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Posts posted by HookerHeels
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May I ask why you'd need a version from 2 months ago?
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14 minutes ago, Darthyoda714 said:
Agreed. Like the idea of there being a little pirate themed area.
Plus, its right next to the jungle themed area, what goes better together than peanut butter and choco-- I mean pirates and jungles?
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3 hours ago, TCE said:
Once again, screenshot failed I swear there's something wrong with my RCT (still having issues with scenery). Anyways, I did work on the farm. Opened up all the rides/stalls there, took down my awful scenery attempt, changed a path in the farm area, added some trees.
Please, if anyone can sort the farm cafe bit out and maybe add an enclosure over it so people can eat there when it rains, that be much appreciated, thanks.
Also, the path to the tractors, I couldn't get rid of all of the green patches and I added a temp entrance path that looks terrible, not sure if anyone would like to work on this, but by all means, have a go if you'd like.
And all the peeps seem to just be walking to the cafe then back out the farm? LOL
I'm done with the farm personally, so anyone can work on it now if they wish to make it look ummm...good? haha.
Anyways, the save is attached. Cheers.
Claimed: -
Queue: @giraty Darthyoda714, 1081p, RedScope53, Broxzier, Deurklink, Wuis, Leudimin, TCE
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClemWhat did you do to the bathroom to make a MASSIVE amount of peeps going up/down the stairs ._.
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On 11/24/2017 at 21:01, giraty said:
I tried earlier this month, it seems to be temporarily disabled, I can't get the option checked (it's always grey non-selectable). Not that my current laptop can run it....(the last time I tried lights effect that works, fps is lower than 1)
Mine isn't greyed out, its selectable, it just doesn't work. You have to set the Render Engine to hardware display and it'l become tickable (least for me.)
Its not a huge deal, I was just working on a solo park and wanted to make sure night lighting was adequate -
Have the light effects been disabled? I turned them on, and set the render engine to "Hardware di...," but they're not working? I'd forgotten about them all together until I saw a screeenshot using them and I was like, OH YEAH!
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1 hour ago, Broxzier said:
During my turn I've disconnected the log flume ride from the central square, moved the nearby toilets to fit better with the paths, made the paths there use diagonal pieces, and placed some foilage around them. My only addition is the bridge that I replaced with a fancier one, modelled after the other semi-big bridge in the park, and opened the road so guests can use it.
Claimed: -
Queue: Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53, Broxzier
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TCE, TheMightyClem@Deurklink you're up!
Glad you liked my design
Funny you should do that, I did actually redo that path with diagonal pieces and a bridge, but then the game crashed and I didn't feel like re-doing it, and autosave didn't save it. -
8 hours ago, 1081p said:
Actually, I put the sand there
Gettin me in trouble
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10 hours ago, giraty said:
Indeed very great update @RedScope53!
The fences around my coaster, I want to build a building there so it's somewhat a mark but no problem with it
Which building are you referring to, and thanks
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17 hours ago, cascadia said:
Jaffa kree!
See this guy? Yeah, that guy with the penguin avater. Best friend right there
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Just now, Deurklink said:
Cool update!
I like what you did to part of the fences:
Not sure about the lamps though, i'll probably replace them:
I like the entrance gate to Illuminati confirmed, I'll probably recolor it to something like this:
Glad you like it! Yeah I wasn't 100% sold on the lights, but thought eh, easy to change lol.
I'm actually really happy with how the gate to Illumi... came out, glad you like that too!
As far as the fence goes, I wasn't sure how'd you like it, so I only did part as a demo- 2
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46 minutes ago, Wuis said:
Are you sure that isn't a "7-STORY 360° LOOOOPING COASTER!"?
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Whew. Did a TON of landscaping.
- Added a new ride. (Props if you get the reference.)
- Changed some paths up.
- Fixed some broken paths, added info/bathroom stalls.
- Added benches and litter bins, etc.
- Added a ton of trees and grass and flowers and bushes.
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Added more grass and trees and bushes.
New ride.
Spiced up Space World entrance(s) a little bit. (Feel free to revert if you don't like them, ) @Deurklink
Made a fancy bridge for the monorail.
Made a gateway for Illuminati Confirmed. (Which I just noticed is missing a fence on the bottom half.)
Treeeeeeeeeeeeessss.
I hand placed all the trees, grass, bushes and shrubbery, so please, remove as needed and not a giant eraser tool sweep
Claimed:
Queue: @Broxzier, Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p, RedScope53
Missed: @xbalogan, @Philmon11, @jensj12 , @Przemek, @Jochem, @SpiffyJack, @cascadia, @saxman1089 , @TCE , @TheMightyClem
The OpenRCT2 Group Park 7.34.sv6
This was taken yesterday and doesn't reflect the current file.- 7
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Heres a tiny peek at whats to come.
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43 minutes ago, Deurklink said:
By the way, be careful as current openRCT2 build is a bit broken Flying and lay-down rollercoasters will crash as soon as they go inverted.. For any rollercoaster without a full circuit (any shuttle type ride) the stats will not be calculated.
Thanks for the heads-up ;D
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3 hours ago, saxman1089 said:
Not if he lives in the US, it was just around midnight on the east coast, earlier farther west.
South Florida
Claimed: RedScope53
Queue: Broxzier, Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p
Missed: xbalogan, Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, Cascadia, saxman1089, TCE,TheMightyClem, -
I'll claim it in the morning, really tiring day at work and I'm gonna head to sleep.
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Looks like an issue with rendering. What Drawing Engine are you using? (In the options)
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This looks awesome. I love the idea of having the 'must be covered' restriction. Looking forward to seeing this
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2 hours ago, 1081p said:
Mostly minor changes this time.
Added a food court and remodeled Gold Rush's station building a bit.
Claimed: -
Queue: saxman1089, xbalogan, TCE, TheMightyClem, RedScope53, Broxzier, Deurklink, Wuis, Leudimin, giraty, Darhtyoda714, 1081p
Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, CascadiaIf you want to modify any of my buildings, just ask
Did you brighten your pictures? lol
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25 minutes ago, Leudimin said:
So no new rides from me this time. Instead, the radio mast has received a completely new golden livery, complete with a new golden building based on the one RedScope53 built without getting the proper permits (and thus I applied Article 155 of the Spanish Constitution, errr the Respect Rule, which also prevents me to delete the "coasters" around Symphony of the Night since I don't like the usage of them as scenery and thus wasting ride slots). Remember the radio's call sign is DIPG, this may explain why I went gold for the mast...
Also pictured is the new path (still unopened to peeps) running on the opposite bank of the river. As it runs through rugged terrain a lot of earthworks were required. The new path runs from Gold Rush along the river bank and ends with a bridge to Fort Smith.
I've also widened the path to the Anaconda Ride, opened the still unnamed twister coaster, added some more scenery around Riverside Express, and changed the music the radio broadcasts to ragtime (I remind you can change the music style anytime you want).
Fun fact: I created my avatar from the mast before I claimed the park, so now it has the "wrong" colors.
Claimed:
Queue: @Darthyoda714, 1081p, saxman1089, xbalogan, TCE, TheMightyClem, RedScope53, Broxzier, Deurklink, Wuis, Leudimin
Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack, giraty, CascadiaLooks good
Just want to let you know, I meant no offense when I tweaked your building before, I just added new colourable pieces to give more options and took out the old, static coloured ones
Good colour choices- 1
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4 hours ago, Leudimin said:
Sorry, I have to revert the radio building back to its original status as I didn't give permission to do anything with it, and thus breaching the rules.
No, actually it doesn't. I didn't change the building, just the block that it uses. The picture seems to have broken. Down load the save and see, it looks the same aside from the roof being angled instead of using two pieces of roof peek, and doorway pieces on the path instead of just empty holes. Feel free to delete those, but no need to act snobby about it, the changes are minor, and in GP5, rule 3 stated minor changes were allowed. Having checked for GP7, I see that broxier changed it to no changes at all, which is my mistake for assuming the rules were basically the same. However it's not really a big deal, it's just a doorway.
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Alright... well... I knew what I wanted to build, but it just wasn't turning out, so I scrapped it. Instead I just did some decorating. I'm sorry if I've done something ya'll don't like. I feel like I changed a lot of things and I'm not too keen on some of the things I did, but the reason I did them, was to showcase that I've added a handful of new walls and roofs. Instead of just grey and pinkish yellow roofs, I've added colourable ones and taken out the standard ones. This allows for many new roofs and seeing as I removed the others, actually decreases item count. I've matched some of the roofs to the colour they were before (note: 'salmon' is as close as you'l get for the pinkish tanish yellow colour roof), and changed a few to different ones. I've taken screenshots of them below. I've also added a new roof set, also fully colourable. As for walls, I removed (what I could) of the old tanish brick, and replaced it with a colourable version. This in turn, again, allows for more building types. Again, I've matched the colours to be as close to what they were before. Some parts you may not even notice. As for the single block pointed roof, I replaced the solid brown version with, you guessed it, a colourable version. Placed fences, moved the monorail a bit, and the biggest thing, I changed the main bridge into the park. Now, if we don't like it, feel free to change it back, I was just showing an option
Added a parking lot, not sure if I'm going to keep it, feel free to spruce it up.
Meh parking lot, WIP.
New roof material, and now in black.
New material roof, same colour.
Removed the covered (bridge) path from the map, as peeps and objects went atop the roof, and didn't look good doing it.. So I built this bridge instead.
And the new bridge. I didn't put props on it yet cause I'm not sure what people want to do
The radio tower's building as been completely rebuilt using new walls, windows and roof pieces that I added)
Claimed:
Queue: @Broxzier giraty, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan, TCE, TheMightyClem, RedScope53
Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack,
The OpenRCT2 Group Park 7.26.sv6- 4
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57 minutes ago, TCE said:
Everything I think is okay mate, I 100% know the object is on the ground, check the file. Thanks for helping though. I need to sort this, lol.
Tis odd. I've never had that problem in the ten years I've played RCT2, or ORCT2, I mean, aside from user error of me messing up, but never the game doing it.
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Whats your scaling set to? That might be an issue. Also, remember to place the object on the ground first, and use a combo of crlt/shift to move things up/down to where you want.
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Group Park 7
in Parks
Posted
Ah, perfect, I'm off tomorrow!
Claimed: RedScope53
Queue: Broxzier, Deurklink, Wuis, Leudimin, TCE, giraty, Darthyoda714
Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, cascadia, saxman1089, TheMightyClem, 1081p