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Broxzier

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Everything posted by Broxzier

  1. Click Hoogtecontroles uitschakelen, and you'll be able to build tracks through each other.
  2. Say you want to rotate the entrance so that the queue line and exit path are perpendicular to the station. You have a track like this, it works and everything, but the entrance together with the path is taking too much space for example.View imageFirst of all – save the park. By saving all objects in the park will be sorted, and we need this to find the entrance and exit easily. You might want to disable auto-save while hex editing, because it can change the order of things around, and then you might end up editing something else.Download CheatEngine (or any other program that can search through the memory and let you edit it, I’ve heard of people using WinHack but that doesn’t work on 64-bit machines). We’re going to use this to edit the memory of the game while it is open.After having it installed, click the blinking icon on the top-left (computer with magnifier glass), and search for openrct2.exe in the list. Select it and click Open. Now CheatEngine can search through the game’s memory.View imageNow we need to find the tile on which the entrance is build. This is my way of finding it, but there are many other ways you can use to find it! Start of by setting the game to use Units instead of real values. This will make it easier for this method. Once done, check the height of the tile.View imageIt looks like the height is -1. The height of a tile isn’t just that number – this is just the number that’s being displayed. When a tile is on their lowest position, the number displays -7. Also every step in height is a difference of 2, not 1. If you take the very basic block scenery for example, that one has a height of 1. Stacking two of them will have the same height as 1 tile step.Now to find the tile, we need to convert this -1 to a number we can use. Since the game starts counting from zero, and zero is actually -7 height, we need to subtract -7 (or add 7) to the height. We get 6. Now we need to multiply this by two to find the actual height, leaving us with 12. This is the number we’ll be looking for. Now go to cheat engine, on the right set Scan Type to Exact Value, and set Value Type to Byte. Enter the number we just found – 12 – and press First Scan. You’ll get a huge list of bytes with the same value. It can’t hurt to press Next Scan a couple of times now, since this value won’t change, and it will filter out all bytes that have changed.Next, go back to the game, raise or lower the land a little, enter the new height value in CheatEngine (remember that one step makes a difference of 2, so moving it up one tile will make it 14), and press Next Scan. If you’re left with more than two values, keep doing this until you have filtered out all the other byte's addresses.The reason there are two values left is because each tile has a height for the ground, and a height for the walls around it.View imageDouble click the first to add it to the list of addresses on the bottom of CheatEngine. Now follow the same steps to find the height of the tile of the Exit and add it as well. You can assign a description to them to make it easier to know which is which.View imageRight-click on one of them, and select Browse this memory region. It will open a new window in which you can see the data itself. Ignore the top half of the screen, we’re only looking at the data. On the top-left of this part the tile-height value will be printed. It will probably say something like 0C instead, this is because everything is displayed using hexadecimal base. I will prefix Hex values with 0x in the rest of this post.If you change 0x0C0C to 0x1C1C for example, and go back to the game, you’ll see this (might need to zoom or something to refresh):View imageNow we are 100% certain to be on the right tile.Now go back to the memory editor, and chance the values back to 0x0C0C. If you look a little bit further to the right of the value you just editor, you’ll see a very faith yellow line. This line is there for every 8 bytes, and for OpenRCT2 it’s helpful to see where each new map element begins. Right after this line to the right of the tile you’ve found, the entrance will be stored. The very first byte of this map element indicates the type of the element. It will probably say something like 0x10, 0x11, 0x12 or 0x13. Each of these is an entrance, but with a different direction.View imageChange it to any of the other values, and check in-game if it’s the direction you want. To check the direction, pick the footpath tool in OpenRCT2, toggle the advanced mode and hover over the entrance. The arrow will indicate from which way the guests will enter.View imageRight now for me it looks like I got the wrong direction, and want to turn is 180 degrees. Since the rotations are in order of 90 degrees each, it’s a matter of subtracting or adding 2.Do the same for the Exit, and your entrance and exit will be turned and fully functional.View imageWarning: Guests will behave strangely by walking through other people in the queue line before taking a seat. In most cases you can hide this with some scenery.This is just one of the many things you can do with hex editing. I hope you enjoyed!
  3. Saying you're lazy to let someone else do your work isn't nice. Don't expect help for being rude.
  4. Broxzier

    Group Park 2

    That's great to hear ^^@Philmon: Do you mind if the scenery from your part gets changed to make it fit the rest of the park? Right now it's in contrast with the rest of the park a lot, and also not really needed in my opinion. With the ground being grass it's a lot better already.
  5. Broxzier

    Group Park 2

    My additions:Resting place near a waterfall and lots of place to watch Lumber Jack.View imageObservation tower.View imageTunnel underneath the station.View imageI've also added a lot of benches and bins everywhere, and some extra handymen.Download: https://openrct.net/cc/share/Broxzier/78/Community+Park+V2.7.sv6Next in line: UTMAN, jensj, imlegos, Philmon, xbalogan, BroxzierMissed turn: Jamaka, Erik
  6. Broxzier

    Custom Music ?

    I've made an audio mixer that can load any wave file with any bitrate and number of channels, and even give you warnings if there's something wrong with the file upon loading. I don't like audio programming too much, but if nobody else is working on it I could give it a go and try to improve the mixer that's already in there.
  7. Now it seems to be even worse, when checking task manager download speed is often at zero, and its peaks barely reach 10kB/s... :/
  8. We have until the beginning of December, when v0.0.3 will be released. Ofcourse I plan to have it finished earlier, probably today in fact :P There's still one point where people want to go to Garden Karts, but can't reach it, and it's on the opposite of the map..
  9. Broxzier

    Group Park 2

    No worries :P It's fine, the area isn't that big.About the paths, I mainly mean this part: http://i.imgur.com/nwBGOpw.pngIt cannot continue in a straith line because the coaster is in the way. Between the Junior Coaster and Dump Zone (wooden coaster) there is space for a path I see, I overlooked this before :PEdit: I'll continue tomorrow, haven't build any rides yet, just scenery and fixes.
  10. Lately updating has started to take a very long time. At first it would download with close to 60mB/s (7.5MB/s) and it was done in just a few seconds, but now it stays around 300kB/s (37.5KB/s) while downloading, which takes forever to finish.I've tried downloading at multiple places from different providers, and the problem persists everywhere. Other services such as streaming reach high up- and download speeds without any issues, so I doubt it's just from my end.Is this the right place to mention this, or do the updates get downloaded from another site and should they know?
  11. Broxzier

    Group Park 2

    Looking good, indeed a bit big but it's fine with me. A lof of the scenery tracks for Lumber Jack can be combined, I'll try to do that, otherwise someone might hit the max ride limit in the end and not know where it came from.Next in line: Broxzier, UTMAN, jensj, imlegos, Philmon, xbaloganMissed turn: Jamaka, ErikI'll start working on it in a bit.
  12. Just start your own server, and you'll be able to select the map.
  13. Broxzier

    Group Park 2

    Rulebreaker! As a penalty you'll have to skip 150 turns! >:(Please keep the park's paths in mind while building, under that blue coaster it looks a bit like there is a dead end, and the coasters are kind of blocking ways in which can be build as well.
  14. Heya John, welcome! All the handy features that features give you will be implemented in the game itself. :)
  15. Broxzier

    Group Park 2

    Alright, I'll put you on the missed turn list. Hopefully you get claim a spot soon :PNext in line: Philmon, xbalogan, Broxzier, UTMAN, jensj, imlegosMissed turn: Jamaka, Erik
  16. Broxzier

    Custom Music ?

    I would like there to be a 'music' folder or something inside the Documents/OpenRCT2 folder, and that you're able to select each of them. Also multiple file types and different bitrates would be very helpful, right now it only supports WAV files with 2 channels and a certain bitrate.
  17. https://openrct.net/forum/topic/213/two-way-trackjensj made an awesome park with it :PView image
  18. Yes, I will once some things have been cleaned up. Guests get stuck when heading for certain rides at some points still, so I'm extending the underground paths somewhat more.
  19. Broxzier

    Group Park 2

    I completely agree with your psychology, jensj. You can actually take a max of 72 hours if you take 24 hours to claim it, and then 48 hours to finish it :P If everyone would do that however one round would take 3½ week. I don't like making people wait, and also don't like being sloppy, so each of us has to find a balance.I'll take a good look tomorrow, imlegos!Next in line: Jamaka, Philmon, xbalogan, Broxzier, UTMAN, jensj, imlegosMissed turn: Erik
  20. Broxzier

    Group Park 2

    Cool concept :P Machinists can fix the tracks from there. There are quite some sprite clipping issues there, and I'm not sure if these will be fixed soon. Perhaps by moving some things around there it can be fixed.
  21. Broxzier

    Group Park 2

    The scenery is fine, it's the rides that are giving the issues.
  22. Having expansion packs and custom scenery is no problem, most people will have them. Just keep in mind that not everyone has. This is not just a park that they will download, it is a park that will be shown as soon as they start up the game. If this park contains any expansion packs the game cannot be opened by anyone who doesn't have them. And parks with custom scenery are very large in filesize (when exported with the park), but also you would be forcing ALL players to install it upon loading the game. I can imagine there are people who don't even want to have custom scenery installed.
  23. There is custom scenery in that park, so it cannot be added. To keep the park working for everyone it may only use the objects and rides that are in vanilla RCT, even excluding the expansion packs. NCSO = Non Custom Scenery Objects.
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