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ExCrafty

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Posts posted by ExCrafty

  1. Gday, almost literaly just updated on launch. Tried 4 times to open a save game, but completely freezes and can't even alt-tab out. Only way out is to Ctrl-Alt-Del and restart. Because of this I managed to get the version info before trying again. Hope this is the right info.

     

    OpenRCT2, v0.3.4.1 (de85a17 on develop) provided by GitHub

  2. 11 hours ago, jensj12 said:

    I don't know any way to increase the speed through stations. Your best shot there might be to shorten the station (there are cheats to ignore the vehicle limits imposed by station size). For the water coaster you might be able to simulate the effect by adding chain lifts to the water pieces.

    I found that cheat made a dramatic change to water rides, and any others that are either slow, or really slow down uphill. Instead of 1kph, they do 8kph.  :) You can't adjust THAT speed, but it's a vast improvement anyway.

  3. Yes, tried more than once as well. It appears as though it's only meant to be used while sandbox is active. However once you put down the "road" you can turn off sandbox mode and what you did stays, but roads are no longer available in the paths menu.

     

    Right now though the launcher doesn't appear to be working, so I'll wait for a while. I know you guys don't have anything to do with the launcher, so I usually don't mention it.  :)

  4. That's a lot of demands, maybe try less "want" and more "I would like". A little politeness goes a long way. If you have read any of the others posts about similar things, you would realise that things are being worked on. But since nobody is being payed to do all of this, it takes time. Most people here are in similar situations, we would all love more options, but most of use are being patient that it will happen when it happens.

    • Like 3
  5. Hmm, I'm honestly not sure on that. I'd have thought that if it's selected in the objects selection, then it's be available in-game. Maybe it's something that was done for that particular scenario by whoever created it originally. It's a VERY long time since I played any scenario, let alone that one.  :)

    Maybe if you enable sandbox mode, select it, then disable sandbox it'll work then ?

    Somebody else may have a better idea. :)

  6. I just made a zip file of some of my max land area parks. None are actually finished yet, though I've reached the limits under the current save system. If interested they can be grabbed and played around with to your heart's content. Because all I do mostly is play around with track designs, I have things set to "No Money", so it's all FREE  !!!!   :)

     

    495356578_MaxLandParks.zip

    • Like 1
    • Funny 1
  7. For the past couple of weeks I've had this issue. Not a huge thing for me, but note worthy. I hadn't mentioned it before just in case it went away with an update. It hasn't.

    When you select an existing ride anywhere in a park, and switch to view the station, the view goes to one extreme corner of the map. I selected several coasters to highlight the issue. with their windows right near the ride itself.

    Panaramic Views 2021-08-12 20-23-43.png

  8. I use that cheat regularly. I don't "appear" to have any problems. For example I have max station length of 32 tiles, and on an air-powered coaster I can have 92 cars before it's too long for the station. A lot of my designs have one train with the max amount of cars that will fit in the station. The only reason I don't do that with rides like the water ones, is purely that it "looks" wrong to me.  :)

    Just as a note .... Don't do that with the transport rides, as if you have them go up an incline, you'll get speeds of 1kph or less.  :) Same for the log flume, splash boats, and river rapids.  :)

     

  9. The compact inverted coaster appears to be one of these with a built-in intensity penalty/minimum. Does anybody know if that's the case ?

    I built a coaster that doesn't go red for any stats, but still has an intensity above 10. It's not a coaster I could link here as it's custom for the landscape it's on.

    Thanks in advance.  :)

  10. I haven't tried it again since your post above, but last night (my time) I was having freezing issues, where I'd make a track, and while trying to place scenery, the game would freeze, and I couldn't alt-tab to any other windows including the error message. If it happens again I'll try to get a screen shot with the error box and include the version number.

  11. 15 hours ago, jensj12 said:

    You can use cheats to add chain lifts to these pieces and then change the chain lift speed. I thought the conveyor lifthill was implemented by making the vehicles self-powered, so maybe you can also use a vehicle modifier plugin to change the power (and thus speed) of individual vehicles.

    Hmm .... About the "self powered", I don't think so, since these rides go along a channel of flowing water, hence their slower speeds. I'm not yet confident enough in my understanding of how to change ride/track types to try that. But it's something I hadn't thought of.  :)

    I do realise that any speed changes will effect the reliability and frequency of breakdowns for the ride. I appreciate the suggestion though.  :)

  12. A couple of screen shot of rides I've made. Posted for your thoughts. :)

    The Go-Kart track took me awhile to do, using the tile inspector to make the track invisible, I think it turned out well.  :)

    The Giga Coaster takes 4+ minutes to get to the top, that's at the standard 10 or 12 kph lift chain speed (I forgot which it is).

    Land of Entertainment 2021-07-20 20-33-07.png

    Land of Entertainment 2021-07-20 20-33-59.png

  13. So ..... Twisting coaster max height of both land and track. Best speed I can get is 252kph, it enters the station at just on 200kph.  :)

    Intensity of 36+.  :D

    My best so far.

    For your consideration.  :)

     

    Attraction Design Only 2021-07-10 22-21-47.png

  14. If nothing else (for me), I'd love the graph and "train 1 of xxxx hasn't returned to station" to go longer than 4 mins 30 secs. I like making tracks that can be 3+ kms long and take 5+ minutes to complete a circuit. But it's harder to fault find them if nothing appears wrong by the end of time for the graph. It then becomes more or less guess work.

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