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ExCrafty

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Posts posted by ExCrafty

  1. After reducing the number of objects selected to sort out the Side Friction, and some other graphics issues, I saved and reloaded that game. Mostly sorted.

    I build one of my pre-built Virginia Reel coasters and the cars have the appearance of the checkered ground tiles. Rather funny animation too. A couple of screenshots and the track in question. I'm running the latest dev version, updated minutes before loading the park.

    OpenRCT2, v0.3.5.1 (fa68f79 on develop) provided by GitHub.

    Australiana 2021-12-19 13-24-29.png

    Australiana 2021-12-19 13-27-03.png

    Choc Poko Slices Longer 2 Station.td6

  2. Nice job there. I've given it a go in my "Attraction Design Only" scenario park, with only a few very minor tweaks, and those are only because it's how 'I' have things, not a reflection on your settings or design in the slightest.

    1. reduced train length to 10 cars, so 40 peeps per train.

    2. Put the lift chain speed up to 12kph (I always have lift chains at max, just a personal thing)

    3. Swapped the Entrance and Exit over - Again, just a cosmetic thing with how I do it.

    4. Changed the "timings" a little.

    5. Different pathing.

    The final result for me was still pretty close to your stats, but mine dropped excitement down to 9.5-ish.  :) 

    Celtic Knot.td6

  3. I get that frequently with my parks, and if you think about it, it's not surprising given the (no doubt) simplistic guest AI. <shrug>They head for where the excitement is. To try and combat this I usually try to have stuff in various places to "even out" guests.

    Of course if you have rides with an average of 8 or 9, and then one blitzes that with a 12 or 13 .... Well we know where everybody is going to go, even if they get on the ride and almost straight away do the "I want to get off xxxx".  :)

     

  4. When you have all the scenery options selected, and I do mean ALL. The window for them becomes quite long, it only comes about halfway onto the screen. Obviously dragging it on screen fully is not a problem, but it might be something to look at. I guess it's due to the huge amount of objects available now.

    Like I said, it's a minor issue.

  5. Gday all,

    Just now updated to "OpenRCT2, v0.3.5.1 (b44b5ec on develop) provided by GitHub". Had a look around with my "attraction design only" scenario. WOW !!! was able to selected almost everything, except of course the different waters and entrances. I noticed while going through the various object screens that some of the images are blank, but still say what they are. <shrug> A minor issue given the massive work you guys have done so far. I also like the new style of pathing menu too. Just wanted to give some feedback on what's been done so far. Fantastic job people, herculean effort. Really appreciate your work.

    Sorry for the way this all may sound, but I'm more than happy with it all, especially considering it's all been for free, and done because you guys like the game. Keep up the great work, and thanks.  :D

  6. Nice job, I usually do "sprawling" coasters like that myself.  :)  That corkscrew one one the right side of the pic looks like it'd be a bit of a nasty one. Steep drop with the twist at the bottom, then that rise. I assume there's serious braking there, with that flat turn after it.  :)

  7. Not yet, but the guys are working on it. They've said it'll be better once the new save file format is fully implemented. If you've got cheats enables, you can still go in to the "Object Selection" in the cheats menu, and select as many as it'll currently allow. I'm usually able to have most rides/attractions, but only if I choose ONE vehicle type per ride. Hope this helps.

  8. I got a similar occurrence tonight. A LIM coaster that was made with the standard trains. When opened in a game it displayed the message saying that the ride would use a different vehicle, and when placed in game, it warned me that stats may change for that reason. Here's some screenshots including one that should have the version visible. The placed ride did use the correct trains, but I find it weird that it claimed otherwise.

    Diamond Heights 2021-10-14 22-03-46.png

    DSN Tidbinbilla 2021-10-14 21-49-29.png

    DSN Tidbinbilla 2021-10-14 21-49-39.png

  9. 3 hours ago, astraylife said:

    This is the version I am using: Version 0.3.4.1 (fd18ac7)

    As for ExCrafty's comments, I can save the track design in a scenario with all the appropriate vehicle types and then try and build it in the same park immediately afterward and the vehicle type will change from what it should be saved as. It doesn't matter if the vehicle type is available in that park, it will build with another vehicle type if there are other available for that track type.

    If I save a wooden coaster track with the standard wooden coaster trains and go to build it in a park that only has that ride vehicle available for wooden coasters, the custom track selection will still state in red that the vehicle is not available. However, in this case, the track when built would feature the correct vehicles since that is the only type available in that park.

    But in other parks where multiple vehicle types are available for a track, the game keeps switching to a different vehicle type

    Gday,

    Oh, now I get what you mean, sorry, that to me does sound like something that shouldn't be happening. I've never had that sort of problem myself. So I'll shut up and go back to my corner.  :)

  10. On 09/10/2021 at 02:37, astraylife said:

    When I try to save my custom track designs the ride vehicle type is not saving. For example, if I save an impulse coaster with the Barnstorming Trains, when I go to build, it says "vehicle design unavailable" in red when selecting the design. The vehicle type is available in that scenario...and when I go to build, the regular impulse trains are there instead.

    The same happened with a wooden coaster design and depending on the scenario, the game will change the vehicle type to another wooden type, different from what it should be. I've seen it change to the stagecoach or articulated trains when it should just be the regular wooden coaster train.

    This issue appears to only affect custom tracks that I have saved since updating to the latest version.

    Gday,

    If you're seeing the red text in the ride/track selection, then the vehicle type you saved with, did save. If the vehicle type isn't available at the time, then it'll give the red text. I'm not sure if I'm being clear or not, re-reading my comment, and it sounds confusing.

    You could enable cheats, and then use the "Object Selection" option and select the particular vehicle you want. If that still doesn't work, it may be that that vehicle hasn't been "researched" yet in game.

    I apologise if I'm confusing, I couldn't think of a clearer way to say this.  :)

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