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ExCrafty

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Posts posted by ExCrafty

  1. Gday,

    For the past week I've been noticing that any parks I play, once they get to around half the max buildings (rides, attractions, shops) I start to get frequent red messages about can't find food/drink, and toilets.

    I have things set to the development patches, and I'm updating at least once per day.

    It's more an annoyance that anything, but it only seems to have started with the last 4 or 5 updates. I know this is still an older game, but you lot are doing great things with it, and I try not to complain.

    Any suggestions would be welcome.

  2. Gday,

    I have many tracks I've made that have a ride time of more than 5 minutes, but beyond 5 you can't really analyse the track to fix any stats and rating issues. Does anybody know of a way to get the graph longer than 5 minutes please ?

    Also, is there a way to make the graph itself more visible, that is, better colour contrasts or something ?

    Thanks in advance.

  3. Ok, been giving this several different approaches. My conclusion based on trial and error, and experimentation is that if the path from map edge to park entrance is below ground then you can't have construction rights for above or below that path, as this will cause guests to turn around and go back the way they came because the path is "blocked" to them. If the path is at ground level, there's no problem.

    If this is a bug, could it be added to what is probably a long list (not a criticism). If it's just part of the core game, then so be it.  :)

    Annoying, but not something I'm really concerned with. There are ways to do a work around.  :)

     

  4. 2 hours ago, Fred-104 said:

    I have also had the game crash as a result of this. In fact, there are even empty windows.

    This issue stems from the OpenRCT2 launcher not updating the game properly. If you manually build the c72f547 commit/build, you won't get the glitchy texts/graphics and crashes.

    Nice suggestion, thanks anyway, I appreciate the attempt. It didn't make any difference at all for me.

  5. 1 hour ago, X7123M3-256 said:

    No it isn't, you can open a TD6 with vanilla RCT2. It only needs to be an SV6 file if the ride is hacked or uses terrain in a way that would make it impossible to place down.

    I agree, if you're only interested in a vanilla ride, then there's no need for the entire park.

  6. 13 hours ago, jensj12 said:

    If you upload a track design, please tell which coaster type it is (twister in this case). The biggest problem with this coaster is the high-speed corkscrew which pulls over 3.5 lateral G's (you can see this value in red on the statistics screen). That's like moving through an unbanked sharp turn at high speed. Keep the lateral G-forces below 2.8 at all times. If you change that, you lose the intensity penalty and therefore also the excitement penalty (which will go back up to 8).

    Thanks @jensj12, that's pretty much what I suspected. Even with my glasses, I have trouble seeing when the graph goes into the red, especially if it's a short spike.

    I had a look to see if I could change colours of that so as to get a better contrast, but not really sure where to look.

  7. I just tried you problem out on a park I have. Guests didn't drop through like yours, but they froze for a split second the moment they entered and started on the slope. I'd never noticed if my thing is normal or whether it's similar to your issue.

    I have the latest Dev version (it updated as I launched the launcher. 0.3.0-201 ( couldn't get the rest as memory not that good.  :/

     

  8. 1. It appears that the graph for a ride only shows the first 5 minutes of travel, is this correct, or should it show the entire length of the ride. I often have ride tracks that are 4km, 5km, or longer.

    2. Why does the game get concerned when a vehicle on a test run "hasn't returned to the station" when that's because of the distance it has to travel ?

    3. Any tips for the annoying "most confusing layout" or "guests are getting lost or stuck". When there is clearly (to me) no reason, straight line pathing, etc. I know the AI doesn't really "read" signs and maps.

    Thanks in advance.  :)

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