Jump to content

HookerHeels

Members
  • Posts

    317
  • Joined

  • Last visited

Posts posted by HookerHeels

  1. 6 hours ago, Wuis said:

    The monorail could work like that, maybe use the hanging ones as that is the only form of transport we haven't used. I though think that the 3rd station needs to be placed in or before the swamp and there needs to come another station in between the 1st and 2nd station. Also, don't insult monorail coasters! >:(:P 

     

    *insults them*

  2. Indeed a 4th station is needed, I just came up with a quick idea. I figured we'd work it out a bit more once the park starts shaping up a bit more as for styles and locations, etc.

  3. I have a basic layout of monorail/chair lift I'd like to build at some point. 
    Also, can we agree, no monorail rides? I find them ugly and boring and they take away from the monorail being transport >_< (tho, if everyone wants them, that's cool too)

    Red being monorail, yellow being chairlift.
    GP4 Transport network.png

    • Like 1
  4. Guess I'll add myself to the end (before Space)

     

    Claimed: -

    Queue: @jensj12, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopianPolice, RedScope53, _SpacE_, YoloSweggLord

    Missed: cascadia

    • Like 1
  5. Claimed: -
    Queue: _SpacE_, YoloSwegLord, jensj12, RedScope53, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier, SensualEthiopienPolice

    Missed: cascadia

  6. 3 hours ago, Broxzier said:

    I compiled a list of eveyrone who wanted to join, and let Random.org randomize this to get a random order:

    _SpacE_, YoloSwegLord, jensj12, cascadia, Centric, Dan, Philmon11, ectricsanon, BlazingEmpireHD, Wuis, ImABoss, Broxzier

    @jensj12 and @cascadia: Both of you stated you'd be busy, but that was a while ago, if you're still busy and unable to play, just move yourself to the missed turn list.

    @imlegos and @RedScope53: I didn't see a clear message from you about wanting to join, if you do please add yourself somewhere in the list

    The scenario file has been attached. Good luck @_SpacE__!

    The OpenRCT Group Park 4.sc6

    I'll take Jens' or Cascadia's spot if one of them is busy. Entrance looks good, Brox!

  7. 10 hours ago, Broxzier said:

    It looks a bit off, but perhaps we can make it look more like an arbitrary lake by building some kind of dam around it. Eventually the attractions will pull the park together more anyway.

    I like the dam idea. 

  8. On 8/16/2016 at 19:15, ImABoss said:

    Unnamed park 2016-08-16 17-08-04.png

    The problem I have with the little lake you added, is that it cuts off that large strip of land, essentially making the peninsula awkwardly placed. Anyone else have thoughts on it? 

    Also, claiming again to do a little more detailing to the riverside I put in.

  9. Below is the new river, and I did some landscaping around the swamp:

    • Bushes, trees, cattails, etc.

    The river is just a rough idea, if noone likes it, thats fine, just a suggestion. It could also be tweaked a but more if someone has an idea.

    Also, may I suggest, since the park is only 148x148, we lower the space per turn from 800 tiles to say, 450 or something?
    The larger area is 15x50, as in the first post.
    Now, most people won't A, Use that much space every turn, and B, aren't always going to make a square, but you get the point. 800 tiles is a fair amount. The smaller area is 16x27, or, 432 tiles. 

    Unnamed park 2016-08-16 16-26-29.png

    Alpha map.png

    Right. I'm finished for now, someone else can put their ideas in. I made a couple bridge, trees and of course a river.

    The Open RCT2 Group Park 4 Alpha.sc6

    • Like 1
  10. The problem with having the lake higher, means the river would have to be higher. The swamp would be lower, and with flowing water that close, a swamp wouldn't form.

  11. -Edit-

    Claimed: -RedScope53

    Queue: -

    Missed: -

    Claiming it. Going to try out my river idea.

    What if, instead of deleting the river, we move it. My thought is, if we move it to the outer edge, it would provide an edge to the park/map without just fence and trees. Plus I think it'd look nice.

    Also, if noone else has claimed it, I'd like to claim it next and do the new river, if everyone would like to try the idea out.

    GP4River.jpg

    Also, that swamp looks fantastic.

    • Like 1
  12. 6 minutes ago, cascadia said:

     

    If we want to get into the game intro, we can't use custom content or any expansion packs.

    I'd rather see a different park done for the intro thing. Have it set up and designed just for that.

  13. I made this a while back, been using it. Thought I'd upload it here. Just a simple black/grey theme for the gui.
    Modern Mania pic 1.png

    Modern Mania pic 2.png



    To install, just drop the .json file into your "Documents\OpenRCT2\themes"
    Modern Mania.json

    Thanks for checking it out, hope you enjoy it ;)

    Less noticeable changes
    Open/close/test have been switch to RCT1 lights, rather then the RCT2 flags. (I much prefer it this way, but of course you can always change back if you don't like it.)
    Guest bar is now blue.
     

    • Like 1
    • Awesome 1
  14. On 8/3/2016 at 18:42, YoloSweggLord said:

    How about rerouting the river after the falls to go to the left instead of down? that way we can have some nice interactions with hte water (bridges, water rides, etc.)

    I second this. 

    Also, I'd be happy to help with the landscaping, so sign me up! Also. Should we make a rule about pathing? Like, themed paths is great, but at the same time, I see half of this type of path there and half of this type here. Should we have an overall design/material for the primary paths? Like for instance, the primary path idea in this picture. Also these are my path suggestions. They offer a somewhat unified look, yet diversity.path suggestions.png

    • Like 1
  15. 21 hours ago, Broxzier said:

    Since this park is basically reaching an end, I will make a thread for Group Park 4 this weekend. I agree with @jensj12's first rule (max 1 coaster per 2 turns), and instead of the second one, maybe have a requirement to at least leave space for paths in and beyond the area you've used, so that no attractions will be blocking future paths, since they are already there.

    *cleans out objects folder*

    • Like 1
  16. 7 hours ago, jensj12 said:

    There's no need to cram in attractions just because there's room for it, only adding scenery in such places can work as well.

    For Group Park 4 I was thinking about the following extra rules:

    • Max. 1 coaster per 2 turns
    • The first round of turns (so that's one turn for everyone), no attractions and no buildings, but a highly increased max area you may use (so only landscaping, paths and path decorations).

    Sounds like a pretty good idea to me. Get some pathing down, etc. Helps make sure we get traffic flow. I'm also greatly looking forward to the next park. Since I came in so late on GP3, I'm excited to 'get my roots' in early ;)

  17. 19 hours ago, cascadia said:

     

    What exactly is wrong with the game?

    Every time I make a new map, after spending an hour picking and choosing each and object, path and fauna, it corrupts the save and can't be loaded. I've even tried only selected a couple, still does it. I have no idea whats wrong with it, and considering the amount of mods I have to go through, I don't feel like finding a broken mod or what could be causing it. I don't think its my game, and if it is, nothing I can do, my cds are 900 miles away and I couldn't reinstall.

     

     

    16 hours ago, Broxzier said:

    Been busy too, as you might have noticed from my lack of activities here and on gitter. Had lots to do for the end of the school year, and now my summer job started. :P

    Good to hear! You know the ol' saying; Real life > games life.

  18. 1 hour ago, Broxzier said:

    I'm sorry guys, I meant to finish my turn yesterday, but there was something serious going on. I did not change anything since my last post yet because of it, but I'd like to add at least some scenery quickly before I upload it.

    why_so_serious__by_tyrite.jpg

  19. Indeed.

    I only use the launcher, so its always updated. I'm sure its just my custom content breaking saves, as I have a LOT of custom content, and many duplicates that I should get around to removing.

  20. 34 minutes ago, cascadia said:

    Also, giving @RedScope53 rep trying even through the game didn't like him.  ;)

    Yeah. I've tried making a map for Juli's server, and every time I spend an hour hand picking objects and paths, when saving, it works fine. Then the next time I go to load the landscape, it crashes. Done that 3 times now. I'm getting PO'd at ORCT2. Last time it decided to not show objects in my scenery window.

    Thanks for the rep ;)

×
×
  • Create New...