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Everything posted by ExCrafty
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Hmm .... About the "self powered", I don't think so, since these rides go along a channel of flowing water, hence their slower speeds. I'm not yet confident enough in my understanding of how to change ride/track types to try that. But it's something I hadn't thought of. I do realise that any speed changes will effect the reliability and frequency of breakdowns for the ride. I appreciate the suggestion though.
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A couple of screen shot of rides I've made. Posted for your thoughts. :) The Go-Kart track took me awhile to do, using the tile inspector to make the track invisible, I think it turned out well. :) The Giga Coaster takes 4+ minutes to get to the top, that's at the standard 10 or 12 kph lift chain speed (I forgot which it is).
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So ..... Twisting coaster max height of both land and track. Best speed I can get is 252kph, it enters the station at just on 200kph. Intensity of 36+. My best so far. For your consideration.
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If nothing else (for me), I'd love the graph and "train 1 of xxxx hasn't returned to station" to go longer than 4 mins 30 secs. I like making tracks that can be 3+ kms long and take 5+ minutes to complete a circuit. But it's harder to fault find them if nothing appears wrong by the end of time for the graph. It then becomes more or less guess work.
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Sorry for taking so long to respond. I've investigated further, and it appears that this only happens with pre-built coasters designs that go over 75m tall, while placing them on my max height terrain. I have several designs that go to maximum height ie- giga coasters up to 120+ metres. When built in this landscape they're fine, but when placing a pre-built track, the message occurs. Thanks for patience. The park, and two examples. They work any level except up on the top level. 1724110124_TransportTimeTrials.sv6 Sand Viper.td6 The Spiral Slightly Lower Height.td6
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LOL .... I wouldn't mind not having those annoying peeps that get in a queue, get to the entrance, and change their mind. If you don't want to ride the ride, don't queue for it.
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Trying to place a pre-made coaster that has worked in a couple of other parks of mine. I keep getting the same message, clearly the land IS owned by the park. Suggestions, fixes, whatever please. And yes, I have tried placing it in several other parts of the park without an issue.
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Can anybody get a faster ride than this one ? The reverse freefall on a max sized map. The best I can manage is 223kph. :)
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As of last night (my local time) this appears to have been fixed with the latest update. Whoever or however it got fixed, I thank any and all involved.
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A map with next to nothing on it yet. Tried to put in several different pre-made coasters, and I either get a crash or that message. I have the latest development version installed by the launcher. Please advise. More information - the issue occurs when I change the initial orientation of the saved track.
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Ahh, hadn't tried that. Thanks.
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Even after 2 patches this is still a thing. I've tried deleting the ride,save game, exit, and reload. No change. I build the ride, place entrances and exits, then go to put in pathing and one or both entrances disappear. While not an earth shattering issue, it's very frustrating for me. My current version is -- OpenRCT2 Git Hash: 0123a3d According to the launcher.
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Gday, as the title says, After the most recent patch, I put a lift in and keep having one or both entrances disappear. The game even tells me there's no entrance.
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1920s Go Karts Too Frequently Get Stuck
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
I appreciate your response, but I have no idea what you mean about reducing car lengths. You sound like you're talking about analysing the software itself. That's way out of my league. I'm not a "modder" or programmer by any stretch of the imagination. -
This is something that's been a thing as long as I can remember, before OpenRCT2 even. They get stuck at corners, I suspect this may be due to the length of the vehicles, as they're nearly double the length of normal karts and the caveman karts. They look great in my opinion, but can be frustrating due to this issue. I don't know if there's anything that can be done about it. If I want to use them, I make as few corners as possible, but obviously because it's a "circuit" it must have corners. It'd be great if go karts could have wider radius bends too. .... Just a thought.
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Bug ? Coaster not resovling "ratings"
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
Oops, sorry. I jumped on again late last night, and there was an update. Once in game, that ride did resolve (impressively I might add), so maybe there was a glitch but it got sorted with a new version. Thanks for looking anyway. -
Built a coaster, no special or custom track pieces, no hacks of any sort. After around 15 mins still no ratings. Closed down the game, and restarted, still nothing. Shut the ride, added a couple of brakes, still nothing. Also checked all other rides in the park to make sure others weren't stuck also. I have noticed that over the last couple of months it appears to be taking longer to resolve stats, reguardless how much is in the park. Hoping somebody can help. 625708533_CrossedPaths.sv6
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As I said .... Because, nobody expects the Spanish Inquisition.
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WOO HOO !!!! The "nickname" must have been thought of by you, given the obvious link between your portrait and the name. Because ..... nobody expects the Spanish Inquisition .........
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The guys haven't completed it as yet. I suspect they may not have a release date for it yet. It can't be an easy task I suspect. I, like others really hope they can do it, but I'm prepared to let them take their time and get it right. None of my comments are in any way meant as a "hurry up".
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ALL HAIL THE NEW SAVE FORMAT !!!!!!! All hail those that are making it happen. Awesome job for people not being paid to do it. Who do it because they are that deep into this game. My hat goes off to all the people working on OpenRCT2, honestly.
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Gday All, Just wondering if the new format is anticipated to be able to address things like item numbers (greater than 255), frame rates, processing times for things like ride stats. Things like those. I also say I'm waiting with baited breathe for it's arrival. I have several parks just begging for more stuff. Just curious.
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Gday All, For the past week or so I've had 2 or 3 newly placed tracks tell me that it can't add any more vehicles. Not due to station length or max number. Vehicles not trains, I can have 1 vehicle with X cars and it'll say this, or multiple vehicles with 1 car each. This has happened on 4 rides so far for me. GoKarts, Car Ride, Suspended Swinging (has Bat Flyer as a track), and a Twisting Roller Coaster. The next day I was able to adjust as much as I wanted. Then the next day same happened with the Twister. I haven't been in-game so far today to see what's what. This is all with the game as up to date as it makes it. As far as I know, it hasn't had any other issues with updates. Just loaded up the game, and it let me increase the number of trains, therefore vehicles on the Twister. There was no update to the game from my last launching. If this could be linked to the 255 save game limit, so be it. I'll await with baited breathe for the new save file format. Annoying but not a killer.