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Gymnasiast

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Everything posted by Gymnasiast

  1. It is a limitation of the engine. It's on the wishlist to change it, but we have many other things to do as well.
  2. That is certainly looking more aligned with how RCT's tracks look! One question: is this still Intamin track? I don't recognise the track style, and searching on the internet only seems to return a track style that looks like RCT's Giga Coaster.
  3. @J. Taylor I have tried your save and can reproduce the problem. I will investigate further when I have the time.
  4. The bug with "The Zap!" has been solved. You should now be able to load your save again without it crashing.
  5. A fix has just been merged. Please update to the latest develop and your saves should no longer crash.
  6. This website has an error in its Ubuntu instructions. (The official openrct2.io website used to, too.) You need to replace "master" with "nightly". Then refresh APT and it should work.
  7. Thanks for uploading. I have tested your save and I can reproduce this error.
  8. Please upload the park, it's way easier to diagnose.
  9. This can happen when there are more images in the objects/vehicles in the save than there are slots available. For some reason, it looks like OpenRCT2 doesn't always properly clear the slots when loading another game, which means it keeps filling up until glitches like these happen. We are aware of the issue, but not sure where the cause lies.
  10. The Hyper-Twister is a B&M/Giovanola coaster, one that doesn't come with boosters. I have taken a look at S&S launch coasters, but to me, it looks like a different shape of track. Personally, I would use the LIM Launched Coaster if I wanted to recreate the track, though I have to admit it doesn't come with booster pieces (though these could be added if someone were kind enough to create the sprites).
  11. Please come to the OpenRCT2 Gitter channel. That is where we discuss development. It's also where all devs are, while there are only 2-3 of us in this forum. It's not an internal debug screen, but I have no clue what it is. I don't recognise the lettering either, that appears to be either your work or something Switch-related.
  12. Many servers have a Discord link to a room/channel dedicated to that server. By visiting that, you can introduce yourself, ask questions and things like that.
  13. Can you provide us with a screenshot of the directory where you installed the RollerCoaster Tycoon 2 files? It should contain the rct2.exe file and the ObjData folder, among other things.
  14. A fix has just been merged, and a fixed version should be available now or later this evening. Please update your OpenRCT2 and the problem should be gone.
  15. I have managed to track the file down. I have enclosed it as an attachment to this post. DPETZOOA.zip
  16. Have you updated your game? Which build are you running (see the title screen)?
  17. @jensj12 The gyazo link is just a screenshot. @Smp017 OpenRCT2 defaults to scenario unlocking, where the first five are unlocked and you can unlock more by finishing scenarios. If you just want all of them to be available at once, you can do that by going to Options -> Miscellaneous tab (6th, with a slide icon) and unchecking 'Enable progressive unlocking'.
  18. You're welcome! By the way, this should now have been fixed. If you like, you can now put the game back on software rendering mode (OpenGL mostly works fine, it sometimes has minor bugs and it cannot yet draw previews of track designs, but that's about it).
  19. I'm not the boss of these forums, nor a moderator. You fork the project on Github, do your changes, then a button will be visible in the Github web interface. But of course, you'll have to know how to code to do so. Anyway, there was once talk about a central authentication server. When word of that came out, someone came to our chat channel and started a not very pleasant conversation about how we shouldn't (let's say he started becoming angrier and angrier and used unparliamentary language). After that, nothing happened, as we had a load of other stuff to do. I cannot promise anything, but we _might_ revisit this once we finished doing work to reduce the number of desyncs. A lot of work has gone into it already, which has hopefully made a noticeable difference already, but more is to come.
  20. Setting the game to use OPENGL rendering is a workaround. Go to Library -> Application Support -> OpenRCT2, edit config.ini and set drawing_engine to OPENGL
  21. Not really, unless you have a backup.
  22. It looks like we might have found the cause (a bug in a third-party library). There is no timescale for when it will be fixed yet.
  23. Please provide us with information like operating system and OpenRCT2 build version, so we actually stand a chance of helping you.
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