HiroMeiji Posted August 17, 2018 Posted August 17, 2018 Hey there, I'm new here I was a big fan of the series and recently discovered this great mod After playing for about a week now I remembered what I missed in RCT2 from RCT1: The pathing options in RCT1 were better imo. You could freely select the support/railing type and combine it with any type of queue line/pathway. And I think I remember there being more pathway options as well, tiled pathways... I'm using the basic OpenRCT with RCT1 and 2 with all expansions installed... Is there any way to reenable the RCT1 path building system or if not, at least the tiled pathways? Thank you so much in advance Hiro 3
TheMathsGod Posted August 17, 2018 Posted August 17, 2018 Welcome to the forums! Unfortunately the RCT1 path building system is missing from OpenRCT2, like it was in the original RCT2 game. I believe implementing such a system would require a new save format, which is the single thing that imposes most of the limits in the game. A few websites such as nedesigns.com have a variety of custom objects people have created, so someone has probably recreated the rct1 tiled paths there. Just download the files and put them in the openrct2/object folder, and they should show up in the scenario editor menu. If you enable debugging tools in the options, you can get them in an existing scenario by selecting the gears tab at the top, then choosing the "show object selection" option. This will bring up the same menu that appears in the scenario editor, where you can select and use the paths. Hope this helps. 1
Gymnasiast Posted September 5, 2018 Posted September 5, 2018 It does indeed require a new save format. Many people prefer RCT1's pathing system, so you can be sure it will be available once the new save format is ready.
NightHawk Posted September 11, 2018 Posted September 11, 2018 Wich will be in 2025 or so... *hides* 😅
Gymnasiast Posted September 11, 2018 Posted September 11, 2018 Every time someone asks, it will be postponed three months. 2
Timolino456 Posted October 31, 2018 Posted October 31, 2018 I also prefer the RCT1 path system. Especially the waiting lines, they looked better with the simple fence version. And for some reason in RCT Classic the green line path from RCT2 doesn't exist.
Ruedii Posted August 28, 2019 Posted August 28, 2019 (edited) I'd like the option to have a checklist to switch between RTC1 and RTC2 play style on large list of things things, as well as the ability to load RTC1 assets, hence making the game engine able to play RTC1 or RTC2, and even load assets from each other. (RTC1 levels will be loaded with RTC1 ruleset by default and RTC2 levels with RTC2 ruleset, but you should be able to override it if you wish.) Additionally adding some other ruleset options, and tweakables would be nice. Edited August 28, 2019 by Ruedii
jensj12 Posted August 28, 2019 Posted August 28, 2019 If you point OpenRCT2 to your RCT1 directory, it will already load some additional features (title screen music and wall edges). RCT1 paths are planned, but will take some time. The rulesets of RCT1 and 2 are barely different. The park value was much lower in RCT1, but can be upscaled, and RCT1 had the option to charge for both rides and park entry, which can be done in OpenRCT2 with cheats (and is enabled by default if you load a RCT1 scenario that allows it). If you want to override that, simply open the cheats menu and toggle a checkbox.
RollerBoaster Posted November 16, 2019 Posted November 16, 2019 There are some quite big path collection scenery packs out there- however you can only use them through making them available in scenario editing so it has to be a new scenario design park, Ardy's packs even include the original RCT1 path which is quite visually pleasing.
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