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ExCrafty

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Posts posted by ExCrafty

  1. Gday,

    It took me a few videos and quite a while to understand the how and why of block brakes. Personally, I don't like how they work (in game), but that's me.

    Wouldn't having variable block brakes defeat their design purpose and make them simply ... brakes ?

     

    • Informative 1
  2. There have been a few posts about this, and the guys have said the same thing each time. The error message you get is correct, those track pieces can't be saved as yet. I believe they are working on it, along with just a few other things. I for one want to see them able to be saved also. But these things take time.

    I know that's not what you want to hear, but as you may already know, they're working on things as best they can.

    • Informative 1
  3. I've called them extreme because they are more than they would've been "back in the day". Some cheats have been used, but all are pretty much as they should be.

    I have been noticing that I'm reaching the scenario goal within the first few months, and with "early completion" enabled you can then just stuff around having fun.

    Evergreen Gardens is still one of my least favourite due to it having all that pathing already there, so guests get lost very easily.

    Dynamite Dunes is one of my favourites, mostly because there's no mowing required and there's so much potential.

    My parks would rarely be considered "beautiful" because I go for the rides more than scenery.  :)

    Side note - The ones with no vegetation showing still have it all, but I made it invisible so the rides could be seen better.  :)

     

     

    Bumbly Beach 2022-12-11 08-15-53.png

    Diamond Heights 2022-12-11 08-18-21.png

    Dynamite Dunes 2022-12-11 08-17-28.png

    Evergreen Gardens 2022-12-11 08-18-46.png

    Forest Frontiers 2022-12-11 08-17-01.png

    Leafy Lake 2022-12-11 08-17-55.png

    Bumbly Beach -- Extreme.park Diamond Heights -- Extreme.park Dynamite Dunes -- Extreme.park Evergreen Gardens -- Extreme.park Forest Frontiers -- Extreme.park Leafy Lake -- Extreme.park

    Trinity Islands 2022-12-12 11-04-30.png

    Trinity Islands -- Extreme.park

  4. 11 hours ago, jensj12 said:

    AFAIK, the launcher is not an official OpenRCT2 project and even pulls the builds from an unofficial site. IntelOrca created a new launcher that should address this issue (I think).

    I knew it wasn't an official project, that's why I asked if the creator looks in here at all. I wasn't aware of where the updates were coming from though. Thanks for the additional info none the less.  :)

  5. Does anybody know if the creator of the launcher comes in these forums please ?

    Since occasionally the launcher doesn't launch the game, I was hoping to suggest maybe adding an option for it to launch with or without an update.

    I find launching straight from the game exe seems to start a bit differently, as if it's not seeing it's most recent successful update.

    Maybe a check box or button to check for updates, I have no idea how hard or easy things like that are. As I've said a few times before, I'm not even close to being a "coder".

  6. 23 hours ago, X7123M3-256 said:

    I'd quite like for the alpine coaster and other rides that require riders to work to be available in the track designer somehow, but that would be a different project. The alpine coaster not being available in the track designer is consistent with the other similar rides. You can still save designs though - I just created a blank map in the scenario editor for that purpose.

    I also have a park map specifically for "Attraction Design". That's how I tried out this coaster. And yes, I noticed that lift chains are on for any up slope track.

    I did say that this is all just my opinion, and isn't meant as a criticism of it.

    I did get a couple of track layouts where riders came to a complete stop almost right at the bottom of a slope, therefore causing no vehicles to finish a circuit.

  7. Just saw this post, so went and had a look at this "coaster". No way to test the ride to see if a track design works or not. And the same as with Go Karts, you can't get any stats unless people get on the ride.

    For me, this is disappointing, as I like to make designs, test and save good ones for use later.

    This object also didn't appear in the "Objects Selection" listing for Rides and Attractions in the track design editor. I don't know how new this is since I haven't checked for a while.

    This is obviously just my opinion.

  8. I've tried not to add my two cents worth on this, but I'm doing so now. I apologise if I have misunderstood your reasoning.

    Your pictures don't show anything different to what already exists in the game, from what I can see. If you want to "sculpt" terrain that will be underwater, lower the water and raise it again once you're done.

    "Underwater rides", as far as I know, there are none, and never have been.

    And you're saying that you would not recommend the game to others without your changes ? That's not very nice. These people put a lot of work into this re-imagining of our much liked (I won't say loved) game, and it's orders of magnitude improved from the original, while still maintaining the original flavour and spirit.

    I'll stop now before I type anything that could get me hated.

    • Like 1
  9. 23 hours ago, jensj12 said:

    (note that there is already a shortcut to close the topmost or all windows, using escape and shift-escape).

    I think you mean backspace and shift-backspace. Or if not, then escape doesn't work for me.  :)

  10. Taken a leaf out of Marcel Vos's note book, by making a piece of standard scenery into a sort of ride.  :) You can see what ride type is in there.

    It fits with entry and exit so long as you can run paths underground.  :)

     

    1341794339_TheDunes2022-10-2713-19-56.jpg

    • Like 1
  11. 1 hour ago, coasterexpert326 said:

    Ok, now it says that you must put the guest spawn inside park boundaries, where would outside your park boundaries be?

    Don't you mean OUTside the park boundary ? Outside the park boundary means land not owned by the park, and not available to be purchased as well.

    The spawn point has to be on land not owned by the park. When you place an entrance regardless where you place it, it makes that specific spot unowned, but there has to be an unowned path/area leading from the edge of the map to the entrance. That area can be allocated as "Construction Rights Owned" as well.

    I found this sort of stuff by experimentation. I have lands where the park entrance is in the centre of the map, with a path leading to it, with construction rights above that path. The only thing I haven't tried yet is a centre entrances with an underground path, what I have tried doesn't work. Ideally, I'd like to have the entrance underground as well, but you can't do that.

    I hope my information is helping (and not too much rambling). Try things out, get frustrated when they don't work, so try something else. You may not be able to get exactly what you're after, but <shrug> you'll probably come close.  :)

  12. TL;DR

    More recently I've noticed that more and more people are wanting more and more variety of elements for their parks (This is not really a bad thing).

    What I think people frequently forget is that this is an unpaid, fan based, (probably) labour intensive, "vintage" game that was created back in 1999.

    "Modernising" can't be a simple task. I suspect nobody doing this work is being paid to do it. If I could help, I would, but my lack of coding skills would be more of a hinderance that a help.

    I apologise if some find my post rude or offensive, it's not intended that way. My hope is to remind people that almost anything changed with this game takes time. I myself wish there were several things that either were included, or work differently, but I try not to get annoyed that things aren't how I'd like them to be.

    Just my opinion ...... and rant.

    • Like 4
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