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Everything posted by imlegos
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Why does RMC have custom track in picture?
imlegos replied to Thewarf321's topic in Guides, Tips and Tricks
I was referring to how the Intamin L. Free fall uses a different ride type then what's shown in the image. Also, the info you gave actually answers my questioning why the Steep hilled Juniors haven't been added yet. (The files for the track have been added, though not used). -
I just got out-knowledged about roller coasters... What is my life?
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Why does RMC have custom track in picture?
imlegos replied to Thewarf321's topic in Guides, Tips and Tricks
There's another ride like this (Intamin L. Freefall). Now that this is brought up, i wish somone would make a CTR based on the RMC Hybrid shown in the image. (If it was made, it would be it's own track type. It would also have these trains) -
The game's base comes with 2 sets of woodie racers, so... yeah, there's also a twister racer. Also, they're refereed to as 'dueling'
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Can't sign in to OpenRCT in the launcher
imlegos replied to Cheeveer's topic in Problems, Bugs and Feedback
For reference, the site it's linking too is Openrct.net (Which now redirects here). On those forums, we could log the hours we've played ORCT2. This function wasn't quite working as i remember it though. It also does not exist as of currently here on Openrct2.org -
Multi-dimension Coasters Always backwards
imlegos replied to joshmarsilio's topic in Problems, Bugs and Feedback
Sheet for rotational demonstration: http://www.rctmart.com/fossil/MultiDimensionCheatSheet.html Page about how X works in-game http://www.rctmart.com/fossil/DeconstructingX.html Hope these help. -
Multi-dimension Coasters Always backwards
imlegos replied to joshmarsilio's topic in Problems, Bugs and Feedback
If the ride is under the track, you can make them face forward. But above is designed to face backwards. (I remember there being a sheet showing how this works, i'll look for it soon. I remember it being related to the Disneyland/Jurassic Park/Harry Potter scenery sets...) -
So, i kinda forgot the fact that Wooden Wild coaster don't have block sections, so there's that. But generally one would want to setup a coaster according to it's length. Generally, you would try to make the coaster not stop. But just because this occurs in testing, doesn't mean it will occur while in use.
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So, you do have a forum account, then why did swegg think otherwise? And i just noticed the join time, so nvm.
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I should probably note that what i mean here is that the characters of (G) would be added before whatever name the user chose. Also, if we are to be able to retain our ability to set a name when logged in, i'd suggest having the ability to view the original name in the MP tab by clicking on the user's name in the list (This would be a tab in the user view window that results from clicking on the name in the list)
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From what i understand, there's normally only a max of 2 trains in Continuous Circuit. However, this is better to run in on any variant of wild coaster (Wooden Wild Mine/Mouse, Steel Wild Mine/Mouse, and spinning wild mouse) , as well as possibly Vertical Drop Coasters, depends on what the track is for Verts though. You can of course have more trains on other rides, but that requires lowering the amount of cars per train.
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So, why doesn't Warf have an account exactly...? They are free. The E-Mail can be turned off. And i posted this on the wrong thread, opps.
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Here's some names to blacklist: Adolf Hitler and Donald Trump.
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It's because the scenarios are made for base RCT2, rather then ORCT2. So they price them by rides instead of both because that doesn't exist in RCT2
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That's how i got here actually, trying to make them go on coasters. It doesn't work, the golf just says incomplete circuit. I should explain why the Woodie is there. In order to break the circuit of the Golf, i had to try and merge the Woodie with the Golf. Under the woodie, i would complete the golf course, then open the golf. Doing so, i could trick the game into thinking that i'm deleting the woodie, when in reality i'm actually deleting the golf course. This is possible because all flat pieces of "track" are able to be used by other tracked rides, except golf. So, the woodie detects the golf course, but because of Zero Clearance believes it to be part of itself. However, trying to put a tracked ride onto a golf course track will crash the game when the ride cars reach the golf.
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I feel that despite this being considered a 'fan site' it might still be better to have the usernames based here rather then requiring all of us who already have names to sign in else where. (Or at least port these account credentials to .website.) I guess this could also mean whoever isin't using a registered account would get a name like "(G) NoAccount :("
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The screenshot is kinda centered on it...
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Sounds like this might be refering too the 'guest insertion point' which is part of the scenario. Some maps don't have the 2 set properly, so one is placed wrong and spawns guests incorrectly.
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It'd probably work better to use Vert drop's steep lift hill for twisters only. I think that Looping coasters have a steep hill lift, but it's backwards, so if you knew how to layer you could use that as well. As for Juniors and Woodies, i don't think it's possible as there's no sprites for similar tracks (As far as I know anyway)
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I once saw a coaster going at like 120 KM/H going over the smallest vertical hill possible for a Vert Drop coaster on a stream. It was ride able after doing this multiple times and through small turns. Everyone in the stream was going mad about this occurrence, even the streamer (This was a invite MP game)
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I feel the need to mention that putting a block break less then a train's length away from another will cause the game to add a train, causing the ride to not work as there is too many trains to run it. I think if you do this enough you can put trains inside of other trains.
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debug (cheats) menu: functions/variables/commands list
imlegos replied to joshmarsilio's topic in Problems, Bugs and Feedback
You have to enable the debug and cheat menus in the options, they will appear as gears (Debug) and a golden shovel (cheats). Holding down on these buttons brings up menus, Debug brings up a few things allowing you to edit certain things, aswell as a console. Cheats are assorted cheats, like guest variables, ride option limitations (Chainlift/Launch) and Zero-Clearence