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Everything posted by ExCrafty
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I've tried not to add my two cents worth on this, but I'm doing so now. I apologise if I have misunderstood your reasoning. Your pictures don't show anything different to what already exists in the game, from what I can see. If you want to "sculpt" terrain that will be underwater, lower the water and raise it again once you're done. "Underwater rides", as far as I know, there are none, and never have been. And you're saying that you would not recommend the game to others without your changes ? That's not very nice. These people put a lot of work into this re-imagining of our much liked (I won't say loved) game, and it's orders of magnitude improved from the original, while still maintaining the original flavour and spirit. I'll stop now before I type anything that could get me hated.
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Today is the first time for a few days that I have been able to get the forums area to load. Was this a site issue, or just windows and specific to me ? I tried several times with the same result of just not loading, the browser would just sit there waiting.
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I think you mean backspace and shift-backspace. Or if not, then escape doesn't work for me. :)
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Forums data partially restored from backup
ExCrafty replied to GingerAdonis's topic in News and Announcements
Thanks for the heads-up, it's appreciated. Possibly explain why a recent post of mine with a picture showed as a broken link. All good, I'm not complaining at all.- 1 reply
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Taken a leaf out of Marcel Vos's note book, by making a piece of standard scenery into a sort of ride. You can see what ride type is in there. It fits with entry and exit so long as you can run paths underground.
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Won't let me import zoo tycoon into openrct2?
ExCrafty replied to Chumly's topic in Problems, Bugs and Feedback
You can partially blame Marcel Vos for this, since now he's done a couple of videos about Zoo Tycoon. Great game in it's own right, as is Transport Tycoon, but none of them are even remotely compatible for merging. -
Bug-Open my park and guests won't spawn
ExCrafty replied to coasterexpert326's topic in Problems, Bugs and Feedback
Don't you mean OUTside the park boundary ? Outside the park boundary means land not owned by the park, and not available to be purchased as well. The spawn point has to be on land not owned by the park. When you place an entrance regardless where you place it, it makes that specific spot unowned, but there has to be an unowned path/area leading from the edge of the map to the entrance. That area can be allocated as "Construction Rights Owned" as well. I found this sort of stuff by experimentation. I have lands where the park entrance is in the centre of the map, with a path leading to it, with construction rights above that path. The only thing I haven't tried yet is a centre entrances with an underground path, what I have tried doesn't work. Ideally, I'd like to have the entrance underground as well, but you can't do that. I hope my information is helping (and not too much rambling). Try things out, get frustrated when they don't work, so try something else. You may not be able to get exactly what you're after, but <shrug> you'll probably come close. :) -
In the map window you have the tiny grid with a sign on it icon, when you click that you will have the options for owned, unowned, add construction rights, remove construction rights. Selecting one of these deselects the others, and you can then choose how large and area you want to alter, up to 64x64 tiles. 283441129_MapAlterations.mp4
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Changing the height of a pre-built coaster design?
ExCrafty replied to jez9999's topic in Guides, Tips and Tricks
It will be awesome if and when this can be a thing. -
Bug-Open my park and guests won't spawn
ExCrafty replied to coasterexpert326's topic in Problems, Bugs and Feedback
Alternatively, while in sandbox mode, just click on the map icon and you'll get the same options as you had when creating the scenario, including where guests are meant to spawn. The video is actually for another post involving the map window, but you'll see where to look anyway. 938623370_MapAlterations.mp4 -
TL;DR More recently I've noticed that more and more people are wanting more and more variety of elements for their parks (This is not really a bad thing). What I think people frequently forget is that this is an unpaid, fan based, (probably) labour intensive, "vintage" game that was created back in 1999. "Modernising" can't be a simple task. I suspect nobody doing this work is being paid to do it. If I could help, I would, but my lack of coding skills would be more of a hinderance that a help. I apologise if some find my post rude or offensive, it's not intended that way. My hope is to remind people that almost anything changed with this game takes time. I myself wish there were several things that either were included, or work differently, but I try not to get annoyed that things aren't how I'd like them to be. Just my opinion ...... and rant.
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Your images show what they are, by where they are in the object selection lists.
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As I said, annoying but I don't think of them as "bugs". This particular instance there are no junctions for several tiles. In this case I don't think a screenshot or save would help show the problem, as this particular ride is underground and immediately under a path. The ride is fully accessible as peeps can entre and exit without a problem. It's something I've never noticed happen before. I appreciate the suggestions and the response, if I linked the park it may take a while for the problem to crop up, but I certainly can share the park. It's an observation tower named "Out of Darkness", under the mountain. Just did a really quick comparison as an example of above and partly below ground. Doesn't really highlight what I was meaning though. 688807349_RockinRollercoasters.park
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One of the most annoying messages I receive "Guests are getting lost or stuck". I primarily get it once a park starts getting more and more rides, but mostly if I have a park size (not map size) greater than 200x200. I assume this is because guests take more than X time to find what they're looking for. Even with transport rides to most parts of the park. Yes, I know the guest ai doesn't really distinguish between transport and everything else, so they don't use them as the class implies. Something else I have gotten more recently is the message that X ride still hasn't been fixed. I noticed that the particular mechanic heading to it just kept going over and over the same few tiles, which happen to be vertically above the ride exit, while the path to the exit was a couple of tiles from where he was. And lastly, the frustrating (apparent) penalty to intensity for having all or parts of a track underground. Yes, yes, yes, in the real world this might be disorienting for some, but when a game doesn't really penalise for a positive G that not even the toughest astronaut or fighter pilot could handle, underground is an unusual thing to be penalised on. Just a few things for others to consider. I'd be interested if others have noticed any of these in there times in the game. And as always .... Keep any responses polite please. :)
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If Rollercoaster Tycoon (in whatever form) was an accurate "simulator" then any stats would only be estimations (which they are). And any true ratings would be relying totally on guest's opinions. And I suspect that type of guest AI would be a lot more complex than it is currently. I honestly don't understand how you can say stats aren't "realistic", end of the day, this is only a GAME, not a true design program. It's a fairly simplistic construction simulator too. All isometric, with limited track pieces, and limited styles. All this can change with the plethora of plug-ins and add-ons around. I'm not trying to be nasty or rude but, if you're after "realism" is this the right game for you ? I've played many games over my life, quite a few sounded great but once I played them for a reasonable length of time I found they just weren't for me, the same goes for everybody I'd say. Many aspects of this game frustrate me frequently, but I still enjoy purely designing tracks and seeing if I can get them to NOT have any red stats. :)
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Items window missing tab for path items.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
Wait, what ?!?!?! ..... How dare you take a break from .... anything. You know that's not how society works these days. You're here for ME, and me alone, nothing else matters. I do hope you realise I'm joking, I honestly despise the whole me, me, me attitude these days, and try my hardest not to do anything that could be misinterpreted that way. -
Items window missing tab for path items.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
I do apologise if this came off as pushy or rude. That wasn't my intent, you guys are usually very quick to comment that I thought something may have been wrong. (It's unfortunately where my brain goes). -
Items window missing tab for path items.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
A little surprised I haven't had any sort of comment from any of the gurus (NOT meant sarcastically). @Gymnasiast, @jensj12, @X7123M3-256, and any others as well. -
This has been covered quite a while ago. I raised it and was told that currently the "zero g roll" elements couldn't be saved in track designs. It's also been covered by Marcel Vos in one of his more recent videos. A simple search for other posts with "can't or cannot or unable to - save design" would've probably pointed you to any relevant posts. It's unfortunate, but this will no doubt change in the future, we all just need patience OR be able and willing to help the project. I myself would love to help, but I know next to nothing about codeing, beyond Basic and 8-bit machine code.
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I enjoy his videos and like his break-downs of various attributes and quirks of the game. The latest of his videos I've watched was about the "level crossings" for the miniature railways. I already knew about this, but it was good to see his additional idiosyncrasies' that he had come across. It was also good to see that @Gymnasiast corrected his assumption of how long this had been in the game. Marcel Vos is obviously as passionate about the game as most here. We are all here with a variety of "takes" on the game. I personally, am more about the design of rides than the aesthetics' of park design and layout, that is to say, how pretty people can make it. People have made some great looking landscapes and parks, but that's not the stuff that interests me, sure I sometimes put in bits and pieces of scenery after I've put in whatever coasters and rides I want, but that's all secondary. My guess would be that some would look at my parks and think they were very bland and uninteresting, and that's fine, all "should" be welcome to have their own opinions. Enough rambling, it's Saturday night here in Melbourne, Australia. And for me, it's getting to bedtime. (Older people need sleep)
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For the past couple of updates regardless whether I have all objects selected or just whatever apply for a particular scenario, the items window hasn't had a tab for the trees, small trees, or path items (that is benches, bins, lamps, signs etc). They all get dumped into the question mark tab. OpenRCT2, v0.4.1-311-g36904cf (36904cf on develop) provided by GitHub As an aside, how hard or easy would it be for a person who has no idea or experience with making scenery groups, to organise individual items into specific groups ? Just to be clear, I am aware these issues are pretty minor, and simply "quality of life" things, but they do make it harder to find things. As does the sorting of entrances pull-down in the ride window (I don't have a screenshot for that), that switches from alphabetic to "default" (plain at the top) frequently.
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She is also back with her husband now too. She lived a full life, many ups and downs. As far as I know, the UK hasn't had a true monarchy for quite a long time, kings and queens don't "rule" there anymore. She did the job she was there for, and I believe she did it well. She well deserves her rest.
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I know some will claim this isn't the sort of thing for these forums, but, you're welcome to your opinion. Empathy for royalists, Brits, and any Commonwealth Country members in here. She has been a significant part of the world for quite a long time, and won't quickly be forgotten. Feel free to remove this post if it's deemed unsuitable.
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I do use the "advanced" button, but generally after selecting everything, since individually clicking ~2k items can be painful for my fingers, so it's reduced by selecting all the groups first then the individual items remaining. With what custom content I have, I can't come close to the current item limits.
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