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janisozaur

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Everything posted by janisozaur

  1. Are you sure about that? I've just tested it on c53ce35 and seems to work fine. Are there any steps required to trigger that behaviour?
  2. You need to use a build that has this change, any past d299dca will do.
  3. already done. https://github.com/OpenRCT2/OpenRCT2/pull/2844
  4. See the red/green dot? It denotes your version's compatibility with the one running on server.
  5. Hey @geekl33tgamer check https://github.com/OpenRCT2/OpenRCT2/pull/2861
  6. As we don't support cheats in multiplayer (yet) and this can lead to abusing of other people's servers, we've made a change to make sure client and server versions are in lock-step. You won't be able to connect to newer servers using old builds. We expect more breaking changes to network stream in the future, this will make sure only compatible versions get connected.
  7. https://transfer.sh/O8LFO/openrct2.dll Be sure to ping me next time, you can also use mingw to compile them on your own. @bammo10 can you let me know what kind of hardware do you have (I'd like specific CPU model1) and how well does it run? You can use "show fps" + "uncap fps" options. I may be able to provide builds that are better suited to your hw. @RuneLaenen my builds have all the things working. 1 http://www.cpuid.com/softwares/cpu-z.html – whole first page would be the best.
  8. https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/ride/ride_ratings.c#L618
  9. They must be using an older version, predating the change (#2812). If that bothers you, we probably will be changing network stream soon-ish, which will require a client and server update.
  10. It's called "advertise" in game options. If you enable it, the "master server" will check if the information you provided is valid (i.e. the server is accessible) and only then make it listed. If there is an error to this part, you should see WARNING[/work/OpenRCT2/src/network/network.cpp:901 (operator())]: Unable to advertise: Unable to reach game server, make sure your ports are open. in logs. Although as you mention it's your roommate who's hosting, you probably share the same network in which case you will get much better performance by simply using his internal IP. We will probably have a way of broadcasting the server to local network as well, so it should show up in your list as well. See https://github.com/OpenRCT2/OpenRCT2/issues/2339.
  11. It does not solve the problem, as the libraries are still broken and we have no way of getting hold of the person who manages the server, so we ended up applying a workaround on our side. It is still broken an will not let you join in some cases (server working, client broken).
  12. You mention you have the right build, but have your friends got the proper one too?
  13. @Toast the version you mentioned is old and should not be used anymore. Use what @RuneLaenen suggested.
  14. This has been raised over and over again, you're using unofficial, broken builder. Use official builds: https://github.com/OpenRCT2/OpenRCT2/wiki/Getting-packaged-versions
  15. You probably want debug tools (options > misc > enable debug tool). See also https://www.reddit.com/r/openrct2/comments/41r5hg/change_available_objects_ingame/cz4iegj If you want the console, it's enabled with ` key, just above tab key.
  16. No, it does not, you simply insist in using broken builder. Switch to official ones.
  17. This has been fixed already, but the build server you're using is using broken libs. Switch to official builds, they work.
  18. Then the build server you're using is providing broken libs. Switch to official builds from appveyor.
  19. Release? It's been available since yesterday. Otherwise I wouldn't have known the hash.
  20. Windows' libraries were broken, they were fixed in 9ada346f
  21. which build? you probably need ed1ba15 or later
  22. When it freezes, can you look at the log and see if it gets spammed with warnings? What map size are you using?
  23. github is our main issue tracker, but someone has a look at fora (here & reddit) every now and then, we pull the issues we find over to github so we can track them easily.
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