The OpenRCT2 Forums have been archived. Registrations and posting has been disabled. Jump to content

ExCrafty

Members
  • Posts

    360
  • Joined

  • Last visited

Everything posted by ExCrafty

  1. So if I understand it right, from looking at videos, a zero-g stall is simply a half inline twist or barrel roll that stays inverted and then goes down like say the second half of a loop, or just a drop. Zero-G Stall.park
  2. Click the link for the park under the picture and a window for your file manager will open. Navigate to where your .park files are in your OprnRCT2 folder. Click save. Done, you now have that park with the elements in it. ** Certain track pieces cannot be saved if you try to save a ride that includes them ** Zero-G rolls for one, there are several others.
  3. https://www.facebook.com/OfficialQI/posts/pfbid0369DvMMtoWq2m4du7y1XMPRJgrhWDtJRdtudrnqp4ZuJUTS54P13yecdazxLuLAs9l
      • 2
      • Like
  4. Just for information. The only cheat used is chain lift on ANY track piece. In this caes it means that any non-downhill pieces go at a minimum of 8kph. Splash Boats Demo.park Splash Boats Demo.td6
  5. I've found that I can't get a bad rating on a Splash Boats track, especially if it's going down from max land height. As for how scenery effects ride stats. Almost all of my parks have little to no "scenery" other than the ride itself. Unless it comes with a prebuilt. For me, the game is called ROLLERCOASTER tycoon, with designing and building coasters the thing. Obviously, others have a different perspective, and that's great. If you want to see stuff that may help you, I find that Marcel Vos videos are VERY helpful. Particularily with how different track pieces change stats and optimization.
  6. Covered / uncovered rides. If it rains and a ride doesn't have cover along the queue line, guests won't queue. They'll do the "I'm not going on "X" while it's raining". But, if they're already in the queue, they won't leave it. Well, that's what I've found anyway. In my opinion, the fluff text in the manuals doesn't really have any bearing on the game, it's more-or-less stateing real world stuff. The "AI" for the peeps isn't and never was that "smart". The devs have certainly improved it with OpenRCT2, but it certainly isn't even close to real world. Personaly, I wish both guests and workers would use transport rides as ..... transport around the parks, that would possibly make larger maps less annoying. Guests gravitate to the newest and highest excitement rating rides, it seems to ignore intensity and naesia to a point. I've had splash boats rides with around 13 excitement, and taking 20-ish minutes to complete, but guests will still queue blindly, and complain that they want to get off the ride, then do thier little jump for joy at the exit.
  7. You are apparently familiar with coding, you could always offer your assistance, since this is effectivelt a "labour of love" by those who are bringing this game into more modern time. Since they do tihs in what passes for "spare time". I myself haven't got much of a clue what you just said. This was always an issue way back in RCT, just that back then I for one didn't know any better, so thought it was my park design. This is by no means a critisism of any of your posts, that mention the game mechanics and coding.
  8. "Guests are getting lost or stuck" is a VERY common occurance on larger than 100x100 maps I've found. The peeps AI isn't able to take into account the size of maps now. I assume it's on the (no doubt) long list of "things to do" for the devs. This gets mentioned in several threads. It's annoying, but unfortunately that's it for the time being. I find that it's roughly four minutes before a guest will start complaining, but I may be wrong. It doesn't seem to matter the pathing layout either. And you no doubt know that guests don't use transport rides as "transport" rides, they just get used as another ride that's often free. My most recent park is 150x150 with a path around the perimeter and two paths bisecting it in the centre, basically dividing it into quarters, and I still get the dreaded alert. Mine are always about the coasters, not asthetics, this one is possibly the most asthetic I've done. So ignore the "look" of the park. The Barrens.park
  9. Sorry, it may just be me, but I don't see anything going wrong. Unless you're referring to the jerky movement. You probably need to help by saying what you see happening.
  10. Yes, it would be great if the "AI" for peeps could use transport rides as .... transport rides. But they don't see them as anything but a free ride somewhere. I suspect the scripting for peeps would need to be significantly more complex. Not being a coder or even vaguely familiar with doing it, I don't know. We just have to wait and see.
  11. As much as I love the idea of HUGE maps, the way things are currently, you're forever seeing the "Guests are getting lost or stuck" alert. Because it will take them more than roughly 4-ish minutes to get where they want to go. Even with a straight path from one side of the map to the other. Which is a pity. But, for the time being that's how things are.
  12. No need to be rude, it was a simple question. And how is the availability of chainlift on any track piece different to your suggestion of having it for a specific coaster type, scenario play or not ? It's a feature that was added, it's there whether you have cheats on or not, doesn't mean you have to use it. As for visual aesthetics, a lot of things don't show as they'd probably over tax the game engine (I'm not a Dev or anything close to a software person). The game was released nearly 25 years ago, and these guys are doing an amazing job out of their own passion for the game. As far as I know, you could make some of the cosmetic stuff you'd like, but I have no idea how or what software you'd need to do it.
  13. Did you know you can put a lift chain on pretty much any track piece ? Reguardless what the track is for.
  14. Firstly, @Gymnasiast, great to see you back in here, hope things are going well. I personally, would like to see the tool bar icons more customisable in their positioning, but it's not a "must have" by any stretch. Many games these days have gone with customisable tool/action bars, but they all have paid staff doing the work. So, if it happens, it happens <shrug>.
  15. I have as suspicion that this person means the tool bar icons. But that's just me guessing.
  16. No idea if this is on a Mac, but if PC, then in the settings it sounds like you have "use system file manager" (or wording similar) checked.
  17. Have you got grid lines showing ? If not, then turning that feature on will allow you to count them yourself.
  18. .............. Queue line TVs are your friend. :)
  19. Excellent suggestion. The "Guests are getting lost or stuck" is one of the more annoying messages. As you say, it's a relatively short distance. And if you look at what the guests are thinking, you get the usual "Can't find (insert ride here)". I thought I'd seen or heard somewhere that it was four minutes, like ride times, and graph lengths.
  20. Thanks for the response, but you come across as a bit condescending in your first comment. I'm not a person who is familiar with the intricacies of how the graphics work. And since as far as I know, there's no mention anywhere about what's needed to be enabled to get things to look more "normal" then it's not intuitive. All I was doing was trying to help with what I saw as a possible error, not jumping up and down because things aren't perfect. Again, thanks for the response.
  21. Gday All, Thought I'd have a quick look at what new elements were added to the Giga Coaster. They flow really well .... however, there looks to be a small problem with how the multi-car trains handle the vertical track pieces. Whether they're straight vertical or twisted, the train slits into individual cars and the cars appear only attached to the track at one end. Like I said, the trains flow along the pieces cleanly, but disjointed visually.
  22. If "Sandbox" mode is on, then you can do almost anything.
  23. That sounds like somewhere along the line the box to open your file explorer has been checked. It's an option in the "Options" stuff. I don't specifically remember where though, sorry. The game gives you the option of using the in-game file manager or your operating systems file explorer.
  24. Are you playing the scenarios or your own park ? Do you have all the objects you want to use "ticked" in the Objects Selection window ? Do you have cheats enabled ? Scenarios don't add other objects even if you have every object ever made correctly installed on your computer. The only stuff that will show up is stuff that is flagged for that scenario. If you want more, then you need cheats enabled and to add stuff from the Objects Selection window. I apologise if I seem to be being rude, that's not my intent.
  25. Did you click the commit link ?
×
×
  • Create New...