Ruhtra Posted November 30, 2016 Share Posted November 30, 2016 I don't know which update made this possible, but I wanna give a HUGE thanks to the devs for making original RCT1 scenarios "loadable" on openRCT2, in the name of the OpenRCT nostalgia lovers: THANKS A LOT!!! 2 Link to comment
imlegos Posted November 30, 2016 Share Posted November 30, 2016 I've always wondered, how does that work, considering the fact that a lot of RCT scenarios had terrain paints that are un-avaible in RCT2 Link to comment
Ruhtra Posted November 30, 2016 Author Share Posted November 30, 2016 Yeah, that's still missing, but just beign able to load the original scenarios with pre-existing rides is already a blast. There are a ton of small details that would need to be taken care of still (such as paths, types of trains, fruity-ices stall colouring, etc.), but hey, it's a start Link to comment
Ruhtra Posted December 2, 2016 Author Share Posted December 2, 2016 Also, I forgot to mention this: Something doesn't look quite right Link to comment
Broxzier Posted December 2, 2016 Share Posted December 2, 2016 Those sprites don't exist in RCT2. Link to comment
YoloSweggLord Posted December 2, 2016 Share Posted December 2, 2016 Didn't Gymnasiast add them in to G2.dat? I remember putting an issue on github that the pieces were buildable, and the sprites showed as added to G2.dat on github, but the sprites themselves didn't show up. Link to comment
imlegos Posted December 2, 2016 Share Posted December 2, 2016 He only said that the sprites didn't exist and filed the post as "bug". So, it's likely that the sprites haven't been added or the post would have been marked as resolved. Link to comment
Broxzier Posted December 2, 2016 Share Posted December 2, 2016 I believe similar sprites were added to the junior coaster, but I'm not sure if that one and the rocket coaster from the image share the same sprites, probably not. Link to comment
YoloSweggLord Posted December 2, 2016 Share Posted December 2, 2016 Actually, the rocket coaster is normally on the mini coaster track, which looks more like Intamin/Mack flat truss track. The coaster pictured is definitely junior coaster track. Link to comment
DocBrown86 Posted December 28, 2016 Share Posted December 28, 2016 The version on iOS has RCT 1 scenarios and they seem to work fine with RCT 2 content Link to comment
jensj12 Posted December 28, 2016 Share Posted December 28, 2016 Those are remakes. Diamond Heights has a spiral coaster instead of a steel mini Link to comment
imlegos Posted January 4, 2017 Share Posted January 4, 2017 Speaking of Classic, wonder how long until someone recreates the modified RCT1 scenarios. Link to comment
jensj12 Posted January 4, 2017 Share Posted January 4, 2017 3 hours ago, imlegos said: Speaking of Classic, wonder how long until someone recreates the modified RCT1 scenarios. Those can be directly imported if you've bought the RCT:Classic toolkit. Link to comment
imlegos Posted January 4, 2017 Share Posted January 4, 2017 (edited) Oh, well, I'm holding off on buying the toolkit until I complete a majority of the scenarios. (I've already completed Electric Fields, Crazy Castle, Bumbly Beach, Forest Frontiers, and Dynamite Dunes) Is it just me, or do most the RCTC scenarios consist of 2 words that start with the same letter, or one away in the alphabet? Edited January 4, 2017 by imlegos Link to comment
Dekunutcase Posted January 15, 2017 Share Posted January 15, 2017 (edited) There is a pack for the original RCT1 scenarios recreated in RCT2 files and assets. My disappointment is that you can't use the original paths. The paths in RCT2 are super ugly and I loved the path creation system from RCT1. I with the developers hadn't 'updated' it for the second installment. Even if you download a file for the original paths, they won't work with the scenarios unless you manually add them. It's a real downer. Do we know if there are any plans to add the original paths styles at some point? Edit 1/15/17: I'd have to go through and add the paths to every scenario I want them in instead of having them there in all. It would be nice to be able to set custom items to show in current scenarios without having to manually add it every time. OpenRCT2 is amazing and the work that's been done already makes the game so much more playable and enjoyable. Note: The path pack file is a scenario that, when opened, adds the paths to RCT2 as custom paths. path pack.SC6 Edited January 15, 2017 by Dekunutcase The site isn't letting me put in a new post. Link to comment
X7123M3-256 Posted January 15, 2017 Share Posted January 15, 2017 Quote Even if you download a file for the original paths, they won't work with the scenarios unless you manually add them That scenario pack was made for vanilla RCT2 and doesn't use any custom objects. The object selection is part of the scenario so custom objects do not appear in scenarios automatically (and if they did, which ones? You can't have every object loaded at once). If you want you can download recreated paths, add them to the scenario and then save it again so you'll have them in future. If you're talking about the ability to change path and support types independently, this isn't possible in RCT2 and will have to wait until OpenRCT2 has its own save format. Link to comment
Gymnasiast Posted January 27, 2017 Share Posted January 27, 2017 The diagonal flat-to-steep slopes have now been added to the Junior Roller Coaster. They were actually in RCT2's files (but the regular flat-to-steep slopes weren't!), but needed code in order to use them. RCT Classic doesn't support steep slopes on the Junior Roller Coaster. Most instances in the RCT1 scenario have been replaced by the Mini or Spiral RC in RCTC. (Which is technically more correct anyway.) Link to comment
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