SpiffyJack Posted February 12, 2017 Posted February 12, 2017 (edited) 1 hour ago, Foxy said: did i understand it correct, that this was the plan? : I could give it a try. When i do this diagonal, it would be as narrow as 1/2 tiles. But i wouldn't merge both of them. Only connecting one creek with the lake and let the other one flow out of the map. it could be the case, the the former river (dried out area) had a deeper riverbed outside of the map and thats why the other creek flows in the opposite direction. its plausible so, my next turn would be like this: I will also upload a unchanged version. then you could compare both of them. but befor i claim, i would like to read your opinion As with most washes, there is always a blow-out area where water will accumulate with heavy runoff and then trickle back down for a creek-like run off. Then the creek will have its own path associated with the blow-out area. In hindsight, I should have provided a slope from canyon to the blow-out area that would represent an alluvial fan.. I didn't know how for to take the effects but I know now for next time My suggestion is the blue path merging. Or where the blue merges, let the creek fade out at low point of dry lake bed. Then show a run off/dry creek toward the lake. Edited February 12, 2017 by SpiffyJack 1
Foxbox Posted February 12, 2017 Posted February 12, 2017 (edited) if i remember correctly, it is 20:00h in the USA. I'll wait until its morning in germany. then i will claim it and try to make this merged creek (then it should be 1:00 am in USA). If someone else want to claim, keep in mind that this area has to be redesigned (includes the chasm as well) i need to elevate it to make the merged creek possible. Edited February 12, 2017 by Foxy
SpiffyJack Posted February 12, 2017 Posted February 12, 2017 (edited) @Foxy It's 18:20 on the west coast (California) right now. I like your thoughts on this change, but it's gonna be a big change... It's the kind of change "I" would want additional builders to agree on this change prior to applying it. Edited February 12, 2017 by SpiffyJack
Foxbox Posted February 12, 2017 Posted February 12, 2017 alright. then we wait till everyone has made an opinion on this.
cascadia Posted February 12, 2017 Posted February 12, 2017 (edited) 4 hours ago, Foxy said: But i might need to change the dried out riverbed (stone) a bit. And here: this is what i have in mind for a creek: Yes, something like that, but with the blow out area mentioned int he above posts would be great! Thanks for making all of this! Edited February 12, 2017 by cascadia
giraty Posted February 12, 2017 Posted February 12, 2017 Looks like a good plan and I found an inspiration of doing small rivers now
HookerHeels Posted February 12, 2017 Posted February 12, 2017 (edited) Claiming. Going to work on an entrance idea (or two.) Are we going for simple, or fancy, I've got a couple ideas already and don't want to go in the wrong direction. ~Edit. I know we're adding things as we go, but paths obviously are different. Thoughts on using one of these as the 'primary' park path?http://www.nedesigns.com/rct2-object/12025/jb-pdtb/http://www.nedesigns.com/rct2-object/11706/gadecopg/ Edited February 12, 2017 by RedScope53 1
SpiffyJack Posted February 12, 2017 Posted February 12, 2017 @RedScope53 WAIT! lol.... I was playing around with file (I did not claim) but I got caught up in it... I'm uploading file now
HookerHeels Posted February 12, 2017 Posted February 12, 2017 Just now, SpiffyJack said: @RedScope53 WAIT! lol.... I was playing around with file (I did not claim) but I got caught up in it... I'm uploading file now Haha ok, I was cooking dinner atm actually lol
Foxbox Posted February 12, 2017 Posted February 12, 2017 (edited) 22 minutes ago, RedScope53 said: ~Edit. I know we're adding things as we go, but paths obviously are different. Thoughts on using one of these as the 'primary' park path?http://www.nedesigns.com/rct2-object/12025/jb-pdtb/http://www.nedesigns.com/rct2-object/11706/gadecopg/ im ok with it. Can you also add one or two path without railing on slopes for me as well? Im still new to openrct2 and i havn't figured out how to add custom objects by myself something like a path that takes a full tile. i always add my own railings by using fences. Edited February 12, 2017 by Foxy
HookerHeels Posted February 12, 2017 Posted February 12, 2017 Just now, Foxy said: im ok with it. Can you also add one or two path without railing on slopes for me as well? Im still new to openrct2 and i havn't figured out how to add custom objects by myself Sure. I've got a collection of paths I often use. I've got a tarmac with no stairs on slopes too
SpiffyJack Posted February 12, 2017 Posted February 12, 2017 @RedScope53 Also do what you want with what I did... or not use it at all. Not a big deal, I was just playing around.
Foxbox Posted February 12, 2017 Posted February 12, 2017 (edited) 41 minutes ago, RedScope53 said: Sure. I've got a collection of paths I often use. I've got a tarmac with no stairs on slopes too stairs dosnt matter. the railing on the side, that is a bit annoying. Example: the normal path uses a railing on the side, but when i use a fence, i dont need a extra railing. the stairs can still be there. only the wooden railing need to be invisible. Edited February 12, 2017 by Foxy
Broxzier Posted February 12, 2017 Author Posted February 12, 2017 I do use double railings a lot, like what we have in the parking lot now too. I think it looks nice to have a wooden fence, then a hedge next to it. @RedScope53 Please don't keep the map claimed for too long, during this phase it should just be claimed for a few hours. Another thing about version numbering, please always update the version by increasing the number, don't add a letter behind it. Only keep the number the same if you only made a small fix. 3
SpiffyJack Posted February 12, 2017 Posted February 12, 2017 9 minutes ago, Broxzier said: I do use double railings a lot, like what we have in the parking lot now too. I think it looks nice to have a wooden fence, then a hedge next to it. @RedScope53 Please don't keep the map claimed for too long, during this phase it should just be claimed for a few hours. Another thing about version numbering, please always update the version by increasing the number, don't add a letter behind it. Only keep the number the same if you only made a small fix. Understood. That was obviously my mistake, wasn't sure if RedScopes53 had changed the file name since I hadn't claimed. Didn't want an over write issue.
Foxbox Posted February 13, 2017 Posted February 13, 2017 @Broxzier i rarely use hedges . When i use them, they are a few blocks away from the path (1-2) because it would look like this: btw: experimented with another type of flowerbeds: this is what i use instead of hedges (yes, i use bushes for a lot of things)
Foxbox Posted February 13, 2017 Posted February 13, 2017 (edited) @SpiffyJack thank you. Have seen your train-station topic and i wondering if we could add a train station in the group park as well. (tracks lead out of the map border). (not sure, if the tile inspector can copy tiles from one park to another. Otherwise we need to add the train station later) I will claim it as last to polish everything up befor we start on the park. Edited February 13, 2017 by Foxy
HookerHeels Posted February 13, 2017 Posted February 13, 2017 (edited) I had a work emergency and didn't touch it at all actually. Sorry about that, just flew back home an hour ago. Sorry folks! Use Spiffy Jack's version. I meant to pop on here on my phone and mention it but couldn't get a chance. ~Edit~ Had a work emergency in Texas (I'm in Florida.) Flew out at 5 this morning and had a WONDERFUL day off........... Edited February 13, 2017 by RedScope53 1
Broxzier Posted February 13, 2017 Author Posted February 13, 2017 10 hours ago, Foxy said: i rarely use hedges . When i use them, they are a few blocks away from the path (1-2) because it would look like this: Of course not everything is in proportions, but that seems very extreme. This is how it looks in-game: The guests are taller than the hedges. 1
Foxbox Posted February 13, 2017 Posted February 13, 2017 ok i see. with a double path, it looks actually good. btw: anyone know how high the scenary limit is? How much trees could be added until the game runs out of memory?. it must be at least 16 bit, i guess.
Broxzier Posted February 13, 2017 Author Posted February 13, 2017 (edited) The maximum number of map elements is 196096, this includes the surfaces outside of the map, and big elements like loopings and large scenery take up multiple tiles. I'm not sure if there is a limit for just scenery elements. For RCT1 the limit is only 49152. Edited February 13, 2017 by Broxzier
YoloSweggLord Posted February 13, 2017 Posted February 13, 2017 @Foxy There are some full-tile tarmac paths without railings: The one on the left is the in-game tarmac path. The one in the middle is CONCRETE.DAT, and the one on the right is SFFTPTAR.DAT. 1 1
SpiffyJack Posted February 13, 2017 Posted February 13, 2017 (edited) @Broxzier @Foxy @RedScope53 @cascadia @YoloSweggLord @X7123M3-256 Is the map still unclaimed? And if so, Is the current map 5.07 or 5.07a? Edited February 13, 2017 by SpiffyJack
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