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HookerHeels

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Posts posted by HookerHeels

  1. 2 hours ago, CharlieP said:

    Do you mean something like using the [Delete Unused] button in ParkDat? Unfortunately that deletes EVERYTHING that isn't marked with an X in [In Park?]

    No, I mean when selecting new objects for a scenario. Like Broxzier said, you could search for a keyword like "glass" or "harry potter"(I have the HP mod pack,) instead of selecting one by one, you could just hit it one, just like if you were going through your email and deleting all of it at once.

  2. 4 hours ago, Broxzier said:

    This would only work when you have less objects in the list than the limit allows. What I DO think is handy though, is when it's combined with the search function. For example to enable all glass objects, you could simply search for "glass" and then press "select all". I also thing a "deselect all" button would be a nice addition. A fast and easy way to dispose of all unused scenery for example.

    Right, exactly how I see it being used now. And someday, if ever, the objects limit is removed, then it'd be great lol

  3. Searched the suggestions, didn't see it.

    Would be handy if, once(or ever) we get unlimited items in game, there was a 'select all' button. This could still be handy nowadays, as you could select all paths with one button, etc, when creating scenarios.

    Thoughts?

  4. One could create railless versions of the vanilla ones. Then you'd just have to switch paths. Granted, with the current 16 choices only, that would limit your pickings (I always use the same 16/25ish that I have.) For instance, I have a full tile concrete path that doesn't have railings, and is steps instead of a ramp. I use that for all my stairs.

     

  5. On 3/31/2016 at 03:33, Broxzier said:

    I'm actually working on a cluster tool that makes the player able to change the size of the area in which to place objects, and the likeliness of placing them. Setting it to 100% would place the scenery on each surface inside the area.

    Awesome, can't wait!

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