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ExCrafty

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Everything posted by ExCrafty

  1. Just an observation, but you've made a wooden version of Whiplash from the RCT scenario Crumbly Wood.
  2. Gday, Do you have the "No Entrance" selected in the object selection screen ? If not, then this is possibly why.
  3. Gday All, Word of warning, my parks are more about the ride designs than the scenery, so they may look rather spartan to most, but <shrug> to each his/her own. I've had the custom "cars" for the go karts for awhile but hadn't used them, so I thought I'd put in a motor cross track in this park. I'm not pro with the tile editor, but it does seem that it's easier to use currently. Any questions or opinions .... go right ahead. Hmm ... the image place holders show as broken images, but if you click on them they come up fine. The Ranges.park
  4. WARNING !! TL;DR post. In my opinion, your queues are too long for the rides. If you put Queue line TVs in that will help (Marcel Vos) did a video including that a while ago. As a personal rule-of-thumb, mine are usually long enough to fill the flat ride, plus a tile or two more. For example, the Top Spin and the Launched Free-Fall can only seat 8 peeps, so I would make the line only 3-4 tiles. You could even in that case just run the queue line straight from the entrance to the exit, as that gives you 3 tiles which is ~15 peeps (average of 5 per tile). As for the Space Rings, one tile or even no queue works for me, when the entrance directly meets the path you still will get one peep queueing. If you're using the queue lines to "store" guests, then you really need TVs and/or entertainers. Tracked rides and coasters is a more flexible one, for most coasters, my usual thing is to make the queue as long as the station or as long as a full train at least, then that depends on ride times, and number of trains. Car Ride, Monster Trucks, Helicopters, and a couple of others are different again, since they go so slowly without using the "chain lift on all sections" cheat. And Go Karts is different from any others, since the queue moves one peep at a time after the first run. That is, as a kart stops there's a driver change, not all once they all stop. You can also see queue times in the far right tab of the individual ride window, and work from there. Sorry if this wasn't what you wanted to hear, but it's certainly not a bug, and falls under "park management" really Also sorry if this was too long a post.
  5. ExCrafty

    Saved Parks

    Gday, Due to the save file format, as far as I know, you'll have to do them all again. If you're a "pure-ist" then it'll take awhile. If you use the cheats (when enabled) you can just start a park and click the "Win Scenario" button in the cheats. That doesn't mean that you can't go back and play any of them and get a more desirable result. Also to speed up your trip through all the parks, you can enable early completion in the settings (I forget exactly where). Hope this helps.
  6. I agree it's a bit silly, but I wouldn't call it a "bug". Given what the more knowledgeable here have said, and given the age of the game, I'd put it down to the simplistic (compared to now) programming of the game. The same as my peeve with the "Guests are getting lost or stuck" when it takes more than a certain amount of time for them to find what they're looking for. Even when you have park maps everywhere and use the cheat to give everyone a map.
  7. ExCrafty

    Blank canvas.

    G'day all, Haven't posted or commented in here for awhile, so I thought I'd throw this in. I've made a scenario for anybody to enjoy. It's a blank canvas as the title says. As far as I know, you don't need anything special, since I'd guess it all gets included in the scenario file. No screenshot since all you'd see is a big green square with a boundary and an entrance. There's lots of coasters and flat rides to build, and the only shops and stalls are dual purpose, except the cash machine. I predominantly do coasters and rides, scenery is very rarely used, but there's stuff there. I hope anybody who grabs it has fun. See you in the turnstiles. Space to Play With 198x198.park
  8. Gday Bloke, Great to see another Aussie here. Especially since we don't really know where others are from. I know that people here hail from pretty much all over the place. I'm no software anything myself, but totally agree, this game in both it's original incarnation and what these people have done to it are brilliant. Sit back, crack a coldie, and enjoy the game. Ooroo for now.
  9. No idea myself, but wondering if you're being restricted by funds, if so, why not use cheats and go "No Money". Also, what are you calling "massive" ? I've found that parks of larger than 200x200 struggle more with guests getting lost because it takes them longer to get where they want to go, even with free transport rides. I've on occasion had more than 7k guests, but rarely. (I've usually filled the available area by then.
  10. My experience is pretty much that too. They allow you to go over but never under, which is a little annoying, but that's just how the game is. <shrug>
  11. Yes, I see that from the scenario description, but when you look at the objectives window it doesn't mention anything about excitement rating.
  12. I have to wonder now. Is ride length calculated from station to station, or total ride length ? If station to station, then that explains my current dilemma, if it's total, then something is fishy. Ghost Town -- Extreme.park
  13. Welcome. @Gymnasiast --- You're still around. :)
  14. If you look a bit closer, they're almost twice the length of the other types. I always want to use the 1920s cars, but I get too frustrated with them getting stuck and having to reset the ride.
  15. I almost always find that the 1920s cars get stuck on corners. They bottleneck and you have to reset, regardless how many cars I use. Obviously I mean more that one or two. I can only assume it's the length of the vehicles versus the radius of the curve. Pity that go-karts have always only had the one curve piece. The other thing I've noticed is that caveman cars will run along the actual edge of the track (the "ripple" strip). Hopefully those will change in time.
  16. I realise you're posting about a potential bug, but I'd be interested to see that heartline you've got there. It looks to be along similar lines (no pun intended) to stuff I make. :)
  17. I've just seen some of your posts. WE don't NEED them, they'd be nice, but I suspect not everybody would agree. It's great that you're making suggestions, but it'd be nicer if they didn't sound like demands. That just my opinion from the wording of your posts. I apologise if you find my response offensive.
  18. About the option I could think of would be to remove all guests from the park and let them start again. But I suspect you've already thought about that.
  19. Sorry, but I have to say, if your current build is working and playable, why jump up and down about any updates. This entire project is being done by people in their own spare time, as far as I'm aware, they don't get paid to do it, they don't have a "Patreon" page, at least some would have jobs and families. Maybe to you "it ain't rocket science" but to probably the majority of us it may as well be. Do you understand what's what with all this ? If so, why not ease off on the sarcasm and complaining, and offer them some assistance ? I apologise if this is considered rude or inappropriate.
  20. Any time I build a Hypercoaster, it has access to boosters too. I don't use any cheats that might account for it.
  21. DOH !! You're absolutely correct. I completely missed that one. Sorry about the post in that case. And I thought I'd gotten both of them. Must have mistaken the six for and eight. (not an excuse) I can't find suitable colour contrasts, so often have troubles with the black text looking a bit blurry until I get really close to the screen.
  22. It's just pure curiosity, and can explain some of the differences in posting styles. Melbourne, Victoria, Australia ... for me. :)
  23. Octagon Park requires 10 different roller coasters to be built with a minimum length of 1200m. I've done this and after several minutes the scenario still doesn't complete. I have this with a previous similar scenario but can't find that post, that one was Volcania (if I remember right). There is no time limit, guess number, or park rating, just 10 coasters greater than 1200m length. Octagon Park -- Extreme.park
  24. If I understand you right, then all it means is you don't need to research anything progressively, thereby saving money. But if you still don't want everything unlocked, then once you start that scenario as a game, have cheats enabled, and and open the "research" item in the cheats pull-down menu. You can then choose what is researched and what isn't. As far as I know, that'd be the only way to do it without making an entirely new scenario. I hope this helps.
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