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Posts
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Everything posted by Deurklink
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That landscape looks really cool!
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@RedScope53 I can understand your efforts to try and make the park prettier but I think you should also be a little bit careful with other people's creations Suddenly there's a random waterfall on my rollercoaster.. The exit path is now disconnected, making it impossible for the mechanic to find the rollercoaster. And of course that path is very unfinished. It is probably better to revert it if you cannot get it to work And last but not least, make sure handymen can water flowers if you place them or they will all rot..
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Things i built today: Overview: Progressing nicely.. Not much space left! PopocaPretzel: I didn't have a flying coaster yet, so i decided to try and build a nice one! After the first drop the coaster goes through sort of a pretzel loop, hence the name . After this there are several more inversions, of which one is a one-and a half twist through the station building. I am quite proud of the end result.
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Haha i actually read a bit about Intimidator 305 before i made my post. They reprofiled the first curve to reduce the g-forces, because people kept blacking out
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These designs are definitely an improvement. Some things i would avoid: - On Apollo, you now basically have a wall blocking the view of half of your coaster - On Jungle Taktix you put down a wall and some trees in a big area around the coaster, which would only allow it to be placed on a big flat piece of land. If i save a design with scenery I only place it very close to the rollercoaster. (Like you did in miney mo) - On Frozen waves, after the second drop there is a sharp 180° turn. Imagine dropping 40 meters and then taking a sharp turn at 100+ km/h If you want to look more like a realistic coaster you should probably make the turn wider or move it to a hilltop.
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You can delete the food court if you want, I don't particularly like it anyway
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You should open an issue in the issue tracker, then it may get solved.
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Just tried it.. Game crash confirmed Probably creates an infinite loop in the code somehow.
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Maybe it's fun to do a quick summary of what has been built every time the queue reaches saxman again. So, in a random order, what has been built in the first 10 years of the group park: An extensively decorated merry-go round. I think those flowers need some water though. A ferris wheel decorated with lots of greenery, and some small buildings behind it. In front of that is a 3D cinema with a food court that sells penguin food. At least that's what the signs say (I hope you like fish). A junior coaster, with cars synchronised to travel up the lift hill at the same time. Decorated with lots of trees and bushes, and a beautiful building. Behind that is an obviously pirate themed karrrrrrrrt track with a very woody building A radio tower, broadcasting the newest pop songs to peeps in a wide area. There are rumours it once had a giant satellite dish. To the left you can see a beautiful bridge which leads to one of the entrances of the park. A closer look at the entrance. A nice building with shops has been put here, together with the beginning of a monorail track. It's rumoured that completing the monorail will take at least another 20 years. A scrambler ride has been put close to the entrance surrounded by a nice building. A launched floorless coaster which travels through several inversions. Colors chosen by someone who lacks any form of taste. Oh wait it was me. A food court at the central plaza, which does not yet really deserve the name plaza All right, that's all for now! Time for an exciting second round! Will @SpiffyJack build something this time? Stay tuned to find out!
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Things i built today: Overview: (Getting close to finishing it!) Funland: A collection of gentle rides surrounded by castle walls Rocky Racer: A mine ride that makes 3 laps through a rocky landscape. Great for the people who are still scared to go on the bigger rides Ktumba: A steel stand-up coaster that first travels through two loops, then through 2 corkscrews, and then finishes with a helix. Nice and compact lay-out. Fun fact: Ktumba means Dishwasher in Polynafricesian. (I totally didn't just make up that language) I attached a save, for the people who want to see the new rides: The Great Circle 13.sv6
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Well I'm glad their names start with a "u" so they're usually at the bottom of the list. Most of them are pretty horrendous in my opinion EDIT: Deleted them from my rct1 deluxe folder
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Ok thanks! Mystery solved
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OK, for some reason I have all these u(xxxx) track designs, which cannot be deleted. They also cannot be found in my RCT2 tracks folder or my OpenRCT2 folder. They also do not have entrances or exits. Anyone know more about this?
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Things i built today: Overview: I have been filling the lower area. I think it's finally sort of done! Didgeri-Dodgems: Just some dodgems, nothing special really Mumbo's keep & Swan Lake A ghost train that travels through a big castle. Built a swan ride next to it in an artificial lake around one of the towers of the castle. Inside view (Yes there is really a ghost train there ): Thorpedo (No, it's not a typo): An inverting swinging ship next to Rocket Man. And, finally, I built an observation tower in the top area: All right! Time to start filling the higher ground!
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Actually, it counts the number of peeps that are lost or cannot find an attraction they're looking for. If this is higher than a certain threshold, you can get the award.
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@Leudimin Please make sure this box is checked and then save it again. Looks like it is not enabled by default because for me it was also unchecked. It can be found under options. EDIT: @saxman1089 can you open it now? The OpenRCT2 Group Park 7.09b.sv6
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People can have their reasons for not buying the add-ons. I have them, but i typically only use <1% of their content. Anyway we're not gonna exclude anyone over a satellite dish scenery piece.
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Ah, yikes, i thought everyone here had the add-ons. @LeudiminWe can probably do without a satellite dish
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Tip: Wacky Worlds comes with a satellite dish: Then you could make something like this: You would just have to hide the supports somehow (i did it now with some small scenery pieces lol)
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Nah, the park layout is already confusing enough for the guests. I'll fill the center area and then call it done
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Things i built today: Overview: (Wooooo, so close to finishing the lower area!) Space center: A space-themed building with a motion simulator and space rings. Also has a fully functioning rocket! (its only function is being a piece of scenery though). Silver Speedway: A LIM-launched rollercoaster, themed as a race track. Gets launched through quick twists and turns while staying close to the ground, and passing through the station building a few times. Keep your head low while riding this one! I attached the save file for the people who are curious. Myself, I cannot stop watching that Silver Speedway. The Great Circle 11.sv6
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I like how you synchronized the cars to move up the lift hill at the same time. All the little scenery details around it make it look really nice.
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Problem solved: https://github.com/OpenRCT2/OpenRCT2/issues/6430 Thanks for the quick work devs
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Edit: I quickly checked and the problem appears to start from 0.1.2 build b05bdf2 When I made the post (13 hours ago) is when i first noticed the problem. I would like to check the versions but sadly i have to go back to work now. If i have time i can do it later today. I attached a save that can be used to see if the problem exists in the version you're using (But any big park will do). Just fastforward 1 or 2 months and the symphony starts. The Great Circle 10.sv6