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ExCrafty

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Everything posted by ExCrafty

  1. Gday, I'd never heard of this UCES thing before now. I took a look and downloaded both the installer/setup and the Halloween scenario. It wanted to install things where I don't have anything remotely related to any form of RCT, but when I gave it a path to install to, it claimed I don't have enough disk space, claiming a negative number in the petabyte range. I currently have a few terabytes of space free on that drive, so I have no idea what went wrong. Tried more than once too. Any suggestions ? Never mind, I opened the folder it installed to and move the folders to my where my RCT2 install is ..... Like I should've thought of doing in the first place.
  2. I watched Marcel Voss's video about the "Beheaded Roto-Drop", and thought that was weird. I did one in the current park I'm playing around with and yep, it sure is weird. It has better stats than the Skydiver Ferris Wheel nearby. Not really an issue, as it's simple to make one and give it a try yourself.
  3. I'd like to see resizing in other than square as well, but I suspect that my require a fundamental change to the game engine. I'm probably wrong though. You could always just mark a not-square area of a map by making things "Unowned".
  4. Gday, I was just logging in here to either delete my post or see if there was a response. I was getting the game crashing if I tried to open the options menu on the load screen. I re-installed the launcher just to be on the safe side, and for whatever reason, it's all working fine again. :) For clarification, what I meant above was that the desktop shortcut I'd been using for ages, DID NOT start the launcher as usual, but went straight to launching the game. :)
  5. Gday All, Just a couple of minutes ago I went to launcher OpenRCT2 via what I assumed would be the launcher. It opened the game straight away and above the selection options, there's an orange bar saying "update available". This opens the browser. Is this what's supposed to happen now ?
  6. Gday All, Map size isn't the max size, but what used to be the max size (254x254) minus 3 tiles (If I remember right). I like the large maps, they give heaps of room for custom tracks. My parks are for fun, no as a "business", so there is no money involved. In this park some of the tracks are pre-builds, a lot are pure custom for that map. I frequently use one cheat for ride creation, "lift chain on any track piece". This has meant faster (8Kph) water rides, and so on. It also allows for things like upward spirals, vertical lifts, things like that. Purely just for fun. I do find though, that large maps mean that you will frequently get the "Guests are getting lost or stuck" message, even with a straight forward grid pathing. I suspect this is due to it taking too long for guests to get where they want to go. I assume this is due to the limits of the AI and game engine, this isn't a complaint though, it's a fact of life with this game. :) I hope some will find this post interesting and maybe even grab the park for a better look. :) 1448854296_FantasticFunland.park
  7. Those things mentioned certainly aren't "errors" in my opinion. I forget when RCT was originally released, but it was certainly before complex AIs for games were around, let alone useable in this type of game. There's a lot of things I think are missing or could be different in the game, but I for one wouldn't consider their lack as errors. But then, that's just my opinion.
  8. Just thought I'd see just how massive a 999x999 landscape is. I put a Mine Ride that runs around the entire perimeter, with all land owned. It's HUGE !!! 17km of track and at ~53kph it takes around 14 minutes to complete a circuit. :) I don't think that's a very practical size to be honest, given that guests whinge about "getting lost or stuck" because it's taken then too long to find what they're looking for. :)
  9. @Xardoz, I think you're showing your potential age there, with that user name. Shaun Connery would be pleased. ...... And yes, I'm showing my age as well.
  10. You get a similar thing when looking at coaster graphs. They cut-off at 4 mins 30 secs. I suspect it has to do with the original game coding limitations. No idea what it would take to adjust all that sort of thing.
  11. Gday All, I know the launcher is an independent project, and not a part of the OpenRCT2 project. Does the person who created it look in here occasionally ? It's just that there are times when the launcher just sits with the "Play" button greyed out and doing nothing else. I have no idea if this is it having trouble connecting to the update server or what. It's not too frequent, but still occurs. Does anybody else have this happen ? Launcher Version: 0.0.7 x64 It usually sorts itself out in a few hours, but today it's been like this for most of the day.
  12. I'm running Windows 11, I didn't do anything differently to what I did way back when I first started OpenRCT2. I haven't had any issues at all. Have you activated the cheats ?
  13. Gday all, For those who want to remain as true to the concept of the original games as they can (I have no issue with that at all), you may want to consider just one cheat, if nothing else. Chainlift on all track pieces. This can make a dramatic difference to many tracked rides, especially those that just seem to be way too slow. It has meant that you can do a variety of different things with many of the rides. Yes, sure, you can do this also by changing ride types. But I find that this cheat is much simpler, as it just puts the chainlift button on all construction windows, and you don't have to use it. Obviously this is just my opinion, but it's allowed me to create some (in my opinion) great rides. Anyway, enjoy the game in anyway you want, it's meant to be fun after all.
  14. I once built an entire park that was underground. Still got the same peeps reaction.
  15. I wouldn't call it a "bug", more of an old and fairly simplistic AI. I suspect the game would require a MAJOR overhaul if things like that were to be addressed. I'm not a coder by the way. It's always been like that, it has never made sense to me either. You people are NOT in the rain !! :)
  16. Did you BUY the land under the raised path, or buy the CONSTRUCTION rights. The construction rights "should" still allow peeps to move freely under your walkway.
  17. Create your own scenario, that way you can have whatever minimal items you want to start with, and expand from there through research.
  18. After reading today's forum posts, and seeing what Gymnasiast posted, I updated and loaded the park with this issue. All looks good for now, and I'm well aware this whole venture is a "work in progress". It sounds sucky to keep saying it, but you lot are doing a great job, I for one appreciate the effort being put into a non-profit game.
  19. I'm below the number of objects you could previously have before the new save format. It's not just a static thing with this one, when the vehicles move it looks sort of like flapping. I have no idea how I'd provide a video either.
  20. After reducing the number of objects selected to sort out the Side Friction, and some other graphics issues, I saved and reloaded that game. Mostly sorted. I build one of my pre-built Virginia Reel coasters and the cars have the appearance of the checkered ground tiles. Rather funny animation too. A couple of screenshots and the track in question. I'm running the latest dev version, updated minutes before loading the park. OpenRCT2, v0.3.5.1 (fa68f79 on develop) provided by GitHub. Choc Poko Slices Longer 2 Station.td6
  21. Nice job there. I've given it a go in my "Attraction Design Only" scenario park, with only a few very minor tweaks, and those are only because it's how 'I' have things, not a reflection on your settings or design in the slightest. 1. reduced train length to 10 cars, so 40 peeps per train. 2. Put the lift chain speed up to 12kph (I always have lift chains at max, just a personal thing) 3. Swapped the Entrance and Exit over - Again, just a cosmetic thing with how I do it. 4. Changed the "timings" a little. 5. Different pathing. The final result for me was still pretty close to your stats, but mine dropped excitement down to 9.5-ish. Celtic Knot.td6
  22. ExCrafty

    Catwalks !

    So, something like how the lift hill pieces on the multi-dimension coaster look ?
  23. I get that frequently with my parks, and if you think about it, it's not surprising given the (no doubt) simplistic guest AI. <shrug>They head for where the excitement is. To try and combat this I usually try to have stuff in various places to "even out" guests. Of course if you have rides with an average of 8 or 9, and then one blitzes that with a 12 or 13 .... Well we know where everybody is going to go, even if they get on the ride and almost straight away do the "I want to get off xxxx".
  24. I've only been able to place 2 "blue arrows", but guests only seem to use one of them.
  25. Gday All, A 3 station chair lift, shouldn't it stop at the middle station in both directions ? I have a feeling it should, but for a few months now, they only stop at the middle station in one direction. Am I going nuts, or is it an issue ? Honestly asking.
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