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Posts
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Everything posted by Broxzier
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If you don't mind, I'll move the river a bit closer to the rough area, and make that area appear more rough, it's still pretty smooth now Also I can try making the river ending more like a delta to get a small swamp going.
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Corrupt a Wish (A Forum Game)
Broxzier replied to BlazingEmpireHD's topic in Small Talk and Offtopic
Granted - you didn't need to anymore, but you still have. I wish Wuis would rule the world in a better way than than most politics. -
So I made a start: Someone else feel free to continue working on it. The OpenRCT Group Park 4.sc6
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Corrupt a Wish (A Forum Game)
Broxzier replied to BlazingEmpireHD's topic in Small Talk and Offtopic
Granted, the other way will leave you in pain for the rest of your life. I wish for a new single player Mario game like Super Mario Sunshine. -
Corrupt a Wish (A Forum Game)
Broxzier replied to BlazingEmpireHD's topic in Small Talk and Offtopic
Granted, but before they do so, they capture you for endless torturing! I wish I'd have more time to work on OpenRCT2 D: -
If my memory doesn't fail me, yes. I believe I saw this being fixed about half a year ago.
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I like the idea of having just standard vanilla content.
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Updated: Rough area moved to have a river through the park, this area should be big enough for most players to build one coaster on. Beach with pier no. 4 could be a swamp, or anything else. The area near the entrance will be gentle. Personally I dislike the idea of having a swamp so close to a sea, it just doesn't make sense.
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Land is Glitching. Developmental Build
Broxzier replied to Moonie's topic in Problems, Bugs and Feedback
At some point the first few tiles of the map get corrupted, overwritten by something, that's why it's always in that corner. This can not be time based, there must be something that's triggering it. Following your steps does not guarantee it will happen. -
Me too, coast and larger river / water area it is, when I get home I'll make a new sketch with the ideas. The river should lead to the beach part.
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It's not written anywhere, it's just something that we developed at some point. Letters for hotfixes, numbers for new versions.
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Let's start with the 'landscape team' first then. Is there anybody else besides @YoloSweggLord who wants to participate in here? I think we should use the same park size as GP3, which turned out to be near perfect. For the landscape, maybe it's nice to start off with a map idea? Here's something I quickly drew: My idea: Near the entrance it's flat and easy to build, I suggest this will be used for a nice entrance-look, and having easy rides there, preferably no coasters at all. Center square, an easy to-go place for guests to hang out, and head into any direction of the park Rough landscape area, hard to build on, ideal for some nice exciting coasters. It's kinda empty still, as you can see. I'd love to hear what you guys think and please participate in the landscape building part too!
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By claiming the park you basically let us know you're working on it, so that nobody else should claim it. You have 24 hours from the moment the previous player has tagged you to claim it, and if you're not on time, you'll be moved to the 'missed turn' list.
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Not taking my turn. Claimed: - Queue: @Zoomer36, Wuis, BlazingEmpireHD Missed: imlegos, WobblyRails, wilburg22, Yimmy, ziscor, RedScope53, Dan, Cascadia, jensj12, Broxzier
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@JarnoVgr, @RuneLaenen
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Land is Glitching. Developmental Build
Broxzier replied to Moonie's topic in Problems, Bugs and Feedback
If you know how to replicate this bug, please let us know! To fix the saved game, enable sandbox mode, then increase and decrease the park size by one. -
Whoops! I think I wrote something about stalls, but removed it. I don't think there should be one for stalls, as long as it's not being placed excessively. @_SpacE__: You could join the previous park as well. In the first post it's described how you can join.
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If you've lost your private key, then no. You'd have to generate a new one (is done automatically), and let the servers on which you previously had rights know you're the real deal.
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Changed rules: Check out no 3. and no 8. Also I want to discuss a different approach of starting this park, as the previous three parks all had their own pros and cons. Park 1 started of with a map made by me, and the ground stayed as it was. In my opinion this was fun, but I was the only one making the landscape. Park 2 started of with all land completely down, but this was causing issues along the way when players did not raise the land as intended. Park 3 started of flat again, but now at the default base height. As a result the entire map was basically flat. What I want to propose is: We start off with a few players who like making landscapes, something to make the map interesting, but still easy to build on. After this is done, the real park begins. This does not mean that the land may not be changed anymore, it's simply to make the landscape more diverse to begin with.
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Group park 3 is reaching the end, so it's time to start a new one! As usual, I'll start off with the rules - but they are open for discussion! For the ones that are familiar with the rules already, I'll list the changes in the next post. How does this work? Multiple players extend and improve on a park by taking turns. It starts of with an empty map where all land is owned. A queue of players is kept up to date. When a player reaches the front of the queue, they have 24 hours to claim the park. Once claimed they have 48 hours to work on the park. Once finished they will post the new saved game with a short update log, a screenshot, and the updated queue, where they may add themselves to the end of again. When someone does not claim their turn in time, or went over the 48-hour limit after claiming it, they will be moved to a missed turn list. Anyone listed in this list is allowed to claim the park when it's not claimed already, or move themselves in the front of the current queue so that they may claim the park when it will be posted next. The missed turn list is not a queue, anyone in there has the same priority. First come first serve. To join, simply read the rules, and then leave a comment saying you want to join. You may add yourself to the end of the queue, or wait for the players to do so. Rules / Guidelines: Cover a maximum area of 800 land tiles in one turn. You are allowed to shape this to your likes. An area of 15x50 for example is perfectly fine. If you go over this, you will have to fix it. (measured in squares, not tile-by-tile) There's a limit of things you may build: Maximum of 1 big coaster coaster per two turns (rides with 2x2 tile small turns) Maximum of 1 tracked ride per turn (rides with 1-tile small turns) Maximum of 3 rides in total Example: 1 big coaster, 1 small coaster, and 1 flat ride is allowed Park-wide transport rides are an exception No excessive stall placement Anyone is allowed to make minor changes to other people's content, while keeping the overall theme the same. This include, but are not limited to: Changing the height of the ground Improve scenery and footpaths Placing footpath additions Solving issues where guests get stuck Moving rides Moving or placing new shops and stalls Do not make major changes to other people's content without their approval. This includes, but is not limited to: Removing or replacing rides Removing or replacing detailed scenery (anything that has more than just empty walls and roofs) Changing the height of the land drastically Keep an eye on the news - solve any problems to keep the park rating high. Post at least one screenshot, the new saved game with increased version number, and the updated queue. Also tag the next person in line so they get a notification. Always provide a path the the empty areas behind the part you've made, so that others don't have to worry about making a path in your area, and potentially breaking it. Only use vanilla content - no content from the expansion packs or custom scenery may be used.
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I'm not taking my turn this weekend, and I think having a queue won't really be needed at all anymore at this point. If someone knows something for the spots that are left, just claim it.
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That's looking pretty nifty. Also good thing you're submitting bug reports, not everyone does that.
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Donkey Kong country is a 2D game though, the background just scrolls slower when the view moves, but there's no Z axis, only X and Y.
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Since this park is basically reaching an end, I will make a thread for Group Park 4 this weekend. I agree with @jensj12's first rule (max 1 coaster per 2 turns), and instead of the second one, maybe have a requirement to at least leave space for paths in and beyond the area you've used, so that no attractions will be blocking future paths, since they are already there.