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Everything posted by jensj12
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Possible to skin the game to look like RCT1?
jensj12 replied to hunterjwizard's topic in General Discussion
There is also work going on to add the option to replace all ride thumbnails with the RCT1 versions. Might still take a while though, but there are people actively working on the game that care about the RCT1 feel. -
Do you have v-sync enabled? That is an indirect frame-limiter with even worse effects on the framerate if your pc can't match the rate of your monitor. The game indeed draws a lot, but each draw call should be very cheap, and I can easily get 300+ on an empty park.
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The official expansions being of poor quality is not something we can change. There is however a project going on to eventually replace all sprites (similar to OpenTTD, but it's a lot more sprites). This project is set up in such a way that it can replace only some sets of sprites, so it will maybe be possible someday to replace expansion stuff only. If you want to help replacing the sprites, feel free to reach out on the official discord.
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To make things invisible in the tile inspector, click the eye symbol on the left.
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Support for older operating systems has intentionally been dropped to support newer features (such as the library used for plugins, and multiplayer too I think). It is possible to make OpenRCT2 run on XP and 98, but you'll need to strip out some features and build the game yourself. It is not worth maintaining such a version for the developers.
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You can scroll with the right mouse button and turn off edge scrolling if accidental edge scrolling is an issue. It takes some time to get used to but has worked great for me. If you want to keep edge scrolling, increasing the scale factor might help to improve mouse accuracy.
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Guests won't ride covered outdoor rides when it is raining
jensj12 replied to Worldo's topic in Problems, Bugs and Feedback
It's a RCT1 scenario, which means that, at the time of creation, flat rides couldn't be built underground, only tracked rides (for which the check works properly). -
"Could not find \Data1.dat at this path."
jensj12 replied to TechnoAddict's topic in Problems, Bugs and Feedback
OpenRCT2 requires RCT2 to run. You have a disk of RCT1 (which is still a nice bonus for OpenRCT2, but not enough to run the game). -
Remember to use giant screenshots when showing an entire park. I can easily recognize 3 of the prebuilt rides, but it's hard to see your own work.
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Changing the appearance of guests is not as easy as you think. There are many, many, many sprites that have to be replicated for every variation, most notably the coaster sprites which show two guests in a single sprite and has to be replicated for every possible combination of variations. As this is done in the coaster sprites, all vehicle objects (including custom ones) have to be updated too, creating a ton of extra work for all coaster vehicle creators. Adding guest variations has been ruled out by the devs. It's not going to happen.
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Cars of some of the rides are just pixels
jensj12 replied to Dubaifreak's topic in Problems, Bugs and Feedback
I think the image list got corrupted. It should be fine again if you reload the park (and maybe close the game in between). If it consistently happens in some circumstances, please explain how you can reliably get into a corrupted state. (for reference: #6073) -
I think this has to do with CPU architecture. A possible cause would be trying to run a 64-bit (x64) program on a 32-bit (x86) machine. Can you try a different version from https://openrct2.org/downloads/develop/latest to see which one works? (try ARM64 first, then x86. Ignore the miscellaneous build at the bottom, you don't need that) This is sadly not a setting you can change in that launcher.
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Side-friction coasters don't derail in corners or downhills. They only derail when transitioning to a more downwards facing slope (top of hills). Iirc the limit is 30mph, which is ~45 km/h, but I could be wrong about that, and it might even differ for the different track pieces.
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An option like that would definitely be considered a cheat. I'm not sure if disabling guest weather preferences is already a cheat, but you can already force the weather to be something that doesn't decrease ridership.
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If you run the game as headless server, it doesn't even need RCT2 linked. You only need RCT2 for the sprites and sounds.
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That's because the track design contains elements that are not et supported by the track design save format, in particular the large corkscrew pieces (those were added by OpenRCT2 and not available in vanilla RCT2). Either save the park, or remove the large corkscrew pieces from the ride to save it.
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In the options, enable the cheats top toolbar button. Then, in-game, a golden shovel should appear near the top-left. Click+hold it and select 'disable clearance checks'.
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The game should never reset the entrance fee all by itself. If the entrance fee is set to free by scenario rules, you shouldn't be able to change it in the first place. The only thing that can modify the entrance fee for you are plugins, so please temporarily disable all plugins you have and see if the issue persists. OpenRCT2 is built upon the RCT2 engine, but has a cheat to enable the RCT1-style of charging both entrance and rides fees. This cheat is automatically enabled upon opening a RCT1 scenario and will likely someday be added as regular scenario option. (btw, what is ECT?)
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Looking good. I can clearly see the inspiration from the original scenarios in some but they look for sure a lot more challenging than what the original game offered. Be wary though the sometimes extensive use of the mountain tool is clearly visible in the terrain (though even the original scenarios had that). Now I only wish the game had custom scenario tabs and packs like these are a perfect fit.
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Please don't open 3 topics about the same topic, one is enough.
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The original tabs are there if you have rct1 linked. If you're still missing anything, please elaborate.
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Where Is the Windows Development Build Download?
jensj12 replied to TurtleShroom's topic in Problems, Bugs and Feedback
The automatic windows build failed and therefore didn't get uploaded. It is just a single build that failed, but no new pull requests were merged in the last two days. It is possible to download the artifacts of any successful build, but I don't know how. The release build also still works. -
Split chainlift into multiple block sections
jensj12 replied to FrankD's topic in General Discussion
The top piece of a chainlift is considered the end of a block section. So splitting the chainlift into two chainlifts with a small flat part in between is the way to go. If that hurts the looks too much for your liking, consider increasing the chainlift speed instead (even beyond the usual maximum with cheats if necessary). -
Balance suddenly switches to negative - can’t find fix
jensj12 replied to LizBrownstein's topic in Ideas
With #19553 closed, this should be fixed now.