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Everything posted by ExCrafty
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Guests won't ride covered outdoor rides when it is raining
ExCrafty replied to Worldo's topic in Problems, Bugs and Feedback
I wouldn't call it a "bug", more of an old and fairly simplistic AI. I suspect the game would require a MAJOR overhaul if things like that were to be addressed. I'm not a coder by the way. It's always been like that, it has never made sense to me either. You people are NOT in the rain !! :) -
Did you BUY the land under the raised path, or buy the CONSTRUCTION rights. The construction rights "should" still allow peeps to move freely under your walkway.
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Create your own scenario, that way you can have whatever minimal items you want to start with, and expand from there through research.
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Virginia Reel Cars Graphics Glitch.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
After reading today's forum posts, and seeing what Gymnasiast posted, I updated and loaded the park with this issue. All looks good for now, and I'm well aware this whole venture is a "work in progress". It sounds sucky to keep saying it, but you lot are doing a great job, I for one appreciate the effort being put into a non-profit game. -
Virginia Reel Cars Graphics Glitch.
ExCrafty replied to ExCrafty's topic in Problems, Bugs and Feedback
I'm below the number of objects you could previously have before the new save format. It's not just a static thing with this one, when the vehicles move it looks sort of like flapping. I have no idea how I'd provide a video either. -
After reducing the number of objects selected to sort out the Side Friction, and some other graphics issues, I saved and reloaded that game. Mostly sorted. I build one of my pre-built Virginia Reel coasters and the cars have the appearance of the checkered ground tiles. Rather funny animation too. A couple of screenshots and the track in question. I'm running the latest dev version, updated minutes before loading the park. OpenRCT2, v0.3.5.1 (fa68f79 on develop) provided by GitHub. Choc Poko Slices Longer 2 Station.td6
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Nice job there. I've given it a go in my "Attraction Design Only" scenario park, with only a few very minor tweaks, and those are only because it's how 'I' have things, not a reflection on your settings or design in the slightest. 1. reduced train length to 10 cars, so 40 peeps per train. 2. Put the lift chain speed up to 12kph (I always have lift chains at max, just a personal thing) 3. Swapped the Entrance and Exit over - Again, just a cosmetic thing with how I do it. 4. Changed the "timings" a little. 5. Different pathing. The final result for me was still pretty close to your stats, but mine dropped excitement down to 9.5-ish. Celtic Knot.td6
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So, something like how the lift hill pieces on the multi-dimension coaster look ?
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I get that frequently with my parks, and if you think about it, it's not surprising given the (no doubt) simplistic guest AI. <shrug>They head for where the excitement is. To try and combat this I usually try to have stuff in various places to "even out" guests. Of course if you have rides with an average of 8 or 9, and then one blitzes that with a 12 or 13 .... Well we know where everybody is going to go, even if they get on the ride and almost straight away do the "I want to get off xxxx".
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I've only been able to place 2 "blue arrows", but guests only seem to use one of them.
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Gday All, A 3 station chair lift, shouldn't it stop at the middle station in both directions ? I have a feeling it should, but for a few months now, they only stop at the middle station in one direction. Am I going nuts, or is it an issue ? Honestly asking.
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I had something similar happen. I tried a couple of different things, but then I deleted the tile they got stuck at, and put it back. This worked for me, obviously, that doesn't mean it's for everyone, but it might be worth a try.
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The tracks are fine, but the vehicles are just flat little rectangles running along the track, and it doesn't show it's thumbnail in the "New Coasters" screen. The ride runs fine and generates stats, people get on and off, you just don't see anything.
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When you have all the scenery options selected, and I do mean ALL. The window for them becomes quite long, it only comes about halfway onto the screen. Obviously dragging it on screen fully is not a problem, but it might be something to look at. I guess it's due to the huge amount of objects available now. Like I said, it's a minor issue.
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Not yet. Enjoying playing around with the new features, and limits.
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Chain lift to a station means that you're certainly a lot less likely to have crashes there. :)
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Gday all, Just now updated to "OpenRCT2, v0.3.5.1 (b44b5ec on develop) provided by GitHub". Had a look around with my "attraction design only" scenario. WOW !!! was able to selected almost everything, except of course the different waters and entrances. I noticed while going through the various object screens that some of the images are blank, but still say what they are. <shrug> A minor issue given the massive work you guys have done so far. I also like the new style of pathing menu too. Just wanted to give some feedback on what's been done so far. Fantastic job people, herculean effort. Really appreciate your work. Sorry for the way this all may sound, but I'm more than happy with it all, especially considering it's all been for free, and done because you guys like the game. Keep up the great work, and thanks.
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Nice job, I usually do "sprawling" coasters like that myself. That corkscrew one one the right side of the pic looks like it'd be a bit of a nasty one. Steep drop with the twist at the bottom, then that rise. I assume there's serious braking there, with that flat turn after it.
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Here's a coaster you might like to put in your base scenario. You'll need about 90k to afford it though. This pic shows where you'd need to put it, and it still leaves plenty of room for heaps of other stuff. :) Giga Goliath.td6
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Here's one version of your scenario I did this morning. Not that much different to yours, but I won in about 3 months. :) Six Flags Over Utah 00.sv6
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Not yet, but the guys are working on it. They've said it'll be better once the new save file format is fully implemented. If you've got cheats enables, you can still go in to the "Object Selection" in the cheats menu, and select as many as it'll currently allow. I'm usually able to have most rides/attractions, but only if I choose ONE vehicle type per ride. Hope this helps.
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A lot of work there. The small ones I've done were enough for me. :)
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So ... what do people think of this one ? The only cheat I used is the lift chains on all pieces. Did it just to see what it'd be like. Warp Speed (Less +ve G).td6 Warp Speed.td6
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Bug: Cannot relocate a shop properly
ExCrafty replied to andy55699's topic in Problems, Bugs and Feedback
I had the same thing happen over the weekend (my time). It only happened once and hasn't since. I have no idea why, but I'd be interested to know what happened.