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imlegos

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Everything posted by imlegos

  1. Then just put a no entry sign infrount of the entrence...
  2. I thought the search bar already existed, or is he not talking about the obj. select?
  3. The second has been discussed previously, and yes it is somthing we plan on doing. no, it will not come any time soon.
  4. imlegos

    Group Park 2

    There's a drop down list in the object selection menu with 3 options: RCT2, WW, TT, and custom. you'd need to uncheck WW and TT so they don't appear.
  5. Only now do i realize i forgot to name the inverted coaster and the water coaster...
  6. This park was fun. but it was too small to last for long. Here's to the new park being bigger!
  7. Locomotion is normally refereed to as 'Chris Sawyer's Locomotion' as that is the game's title. The game is meant as a spiritual successor to TT/TTD which was originally going to get a sequel, but ended up becoming RCT1. TTD did get a open source version of course (OpenTTD).
  8. imlegos

    Group Park 2

    A road system should be fine as long as we remember to use no entry signs on ride exit paths. We would also need to make sure there's no dead ends anywhere. From what i understand, if you have a path a few tiles away from the edge of a dead end, then guests can path find to it
  9. imlegos

    Group Park 2

    Count me in.Should we use expansion packs?I'd rather not for those who can't.What about custom scenery and rides?Don't see why not, custom scenery and rides can easily be added to the game just by running a file, although i would suggest a separate scenario download for all the scenery and rides we would be adding.Custom ThemesI'm a bit iffy on this as i feel we should focus on individual items rather then full themes.Scenario LayoutWell, to start, we should start with the max area possible in the scenario creator. our last park barely passed 20. and we could definitely do a lot more with a larger plot
  10. Also, if we ever want to add scenery in the future, just add the specific scenery, rather then the whole themeing. the exception is if it's going to be a large area of one theme, like the mining hill.
  11. I actually liked tycoon 1/2's way more, and i even still do it the same way if i play 3.
  12. Also, in response to phil, i try to make the scenery fit the area it's in, in this case, your coaster was right next to the center of the bridge, which is identified by the wooden structure in the middle, and so instead of making a weird looking small building, i decided to make a weird looking large one. Like i said, if you want to try and fix it up a bit on your turn, you can. i didn't really do much with the scenery, so feel free to add more to it.
  13. It's phil's turn atm, i did 19
  14. Here we are, just added a boat coaster, feel free to fix the scenery a bit:https://openrct.net/cc/share/59/OPENRCT2+2015+V19.SV6
  15. Here's it in words:First, you need to be hovering over a hedge space, then you select the pathing tool, and move away from it, this should cause one space to look like this: __|__And the other to be a hedge space.Now move back to the hedge space, but without the pathing tool, then do the same in another direction.It should work then.
  16. Here, i typed it in text for you:>walk|hedge|walkwalk|>hedge|walkwalk|<hedge|walkwalk<|hedge|walkwalk>|hedge|walkwalk|>hedge|walkwalk|<hedge|walkwalk|hedge|<walk>moving<Pathingwalk: Space that is shown to be walk able(normally brown dirt floor)Hedge: a quarter tile with just the hedge shownEach word is a quarter tile.I'll be back with pictures possibly
  17. imlegos

    Norheaven

    Quite nice, not the kind of park i'd be likely to go irl, but it looks great. Also, is it just me or are the on-ride photo sections for the dueling backwards? another thing, i'd recommend putting something below the dueling track that goes into the building, specifically the colored scenery blocks
  18. Oh. aight... I'll get to work when i get home
  19. It actualy looks like ver_0e could have somthing to do with the water type in the scenario, For instance, orange water vs. normal
  20. If you were motioning for me to work, you didn't make it very clear.
  21. It was fine when i was playing. But i guess rct2 does have realistic weight changes
  22. https://openrct.net/cc/share/55/OPENRCT2+2015+V16.SV6And there's the one thing i could do. It's ratings aren't the best, but they ride it. I should also note that this project seems to be nearing it's end.
  23. Right, i'm home and i can work on it. just give me a few minutes and i'll upload a new version...
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