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Posts
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Everything posted by Deurklink
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Hah, just wait until vekoma finds out about your boomerang coaster But please, feel free to use my designs. I usually get inspired to try stuff by looking at other people's creations and it is by no means copyrighted. (the space limit may ruin it though )
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Can someone maybe open the monorail? It's been in testing phase almost forever
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Things i built today: First I did some modifications on Anomaly.. I gave it a brake run in the middle, to do something about its bad capacity. It is much better now! Also, instead of just bunny hops, the second part now twists and turns, making it look a lot more interesting (imo). The greenery now also twists along with the roller coaster After that, i finished work on yet another roller coaster that extends outside the middle area: This one is called Decimus, and is heavily inspired by roller coasters like Colossus in Thorpe Park. And, like Colossus, it also has 10 inversions The stats are also pretty good: After the 10th inversion, the roller coaster makes one last dive into the jungle before returning to the station building. For the people who want to take a closer look, here's the save: The Great Circle 19.sv6
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No problems here with hiring staff.
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Hah, that doesn't even look so bad
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Is this one pirate-themed as well?
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You'd better get used to seeing that message. Good that you decided to continue with version 19
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Heh nice, I never noticed
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I didn't make the rules Anyway, what you can do in your situation is just move yourself to the missed turn list when it's your turn, and claim after the weekend when you have time. Then there is no pressure.
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Actually, if i recall correctly, being on the missed turns list means you can claim at any time when it is not claimed yet.. And since Cascadia claimed before you did that would mean it is his turn..
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Things i built today: Overview: Yeah.. so.. Remember when i said i wouldnt build on the outer area of the park? And when i said i would only add some details.. Just forget i said all of that Here's Anomaly, a big hyper-twister rollercoaster on the outer edge of the map. Its distinguishing feature is a bridge over the cliffs, which transports the vehicles to the chain lift and back to the station at a gentle speed. The first drop goes fully vertical, and after that Anomaly follows a track with lots of hills and some twisty sections. Maybe i'll add some more big rollercoasters to the outer area I attached the save, for the people who are interested. I think this one worked out pretty well. The Great Circle 17.sv6
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This is beautiful, i love how the cars go through the interlocking loops at the same time. After many runs, it is no longer synchronised though. Not sure if this can be prevented on a shoestring coaster
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For me, it is in: My Documents/OpenRCT2/screenshot
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In my next turn(s) i will probably add more attractions to it and use less space elsewhere
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I think my next attraction may be themed after a dinosaur hunt
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The rapids will probably look better if you vary the tree types a bit.. (Or are these just placeholder trees? ) Also, rollercoasters usually look a lot nicer if you vary a bit with the color of the landscape, especially with that mine theming. Also, you could try to make the buildings a bit nicer.. You know, add some windows, maybe add some small lines of different color.. Add some walls inside (next to the paths). The following is something i made in 5 minutes just to show some stuff you can do to make a building look prettier: Ayway, these are just some tips.. If you like your buildings please keep building that way
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Cool! You should also check the rest of the music on his channel, it's pretty good (not rct related, though).
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I created Space World, a big space center with a Motion Simulator and a Roto-drop. I also diverted the monorail so now it has a station inside the building. Maybe the area around the building needs some more space-themed attractions? *wink wink* PS: i temporarily removed the monorail station in the bridge-building because people cannot go there yet. Monorail now only has a station at Space world. @Wuis Claimed: -Queue: Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan, RedScope53, TCE, Broxzier, giraty, DeurklinkMissed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack Edit: And i also included the save, which i totally didn't forget earlier. The OpenRCT2 Group Park 7.17.sv6
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Claiming! Claimed: DeurklinkQueue: Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089, xbalogan, RedScope53, TCE, Broxzier, giratyMissed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack
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It is definitely an improvement over the previous scenarios you posted!
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OK, some tips: Those go-karts are ugly and very unpopular with the guests. Normally i would just get rid of it, but for some reason you put a conservation order on it.. On the wooden roller coaster, if your cars don't make it over the first hill, make the hill lower (and don't put a chain lift on it). Also, you should get rid of the trees under the supports, it looks really weird. You give the player way too much cash for it to be an expert scenario
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Things i built today: Overview: Looks like i did it I did go outside the borders a bit but oh well. Raptor: A mini rollercoaster that first gently travels through an area inhabited by some giant reptilians, after which it climbs the lift hill, and falls down through some steep hills and twisting turns. Neon Blast: I had a little bit of space left, and I wanted at least one coaster to extend outside the middle area. I decided to do this with a reverse freefall rollercoaster I gave it some bright colors and I think it looks quite nice. Not the nicest station building but it'll do I also added some rides where i had some space left, like Ktumba's Karpet: Alright, i guess all there is left to do now is add some details and some extra plants and trees