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saxman1089

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Posts posted by saxman1089

  1. 8 minutes ago, Leudimin said:

    Posted at 5:31 CET (UTC+1). That's already in the morning, although really early in the morning :P.

    Not if he lives in the US, it was just around midnight on the east coast, earlier farther west.

    • Like 1
  2. 4 hours ago, YoloSweggLord said:

    These building designs look great. I agree that the spaceship needs a bit of tweaking, though. Perhaps you could use trackitecture to give it a smoother profile?

    I was gonna recommend the same thing about the trackitecture. Monorail track stacked on top of itself would work really well.

     

    Also, if you wanted to not have to enclose all the rides, you could pretend that there is a dome over the entire large crater. You could even build the bottom portion where its anchored into the ground and extend it up a bit (not all the way of course). Something like this H2H7 park from NE comes to mind:

    https://www.nedesigns.com/park/3324/h2h7-r1-circus-circus-adventuredome-atlantic-city/

     

     

    • Like 2
  3. What do you all think about adding a tool to the object selector which can move objects from one tab to another? Meaning that if you add objects to a bench and they pop into the "?" tab, you can move them into a more appropriate scenery tab? 

    On a related note, can a search box be added to the scenery window? When you have lots of different custom scenery objects, it's often hard to find the object you're looking for. I'd imagine it would be implemented similarly to the search box in the object selection tool.

    • Like 1
  4. Is it possible one of your control or shift keys is stuck down? So its always looking like the scenery is on a different height than it actually is, and you rotate the view, and bam, its in the wrong spot! Just a thought.

    • Like 2
  5. 1 hour ago, RedScope53 said:

    @Broxzier if you don't mind, since I have today off but work the next 3, I'd like to take it for the day :) 

    I say go for it. You're in the missed list and you have the right to claim! Broxzier did make these rules after all. =)

    • Like 1
  6. All, this issue will be fixed with an upcoming update. Apparently, each entertainer is associated with a different scenery tab, including the three basic animal entertainers, so if these tabs aren't enabled, the entertainers aren't either. The bench I used for this park was a custom scenery bench from years ago, which evidently didn't have some of the basic scenery tabs fully enabled. From now on, these three basic entertainers will be included regardless of the scenery tabs included.

    • Like 1
  7. 1 hour ago, BlazingEmpireHD said:

    That's odd. I have no issues here with hiring staff. How many staff do you have in game, if at all? You could possibly have breached the limit, thus making a hire impossible. Whatever the case, Github can help you out a lot more than I can. ;)

     

     

    I'm definitely under the limit, because I've checked using the console and I can hire other staff no problem. It seems like its time for me to take this over to Github. Thanks all for the help!

    • Like 2
  8. Added a Round Up and Monster Truck Ride, added some themeing to my coaster (but not much), and opened up/added some paths around the park in the predefined areas to improve the peeps ' experience.

    Claimed:  - 

    Queue: xbalogan, RedScope53, TCE, Broxzier, giraty, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p, saxman1089
    Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack

    @xbalogan, @Philmon11, @jensj12, @Przemek, @Jochem, @SpiffyJack

    The OpenRCT2 Group Park 7.23.sv6

    The OpenRCT2 Group Park 7 2017-10-29 08-52-56.png

    • Like 4
  9. Working on my park, trying to hire some entertainers, and then I get a simple red box that says "Cannot hire staff..." 

    See screen below.

    I can hire any other staff with no issues at all. If anyone else hasn't seen this, I'll head over to Github. Just wanted to see if anyone had this problem before and how they fixed it.

    Knoebels Amusement Resort 2017-10-28 20-18-52.png

    • Like 1
  10. Claimed: saxman1089

    Queue: xbalogan, RedScope53, TCE, Broxzier, giraty, Deurklink, Wuis, Cascadia, Leudimin, Darthyoda714, 1081p
    Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack

  11. Oh jeez don't leave the naming to me. Itll be super cliche and terrible. 

    Ill probably claim tomorrow at some point, so if any of the missed turn people want a go, go for it!

  12. 8 minutes ago, Leudimin said:

    Claiming now. However I had just got the right to claim the park when Cascadia realized he had missed his turn and stole it, so I'll continue building from version 18.

    Claimed: Dravetmi on behalf of Leudimin

    Queue Darthyoda714, 1081p, saxman1089, xbalogan, RedScope53, TCE, Broxzier, giraty, Deurklink, Wuis, Cascadia
    Missed: Philmon11, Jensj12, Przemek, Jochem, Spiffyjack

    Please continue from version 19. Cascadia was in the missed turn list and claimed before you, therefore completely following the rules. There is no reason for you to continue building from version 18, and there is no reason for you to be so up in arms and bitter over this. You obviously aren't going to miss your turn because of cascadia as you said you might above, so I'm not sure what your problem is. If you choose not to continue from version 19, I'm sure most people here will continue to follow the rules, and your work on version 18 will be skipped over entirely (at least that's what I would do if I were next in the queue after you).

     

    EDIT: You say "you just had gotten the right to claim the park." Yes. that is true, but you did not CLAIM the park, and cascadia did before you. Therefore it was rightfully cascadia's turn.

    • Like 5
  13. Thanks for the compliments as always @hpg

    The HVAC thing on top of the big pool changing building will probably be replaced with something. I think IRL it's literally a large fan, which is what I was going for with the gear. Glad to know I'm not the only one who feels on the fence about it.

    The red car object is already gone, for your exact reasoning! Will be replaced with scenery objects or one of the in-game cars/trucks.

    As for the ride pricing, that's a cool idea. Right now I've got the game on "no money mode" and I'll leave it that way for now. But switching to pay-per-ride at the end and setting the rides to the proper costs is definitely a possibility. 

    I'll have to post some update screens soon as well. I've expanded the park significantly since I last updated this post. Trying to save some surprises for when the park is finished and people can DL though. =)

    • Like 2
  14. 1 hour ago, Broxzier said:
    • Something I just tried before posting. This is not in the attached saved game:

    iZl3WkU.png

     

    I really like that actually! More simple and clean than what I was thinking. Either I'll copy this on my next turn or you can rebuild it on yours.

    • Like 3
  15. People apparently still black out sometimes. What nutcase at Intamin decided "let's put a 270 degree curve at the bottom of the 300 ft lift hill!" ? It looks super fun though. I actually remade the track itself in OpenRCT2, thinking about making a design submission for NE using it, but not sure yet. 

  16. 6 hours ago, Deurklink said:

    These designs are definitely an improvement.

    Some things i would avoid:
    - On Apollo, you now basically have a wall blocking the view of half of your coaster 9_9

    - On Jungle Taktix you put down a wall and some trees in a big area around the coaster, which would only allow it to be placed on a big flat piece of land. If i save a design with scenery I only place it very close to the rollercoaster. (Like you did in miney mo)

    - On Frozen waves, after the second drop there is a sharp 180° turn. Imagine dropping 40 meters and then taking a sharp turn at 100+ km/h :D If you want to look more like a realistic coaster you should probably make the turn wider or move it to a hilltop.

    That curve on Frozen Waves would be a killer. Although curves at the bottom of huge lift hills aren't necessarily unrealistic, check out Intimidator 305 if you've never seen it!

  17. @Przemek, that looks pretty sweet! Not that this is a realism park, but using the GCI trains rather than the PTC trains would look even better for that coaster, since it's got a ton of curved track. Nice work!

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