-
Posts
1580 -
Joined
-
Last visited
Everything posted by jensj12
-
I remember having some issues with saving track designs (with scenery) too lately which I didn't yet investigate. If you want it to be fixed sooner, you can file an issue on github or talk about it in the gitter chat. Thanks for reporting.
-
Steel Twister Roller Coaster have some problems.
jensj12 replied to GRADE's topic in Problems, Bugs and Feedback
I never use it either, so I can confirm this bug. I'll make an issue for it. https://github.com/OpenRCT2/OpenRCT2/issues/3681 -
Steel Twister Roller Coaster have some problems.
jensj12 replied to GRADE's topic in Problems, Bugs and Feedback
Here the Steel Twister Roller Coaster type (I'm still used to call it steel hyper twister) just shows the designs from all twister rollercoaster types as if 'select rides by track type (RCT1 style)' turned on (I have it off). Doesn't happen on other rides. -
I noticed when assigning a mechanic to the tower that it's impossible to set the height of a patrol area, sadly. Should have assigned a handyman too. @Broxzier you're now allowed to take your turn.
-
I woud vote against simply increasing the base queue time tolerance. 'Pausing' or slowing down the in-queue timer when guests have other things to do (watch tv/entertainer, drink/eat something) would be better. If you want a long queue, make sure the coaster has a good capacity as well. More guests in the queue means more guests getting on the ride means more happiness and more money, changing the queue time tolerance would change game balance.
-
@Wuis I like it. It might be small, but it's good. I am starting to worry again about the amount of coasters in our park (I loved the placement of the kiddie trains between the more intense rides), but my next turn will also include another coaster
-
Fixing the occasional 'getting stuck' means fixing the game code. I don't think there's anything we can do right now other than just resetting when it's stuck.
-
I've played RCT1 until I've found OpenRCT2. Building prebuilds is not something I do daily, nor did I ever need to raise/lower them manually.
-
Sssh, don't tell anyone those signs are there... Somewhere in an old version of the second group park (in one of the corners) there's a hint for that sign placed by 'someone else'.
-
I'm not sure it's currently possible to use <shift> with pre-designed rides, if not I'm pretty sure it will be added sometime. Try to raise one piece of land under the coaster just that much (before building ofc) so it jumps to the correct height when placing the design.
-
The game crashed when using the tile inspector today, so I had to debug that first. Due to exams I won't be able to finish it in 48 hours, so here's the current version. I've put myself in the queue again and will finish my masterpiece in my next turn, alongside with that turn. The most noticable changes are a new, undecorated ride (Monster Jam), and a changed monorail. I already have plans for decorations. Claimed: - Queue: @cascadia, Wuis, Dan, Broxzier, ziscor, jensj12 Missed: Philmon11, imlegos, SuperVarken The OpenRCT Group Park 3.36.sv6
-
Take a look at GitHub, both are already fixed: https://github.com/OpenRCT2/OpenRCT2/issues/3633 https://github.com/OpenRCT2/OpenRCT2/issues/3634
-
I've already straightened the monorail where possible (which is everywhere except where is goes through Splinter) and it indeed looks better. A new ride has been built already, I just need to decorate it before I can upload it (which will be a lot of work I guess).
-
A roof won't make a ride indoors afaik, only underground sections make it rain proof. A roof would thus be only for the looks (and that's why we build stuff here).
-
I sometimes want to give a rep point for good OpenRCT2 creations as well, but I agree it should be disabled on the off topic boards.
-
3 things that need to be improved sometime: The orange one is already edited in the screenshot and has to do with pathfinding (seems just removing those paths fixes it). Both red circles need their looks to be improved when the park is extended. Ideally, the left one should be completely removed as it is just a temporary path.
-
The best way to improve is to just keep trying. I'm horrible with scenery myself too so I'm often just copying what others made (only the build style, not the building itself), but I'm getting better every time. I'd happily read what tips others have (preferably without custom objects).
-
As long as nobody has claimed it you can make changes and upload it as v3.32a (within the 48 hour limit ofc), however if someone claims it while you're working on it, your extra changes are lost forever.
-
How do I load .sv4 files in orct2
jensj12 replied to SensualEthiopianPolice's topic in Small Talk and Offtopic
.sv4, .sc4 and .td4 are RCT1 files. To open save files, I think you need to open the console (by pressing ` or ~), type something and follow the instructions the console gives (which will be: type 'help', that gives you a list of instructions to try). -
The left ride is built lower than the right one. This causes some scenery to overlap with the terrain, so they are not placed. Placing the ride a few tiles higher should fix the problem.
-
Just open the OpenRCT2 code (follow the steps on GH very closely, both 'how to build' and 'how to contribute') and fiddle around with it. That's the fastest way to learn coding ORCT2.