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ExCrafty

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Posts posted by ExCrafty

  1. 2 hours ago, Gymnasiast said:

    Regarding the screenshot thing: OpenRCT2’s built-in screenshot tool should work for error messages. The default shortcut for it is CTRL + S.

    Hmm .... I'll give that a try. I usually only use the mouse.

    11 hours ago, X7123M3-256 said:

    Yes you have, you used the large zero G roll. Replace the roll with a standard flat to steep piece and you should be able to save it.

    Oh, ok ... As far as I know I didn't download any custom pieces, wasn't that just part of that coaster's addition ?

    Just saw Marcel Vos's latest video about the Hybrid and Single Rail. It advises about this incident, so thanks @X7123M3-256 for your effort with these two coasters.  :)

    It'll be great when the new elements can allow tracks to be saved too.  :)

  2. The error message whilst trying to save a ride design. To my knowledge all the elements were included with that coaster when it was added to OpenRCT2, I haven't added any custom elements.

    Sorry for the video, but I haven't been able to do screenshots that will include an error message, the message goes away as soon as you click on anything. (It's always been like that, I know).

  3. Gday All,

    Does anybody know why there appears to be an increase in intensity if you build even part of a track or ride underground ? I have built things entirely underground and that seems to have less of an effect than partially. I suspect that in "real world" underground components of rides wouldn't have any real effect on people riding them. Sure, you can think of it from a degree of disorientation being in the dark, but <shrug> surely not as significantly as seems to be the case in game.

    Just wondering.

  4. Welcome to a great revitalisation of a great game.

    I know what you're asking (I'm NOT one of the devs), but wouldn't the financial report give what you're after ?

    The top line give ride construction costs for each week progressively. And for pre-built rides most have the base construction cost in with the other basic info about that particular layout.

    Again, welcome to this little corner of the internet.  :)

    001.jpg

    • Informative 1
  5. That may be the case, but in my experience when a ride has positive g over 5, it displays it as red. I could make some examples if you want. If it never showed as red in the past, then I wouldn't have made the post. Unless this is a more recent feature that I hadn't noticed before now.

  6. With my most recent update 07Jul22 20:45 AEST I have a bit of a concern with a ride I created. It shows 8.44 positive g and NOT red. I know for a fact that 8 1/2 g is not fun, usually 4.99 is the limit for staying in the black.

    Talk about a high-g ride. Maybe I should make a G-Suit available to all who want to ride it.

    8.44 +ve g and still in black.jpg

  7. I nearly always end up doing long sprawling coasters, and then tweaking them until they get out of the red, or just have a high enough excitement that it doesn't really matter.  :)

    Having said that, this coaster wasn't hard to keep out of the red, and it has reasonable stats too.  :)

    1158899190_SixFlagsMagicMountain2022-06-2021-38-24.thumb.png.075230b939c7bee8a44b44900f923ecd.png

    Hyperbolic 00.td6

    • Like 1
  8. Gday All,

    To the Dev Gurus, Would it take much for that "manager" to be opened by a button on one of the toolbars ? Currently it's an option in the "views" pull down menu. Purely for convenience really. No big deal if it's either "in the queue" or not worth doing. Just wondering.

  9. 2 hours ago, Gymnasiast said:

    It doesn’t hurt to check with us, certainly. Better safe than sorry. But your topic title was a bit... let’s say “overexcited”. Anyway, I know you well enough to understand you did this to be helpful. 🙂

    Thanks for that. In my defence it was literally the first time Bitdefender has reacted at all to OpenRCT2, so yes, I overreacted. :) Maybe less exclamation points if it happens again.  :) 

    • Like 1
  10. I actually didn't DO anything, as I couldn't find anywhere in Bitdefender to tell it OpenRCT2 is a good guy. That specific update got quarantined, and even telling it to restore the file wouldn't work. The next update and all since have had no issues. I'm not saying that that file was an issue, but there is always a chance these days that something can go wrong. Please don't brush this off as an "eye roll". I have had no other issues with updates, it's been a once-of occurrence so far.

  11. Good suggestion. Personally, I'd particularly like to have brakes on the mine ride, as for my taste they come into stations too fast. Since there's a cheat to have chain lift on any/all track pieces, I wonder if there could be one for brakes (obviously I don't mean brakes on all track pieces). Car ride & Monster Trucks don't really need brakes (in my opinion) as they don't ever go fast enough, even on a long down slope I've never seen any of mine get any higher than around 30-ish Kmph. The Monorail doesn't get high enough really either, I haven't had any faster than around 40-50 on a long downhill, but that's just me.

    Not being a programmer/coder/scripter/graphic designer, I have no idea how simple or complex the idea would be.

    • Like 1
  12. 10 hours ago, jensj12 said:

    OpenRCT2 already loads RCT1 saves and scenarios to the point they are and play nearly identical. There is no need for OpenRCT1.

    Could this project have been simply named OpenRCT in that case ? It's something I've wondered about for quite awhile.

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