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Posts
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Everything posted by ExCrafty
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Gday All, Had this happen the other day. I find it rather funny. I don't think I'd like a roller coaster that went through the toilet block I was in at the time.
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Gday, For the past week I've been noticing that any parks I play, once they get to around half the max buildings (rides, attractions, shops) I start to get frequent red messages about can't find food/drink, and toilets. I have things set to the development patches, and I'm updating at least once per day. It's more an annoyance that anything, but it only seems to have started with the last 4 or 5 updates. I know this is still an older game, but you lot are doing great things with it, and I try not to complain. Any suggestions would be welcome.
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I can't get the hang of making them. I found a text maze generator and made some patterns and printed them out, but maze building still alludes me.
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The AI .... isn't. Same for them doing a lot of things. I've frequently seen things like that over the many, many years of play.
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Gday, I have many tracks I've made that have a ride time of more than 5 minutes, but beyond 5 you can't really analyse the track to fix any stats and rating issues. Does anybody know of a way to get the graph longer than 5 minutes please ? Also, is there a way to make the graph itself more visible, that is, better colour contrasts or something ? Thanks in advance.
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Roller Coaster outside of the park area
ExCrafty replied to Galen4's topic in Problems, Bugs and Feedback
So, a raised path back from the ride to the park should work, I suspect. -
The more in the park, the longer it takes for stats on rides.
ExCrafty replied to ExCrafty's topic in General Discussion
What sort of numbers would you think should be happening then please ? Currently on in-progress and full parks (due to the current limit) I'm averaging 60fps uncapped. -
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Gday, Just wondering if it's possible to place an entrance gate underground ? If so, the usual method doesn't seem to work.
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Since it's "Roller Coaster" Tycoon ........ What do you put in your parks ???? Why, roller coasters of course. One of my better ones. I've also done a couple of variants with the station/s at ground level. Epic Monster.td6
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Ok, been giving this several different approaches. My conclusion based on trial and error, and experimentation is that if the path from map edge to park entrance is below ground then you can't have construction rights for above or below that path, as this will cause guests to turn around and go back the way they came because the path is "blocked" to them. If the path is at ground level, there's no problem. If this is a bug, could it be added to what is probably a long list (not a criticism). If it's just part of the core game, then so be it. Annoying, but not something I'm really concerned with. There are ways to do a work around.
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Graphical glitch after most recent update.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
Thanks @jensj12 & @X7123M3-256 for your help and patience with me. -
Graphical glitch after most recent update.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
I assumed you wanted us to look at that link. I have, but a lot of it didn't make any sense to me. I'll assume that it means the issue is now known, and can be investigated for a solution. Much of the language you guys use is a foreign language to me. I hope you can dumb it down for people like me. -
Graphical glitch after most recent update.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
Nice suggestion, thanks anyway, I appreciate the attempt. It didn't make any difference at all for me. -
Litterily around 3 hours ago. Now there are text errors showing intermittently, but frequently. They sort of look like what I'd think the actual code looks like.
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I agree, if you're only interested in a vanilla ride, then there's no need for the entire park.
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Thanks @jensj12, that's pretty much what I suspected. Even with my glasses, I have trouble seeing when the graph goes into the red, especially if it's a short spike. I had a look to see if I could change colours of that so as to get a better contrast, but not really sure where to look.
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I just tried you problem out on a park I have. Guests didn't drop through like yours, but they froze for a split second the moment they entered and started on the slope. I'd never noticed if my thing is normal or whether it's similar to your issue. I have the latest Dev version (it updated as I launched the launcher. 0.3.0-201 ( couldn't get the rest as memory not that good.
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Gday, I've made this duelling coaster and in this case, I can't for the life of me see where it is that makes it so crappy. I've usually gotten reasonably good at fixing my designs, but this one eludes me. Any advice or suggestions would be appreciated. There's no hacks or add-ons either. Thanks in advance. Twisted Triplets.td6
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1. It appears that the graph for a ride only shows the first 5 minutes of travel, is this correct, or should it show the entire length of the ride. I often have ride tracks that are 4km, 5km, or longer. 2. Why does the game get concerned when a vehicle on a test run "hasn't returned to the station" when that's because of the distance it has to travel ? 3. Any tips for the annoying "most confusing layout" or "guests are getting lost or stuck". When there is clearly (to me) no reason, straight line pathing, etc. I know the AI doesn't really "read" signs and maps. Thanks in advance.
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That's pretty much what I suspected. You have often used "PR". I have no idea what that means. And I look at the tracker occasionally, but most of it doesn't make any sense to me, I'm not a coder or that good with command line stuff anymore.