: Broxzier
    Queue: Cascadia, Wuis
    Missed: YoloSweggLord, Philmon11, TCE, imlegos, RedScope53, jensj12, SensualEthiopianPolice

    Why is nobody from the missed turn list claiming a spot? The queue's been small for a while now.

    Because I've been working 11 hour shifts every single day for the past 2 weeks :P

  8. 11 hours ago, Wuis said:

    Images:                                                                                                                                                                               

    File: The OpenRTC2 Group Park 4.35.sv6

    Changes:

    • Changed layout of Rusty Railway to prevent trains from crashing into the last block brakes
    • Changed paths to make it seem somewhat more logical
    • Changed layout of ??? because Redscope really thinks I am an asshole and it is making me mentally unstable(jk)

    List:

    Claimed: -
    Queue@Broxzier imlegos, Cascadia, RedScope53, Wuis
    Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11, TCE, jensj12

    Notes:

    @Philmon11 If you want to change it back, you can do so. But as you haven't really clearly made a comment, I kept as I had it.

    3

    You asshole...

  9. Whoops.

    Claimed: -
    Queue@Wuis, Broxzier, imlegos, Cascadia, RedScope53
    Missed: Centric Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice, _SpacE__, WobblyRails, YoloSweggLord, Philmon11, TCE, jensj12

  10. Just did some decorating mostly. Added another chairlift. Another ferris wheel, etc.
    The OpenRCT Group Park 4 2016-10-29 02-38-54.png

    The OpenRCT Group Park 4 2016-10-29 02-39-15.png
     

    • Removed the blacktop pathing around the park square, it just always looked bad to me.
    • Added a glass canopy to Meltdown's bridge(see above.)
    • Extended the queue line for Bio-drop.
    • Removed Cascadia's temporary bridge and put in a more regular bridge, can either be removed/left alone, etc.
    • Changed the path type on the beach to concrete, thought it fit better.
    • Looked at Brox's new ride and admired it because I tried to make a ride cross the waterfall but they all sucked and his looks fantastic.
    • Felt ashamed I can't build good roller coasters.
    • Added lights, fencing, benches, and garbage cans throughout the park.
    • Removed the uber long bridge that stretched through the swamp... 

      The OpenRTC2 Group Park 4.33.sv6

      Claimed: - 
      Queue:  @cascadia, TCE, jensj12, Wuis, Broxzier, imlegos
      Missed: @Centric @Dan, @ImABoss, @ectricsanon, @BlazingEmpireHD, @SensualEthiopianPolice, @_SpacE__, @WobblyRails, @YoloSweggLord, Philmon11
    • Like 2
  11. Also what on earth happened that the rating dropped 685?
    -Edit- Make the dropped 999. And lost 1,000 guests....

    • Like 1
  12. Well.

    I lacked imagination (again,) so I only made one ride, the 3rd monorail station, and just did some light scenery work around the park. 


    The OpenRCT Group Park 4 2016-10-19 21-17-04.png
    The OpenRCT Group Park 4 2016-10-19 21-17-26.png


    Oh, and I put a fence around some of the park. Version 4.27 does not have the fence, while 4.27-A does. Very few things will be lost if you use the w/o version, so don't worry.

    The OpenRCT Group Park 4 2016-10-19 21-18-12.png

     

    • Added some windows to the bottom station of the chairlifts.
    • Added Bio-Drop. A launched free fall in Driftwood. Not too content with the way it looks tho...
    • Opened the park monorail, named it The Bogwarts Express, in favour of it going through the swamp and my love of Harry Potter.
    • Fixed a broken exit path at station one of TBE.
    • Added fencing to various spots, extended paths a little bit more, path deco, etc.
    • Decorated around Driftwood and revamped the queue lines for Oregon Trail.

    The OpenRTC2 Group Park 4.27.sv6
    The OpenRTC2 Group Park 4.27-A.sv6

    Claimed: 
    Queue:  @cascadia, TCE, YoloSweggLord, Wuis, Broxzier, imlegos, Philmon11, RedScope53
    Missed: Centric, Dan, ImABoss, ectricsanon, BlazingEmpireHD, SensualEthiopianPolice,  jensj12, _SpacE__, WobblyRails

    • Like 1
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