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Deurklink

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  1. Deurklink

    Group Park 7

    It's quite easy actually if you move the station more towards the cliff. One thing you should be careful with if you use the wide trains is that you shouldn't have obstacles too close to the track or else the trains will clip right through them. In one of the screenshots it clips through one of the supports which looks awkward.
  2. I guess voting is closed? If not, Chaotic confusion would get a vote from me
  3. New update! I have been working on a central plaza, and added some buildings around it. I also have started on a new quarter of the park, which will be colored blue. The buildings will also look slightly different from the rest of the park. Overview (The uncovered paths between buildings are temporary): First off, the plaza building. I decided to keep the roof open in the middle area. It's filled with shops and areas for the guests to sit. Inside view: Next up is a LIM launched roller coaster named Blastoff. I like making launched roller coasters that stay close to the ground and move at high speeds through curvy tracks. Inside view: I have been playing a bit with building styles for the blue area. I decided to go with curved edges for the buildings here. It gives them a slightly different look than the other buildings in the park, while keeping the same general style. Finally, i made a roller coaster which was built out of an exotic material called 'wood'. Not much is know about this strange material, but apparently it can be used to build roller coasters. This roller coaster is called Centrifuge. At its highest level, it peeks out of the building for a brief moment. After that, it follows a spiralling track, hence the name. I also built a monorail station in the same building. Here's the save, for the people who want to take a better look at the roller coasters: Space Base 06.sv6 Next update i will probably be filling up the blue area.
  4. Welcome to the forums LordMarcel! I really like your posts on reddit. Maybe you can also post your excitement rating guide here on the forum? These are my favourite reddit posts: Shortest 10 excitement rollercoaster Excitement rating guide 33 Million park value
  5. I typically only watch formula 1.. Just remembered seeing this video somewhere
  6. Deurklink

    Group Park 7

    I just really love doorhandles
  7. I think you should put this on the issue tracker, on GitHub: https://openrct2.org/forums/forum/20-issue-tracker/. With a detailed description like this, the developers should be able to solve the problem quite quickly.
  8. For some reason i really like that roller coaster
  9. Deurklink

    Group Park 7

    It looks very nice already! Good to have you contributing again
  10. That is quite an absurd ride How did you manage to complete a lap? (Lol @ year 6,243)
  11. I have thought about it, but my contributions would probably stay limited to cleaning up code, or adding extra comments.
  12. Every park needs shops in order to satisfy the hunger, thirst and bladders of their guests. Shops can also be a good generator of cash-flow, especially in parks where you cannot charge any money for your rides. So, the big question is: How much can you charge for your shops? Although they are technically not shops, i will also handle toilets in this guide because the game considers them a shop. Toilets First off, let's take a look at the code for toilets: All peeps have a variable called bathroom, which is a number from 0 to 255. The higher this number is, the more the peep needs to go to the toilet. If this number is lower than 70, a peep will not enter a toilet. This number increases over time, especially when a peep is drinking something. In game this number is represented by the red bar behind the peeps' toilet stat (on the page with hunger, thirst, nausea, etc.). If it's empty, the value is 0, if it's completely full the stat is 255. Now let's see how much a peep is willing to pay for a toilet visit: The maximum a guest will pay for a toilet is their bathroom stat divided by 40. Since the minimum bathroom stat needed for a guest to visit the toilet is 70, and the maximum is 255, that gives us a price range from 1.75 to 6.375. To get to in game currency (let's use €) these numbers have to be rounded down, and divided by 10. That gives us a price range of €0.10 to €0.60. If the price is higher than what a guest is willing to pay, he will lose happiness, so the price should not be too high within this range. I have found from experience that pricing your toilets at €0.20 will typically make your toilets profitable, and practically no guests will complain that it is too expensive. Shops Now that we have discussed toilets, let's take a look at other shops. To determine the value of an item that can be bought, they have all been given 4 values in the code: The first number for every item is the cost. For the balloon this is 3, which means that every balloon costs €0.30, which is deducted from the price you charge for it. The second number is the base value, which is the standard value in normal weather. The third number is the hot value which is the value of the item in hot weather (above 21 degrees celsius). The last value is the cold value, which is the value of the item in cold weather (under 11 degrees celsius). For example, the base value for a standard drink is 12, in hot weather it becomes 20, and in cold weather it becomes 10. The maximum price you can charge thus depends on the weather! If the price that you charge for an item is more than the value (based on the current weather), the game will calculate the price difference. If a guest is happy (over 128 happiness, on a scale from 0-255), this price difference is divided by 2. If a guest is very happy (over 180), this price difference is again divided by 2. The code then generates a random number from 0 to 7 (actually 0 to 70 cents). If the price difference (after dividing) is bigger than this random number, the guest will not buy the item, and complain that it is too expensive! For unhappy guests, if you overcharge 80 cents or more, none of them will buy the item. For happy guests this number is 160 cents, and for very happy guests this number is 320 cents. The more you overcharge for your item, the smaller the chance that the guest will buy it. The happier the guest is, the more chance he will buy an overpriced item. If you want all guests regardless of happiness to always buy your items without complaining that it is too expensive, you should charge no more than the actual value of the item. In parks where most guests are very happy you can get away with overcharging around 30 cents (but unhappy guests may still complain). Example: A burger has the values {5, 19, 19, 22} A burger bar, when first placed, asks 1.50 for a burger. The cost is 5, which means it will cost you 0.50 per sold burger. The profit you get with the initial price is 1.50 - 0.50 = 1.00. The base value of a burger is 19. This means that you can safely charge 1.90 for a burger, which nets you 1.40 profit. The cold value of a burger is 22. this means that in weather under 11 degrees, you can charge 2.20 for your burger, gaining you 1.70 profit. Example 2: Ice cream has the values {4, 10, 15, 6] The value of ice cream is very dependent on the weather. Initial price is 0.90. The cost of ice cream is 0.40 per sold unit. In normal weather, the base price is 1.00, in hot weather the base price is 1.50, and in cold weather the base price is only 0.60. In hot weather, you can make 1.10 profit from ice cream, but in cold weather this is only 0.20. If your park has a cold climate, you should probably not sell ice cream there. Update: It turns out there's actually a line in the code that prevents guests from buying ice cream or sunglasses when the temperature is below 12 degrees, so the cold value for these items is never used! Umbrellas Umbrellas are a special case. When it is raining, above price check is ignored! This means guests will pay any price for an umbrella when it is raining. This is a great way to make lots of money. In other weather conditions, however, guests will complain if the price is too high. Be careful with this, because guest happiness will decrease if they complain that an item is too expensive! My advice is to either close the information kiosk during normal weather or only charge more money during rain. Also, guests will not buy the following items when it is raining: Balloons, Sunglasses, Ice Cream or Candyfloss. Spreadsheet I will now work on a spreadsheet which shows the values and cost of each item, and the profit you can make from them in every weather type. EDIT: I have added one spreadsheet made in excel, and one in an open format. The excel sheet contains comments to clarify certain things. Feel free to modify the table or host it elsewhere in a different format. Excel: shop price.xlsx Open datasheet: shop price.ods Google spreadsheet: https://docs.google.com/spreadsheets/d/1Ns2Rx7GeHdNqDzamPe0i8iouB8igdlNQ5jplEpzYpUQ/edit?usp=sharing
  13. Deurklink

    Group Park 7

    Claimed: - Queue: @giraty, Darthyoda714, RedScope53, Broxzier, Deurklink, Leudimin Missed: xbalogan, jensj12, Przemek, Jochem, SpiffyJack, saxman1089, TheMightyClem, 1081p, cascadia, Wuis, TCE
  14. Deurklink

    Group Park 7

    Well, lucky you! It's available for claiming now
  15. So, tell us a bit more about the park.. What are you going for? High density? Trying to fill the park? Any other interesting rides you want to show us? Maybe you can show some details of the roller coaster in more zoomed in pictures? The coaster looks nice, the first loop just looks a little small and awkward in my opinion
  16. Deurklink

    Group Park 7

    You could have at least put a ride which does not exist in the park yet.. Like a swinging inverter ship, or an enterprise, for example.
  17. Deurklink

    Group Park 7

    Here's a hotfix, because for some reason the queue held twice as many people as it was supposed to (for some reason there were 2 queues in one, which made everyone complain queuing took them too long). Downside is, many people are now complaining they cannot find the ride because they cannot enter the queue anymore. I guess that will get better over time as the ride becomes older and less popular. The OpenRCT2 Group Park 7.45a.sv6 Look at the amount of people in the queue:
  18. Deurklink

    Group Park 7

    Woops! Seems we're in a timeline where i forgot to upload the save Time to sychronise: The OpenRCT2 Group Park 7.45.sv6
  19. Deurklink

    Group Park 7

    Alright, I'm done already! I expanded the park towards the cliffs, and connected the path to the farm as well. Over there i built a waterfall, and a double loop shuttle coaster in front of it. Hmm, i just realized the water from the waterfalls has nowhere to go Claimed: - Queue: Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53, Broxzier, Deurklink Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, saxman1089, TheMightyClem, 1081p, cascadia @Wuis, it's your turn!
  20. Deurklink

    Group Park 7

    Alright, claiming! Claimed: Deurklink Queue: Wuis, Leudimin, TCE, giraty, Darthyoda714, RedScope53, Broxzier Missed: xbalogan, Philmon11, jensj12, Przemek, Jochem, SpiffyJack, saxman1089, TheMightyClem, 1081p, cascadia
  21. Even if we do a contest, i personally don't really see it as a contest anyway, as I'm not in it to win anything. I see it more as an incentive for people to explore and share new tricks (like the shoestring coasters). In the end we can always just do a popularity vote or whatever
  22. Deurklink

    Group Park 7

    Wow, that roller coaster looks really nice! I didn't know you could let the train go through inversions at over 70 kmh and still get good ratings Anyway, i will probably claim later today. If anyone from the missed turns list wants to go before me, feel free to do so (Except cascadia).
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