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Everything posted by jensj12
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Check your graphics settings. If you are using the OpenGL rederer, switch to something else and the water should look normal again. The water color issue is already in this list.
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Over time, the reliability of all rides goes down faster, whatever the inspection interval is. Mechanics restore up to 25% of the lost reliability. Keeping the reliability high will always have a positive result, decreasing the chance of breakdowns. This code is responsible for handling inspections: https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/peep/peep.c#L4812, and this is what decreases reliability (ignore the comment): https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/ride/ride.c#L2280 If the ride does break down, higher relibility may prevent a brake failure.
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Looks like someone asked something already answered.
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The game automatically deletes autosaves after 10 other autosaves. This way you will never have more than 10 autosaves. There are already plans to move them into a subfolder: https://github.com/OpenRCT2/OpenRCT2/issues/3209
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The current tram of peeps brings 100 guests iirc. If you need more just tap repeatedly, and I don't see many uses for less guests. If you want to have guests in your park at the start of a scenario, there is no better way than letting the game run.
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This was fixed 5 days ago: https://github.com/OpenRCT2/OpenRCT2/issues/5373 You may need to start a new game for the changes to take effect.
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Easiest way is to point orct2 to your rct2 installation (it will ask you to do so when you run the game). If you really want to copy files, copy everything that you want to have in orct2, which likely includes the entire objdata folder. Read the wiki for more information.
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Files are saved to ...\AppData\...\Program Files\... when a game tries to save it to the normal program files location. Windows doesn't allow saving to program files, so it saves them in appdata instead. ORCT2 may have trouble finding tracks/saves saved there.
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Don't select RCT.EXE, select the folder rct.exe is in.
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@Broxzier while 3 and 4 are indeed pointless on their own, together they make sense. It would be nice to have sprites that are still 1:1 if zoomed in x4. Current sprites would show massive 4x4 pixels.
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If you want to build coasters in continuous circuit mode, please read my guide about coaster safety in the guides, tips and tricks section.
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If you have an 'Program Files (x86)' folder on your computer, you have 64bit. Which files did you download, the launcher or the game? (I recommend using the launcher) What exactly went wrong? Which pop-up messages did you see? Which youtube video did you use? Please provide some more information so we can help.
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Noone getting on roller coaster with good stats.
jensj12 replied to RevJSton's topic in Problems, Bugs and Feedback
The only thing I can think of is some corrupted data. Close the ride, destroy the entrance hut and the path adjacent to it, then rebuild (entrance first). Does that make any difference? (if you want to be really sure there's no corruption, rebuild the entire station and queue, but I don't remember that being needed anywhere) -
Noone getting on roller coaster with good stats.
jensj12 replied to RevJSton's topic in Problems, Bugs and Feedback
Ride value decreases over time, that means you need to lower the entry fee of a ride every now and then. To be sure, open the ride window, rightmost tab, and click the 'guest thoughts' button to see what guests think about your ride. Unless the coaster doesn't have stats yet, it will always show why guests don't ride it. -
Download openrct2 and open it. It will ask you to point at the install directory of the original rct2. Once you've given it, you can play. I recommend to use the launcher for automatic updating (updates for develop branch are released very often).
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How to Clone Source Code OpenRCT2 For VS 2017
jensj12 replied to harrysbird's topic in Guides, Tips and Tricks
That is not exactly decompiling. I'd rather call it downloading the game. Decompiling is trying to read the machine code of compiled games (the original rollercoaster tycoon game for example) and create source code from it. What you described is how to get the (official OpenRCT2) source code of the game in visual studio from github. Both lead to source code, but the way of doing it is completely different. -
If you don't see the cheat menu in the top toolbar, go to settings and enable it.
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Build it, then use the tile inspector to raise one side of it. Old techniques involve changing the landscape so that one corner is 2 units higher than the opposite corner, then build the fence on the higher part and lower the lower corner of the terrain.
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how do i prove to people openrct2 isnt a virus
jensj12 replied to Ryelow's topic in General Discussion
If you have any doubt, download the source code, check it and build the game yourself. -
Is it the same ride? Guests always head to the closest entrance and switch at any time the other entrance is closer. If a guest is heading for the left entrance, it will switch to the other before entering the queue. Only guest that are just wandering around will enter the empty queue. Change the queue entry of the left entrance to the other side of the coaster and it will improve.
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Rough Lag When Placing a New Track
jensj12 replied to SleetFire's topic in Problems, Bugs and Feedback
If the game ever has a major bug, it will be in the develop branch. However issues in the stable branch may have already been fixed in the develop branch. If releases start rolling out more frequently staying in the stable branch may be worth it. Note that, once custom save formats are implemented, there may be issues with saving in the develop branch, but should have already been tested before even making it to the develop branch. -
There's no need to swap tools, they can both be open at the same time (assuming you've already built the first track piece).
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Sorry, university eats up my time like crazy. Barely touching any computers at all.
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When saving, the game iterates forward over all track pieces to make sure pieces are only saved once (now I think of it, it may hang if the track contains a loop). That indeed does skip side-tracks. As a rule of thumb, don't save coasters that aren't just straightforward track pieces. (To save shuttle coasters, it first iterates backwards without saving until it reaches an end, or is back at the beginning)
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For rides that can have trains waiting outside the station (miniature railroad, log flume, car ride), the maximum number trains (also?) depends on the track length.