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ExCrafty

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Posts posted by ExCrafty

  1. 23 hours ago, BEplayer said:

    Yes, of course but I meant with that that you actually can see the chainlift. Also for scenario play where you don't use cheats.

    No need to be rude, it was a simple question. And how is the availability of chainlift on any track piece different to your suggestion of having it for a specific coaster type, scenario play or not ? It's a feature that was added, it's there whether you have cheats on or not, doesn't mean you have to use it.

    As for visual aesthetics, a lot of things don't show as they'd probably over tax the game engine (I'm not a Dev or anything close to a software person). The game was released nearly 25 years ago, and these guys are doing an amazing job out of their own passion for the game.

    As far as I know, you could make some of the cosmetic stuff you'd like, but I have no idea how or what software you'd need to do it.

    • Useful 1
  2. Firstly, @Gymnasiast, great to see you back in here, hope things are going well.

    I personally, would like to see the tool bar icons more customisable in their positioning, but it's not a "must have" by any stretch.

    Many games these days have gone with customisable tool/action bars, but they all have paid staff doing the work. So, if it happens, it happens <shrug>.

  3. Thanks for the response, but you come across as a bit condescending in your first comment. I'm not a person who is familiar with the intricacies of how the graphics work. And since as far as I know, there's no mention anywhere about what's needed to be enabled to get things to look more "normal" then it's not intuitive.

    All I was doing was trying to help with what I saw as a possible error, not jumping up and down because things aren't perfect. 

    Again, thanks for the response.

  4. Gday All,

    Thought I'd have a quick look at what new elements were added to the Giga Coaster. They flow really well .... however, there looks to be a small problem with how the multi-car trains handle the vertical track pieces. :)

    Whether they're straight vertical or twisted, the train slits into individual cars and the cars appear only attached to the track at one end.  :)

    Like I said, the trains flow along the pieces cleanly, but disjointed visually.

     

    Attraction Design Only 2023-11-16 13-45-56.png

    Attraction Design Only 2023-11-16 13-46-47.png

    Attraction Design Only 2023-11-16 13-47-00.png

  5. Are you playing the scenarios or your own park ?

    Do you have all the objects you want to use "ticked" in the Objects Selection window ?

    Do you have cheats enabled ?

    Scenarios don't add other objects even if you have every object ever made correctly installed on your computer. The only stuff that will show up is stuff that is flagged for that scenario. If you want more, then you need cheats enabled and to add stuff from the Objects Selection window.

    I apologise if I seem to be being rude, that's not my intent.

  6. Had a thought while reading your post.

    Does RCT2 run on your external drive ? In the past I've found that many games and apps don't work or work properly when installed on a drive not on the pc/laptop. External drive often get "seen" as a removeable drive. For me, this has meant the several things couldn't be installed on either a USB stick or an external drive, or my NAS.

    This is just a thought.

    I'm not an IT person or even close to being up-to-date with hardware or software.

  7. Gday,

    As far as I've found, you can still only have two guest spawn points (I may be wrong).

    Maps can be 999x999, and you can unlink the X and Y so you can have a rectangular map area instead of just square.

    It appears that you can select pretty much every object and group you have. BUT .... there's no tool I know of that will let you select it all at once, you still need to do it individually.

    If I remember right, the limits are pretty much 65,535 objects. I have noticed that at the bottom of the objects selection window you still see the limit for that tab, which is 25,550 for some of the scenery tabs, and that's accumulative not for each tab.

    I hope this helps.  :)

     

    • Like 1
  8. Gday,

    Personally, I find more than one tile wide paths don't get utilised like you'd hope. An option I use is to make either an "avenue" (path tile - space - path tile) and have a crossover every few tiles (I do 10 tiles then a crossover), or do one tile width path and put a row of fences then another row of path, then use the removal tool to remove the fences. You then have a similar aesthetic which gets better use.

    Both my methods are a bit more time consuming but they work for me.  :)

    Obviously other people will have other opinions, and that's great.  :)

    • Like 1
  9. No TomOliver, that didn't help at all. Jenj12 answered my query much better. I found what I was after and now I can get frame rates into the 300-400 depending on zoom. Zoomed right out still drops it to under 60 though, but I'm not concerned as the whole "v-sync" thing is what was my problem.  :)

    I haven't been up to date on computer stuff h/w or s/w for over 10 years now. So the acronym K.I.S.S. is the best way to get information across with me.   :)

     

     

    If people don't know that acronym, it's --- Keep It Simple, Stupid.  :)

  10. 42 minutes ago, hunterjwizard said:

    The themes don't appear to do anything besides change the color. My biggest issue is the location of the toolbars, there is a HUGE gap in the middle with everything you actually need being jammed way up in the corners. Is there any way to move those around?

    As far as I am aware, that's how OpenRCT2 has been made. Yes, all the "tools" in one place would make things a little easier, I agree.

    38 minutes ago, hunterjwizard said:

    Well I found a github discussion from 9 years in which someone was able to center-justify all the buttons, that would work too. But it doesn't seem this made it into the main codebase. There is an eye-rolling yet classic engineering reply on the thread: "people can use keyboard shortcuts, and no one who doesn't use keyboard short cuts could possibly care about button location".

    <sigh> Responses like that are the main reason I don't go on any "technical" types of forums or such. The "If you don't already know, then you shouldn't be using (insert thing here). It is/was a common occurrence years ago when I wanted to give Linux a try. 

  11. Gday Hunter,

    You can pretty much change all visuals if you go through the options menus before loading a saved game or starting a new scenario. Look for the "Options" up in the top right corner (If I remember right).

    I'm not a fan of the RCT2 interface either, so I spent some time changing things to suit me. I don't have the game open atm, but there may even be a button/option to change to the RCT1 interface totally.

    Hope this helps.

  12. Ever since getting OpenRCT2 I've really had no serious issues running the game in any form it's been. I have always had the frame rate uncapped. It never goes above 60, yet I've seen screenshots and videos of other people with 100+. My system is about 3 years old, with an i5 processor and a 1060 6GB GPU. I have 16GB RAM and have very recently upgraded storage to an M.2 2TB directly on the M/B.

    I don't normally use OpenGL, but when I do it significantly DROPS the frame rate. I also run the game windowed as full screen still has issues of black screen if I need to alt-tab to something else. Mind you, I wouldn't be surprised if at least a portion of the trouble is Windows 11.

    I realise that some of it is due to the volume of stuff the game is trying to draw and animate at once, as this is more of a thing as my parks get more and more detailed.

    Information and suggestions are welcome, but please don't suggest alternate operating systems.  :)

    I don't use Discord (personal dislike). This is the only place I come to for OpenRCT2 info.

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