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saxman1089

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Posts posted by saxman1089

  1. 37 minutes ago, cascadia said:

    I love how you integrated my food and drink stall building into the station building for the roller coaster. :D:D:D:D

    Of course I did! It was a nice building, and I liked it. So I copied the theming for station building. Feel free to better integrate them if you want!

    • Like 1
  2. Well folks, I looked at the park for an hour (if not more), and couldn't think of anything to add other than another coaster... 

    So, I give you LABYRINTH, a B&M floorless coaster.  This unique coaster starts with a barrel roll right out of the station, then takes you on a wild ride through a ruinous landscape followed by a plunge into the depths of darkness.

    Also replaced my jungle-themed simulator with a sky slide since I noticed that the park already had a simulator.... that was also jungle-themed (not sure how I missed that one...)

    Claimed: -
    Queue:  TheMightyClem, Przemek, jensj12, Broxzier, saxman1089
    Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, giraty

    @TheMightyClem, you're up!

    The OpenRCT2 Group Park 6 2017-08-18 18-10-03.png

    The OpenRCT2 Group Park 6 2017-08-18 18-10-10.png

    The OpenRCT2 Group Park 6 2017-08-18 18-10-24.png

    The OpenRCT2 Group Park 6 2017-08-18 18-10-31.png

    The OpenRCT2 Group Park 6 2017-08-18 18-10-53.png

    The OpenRCT2 Group Park 6.63.sv6

    • Like 5
  3. 32 minutes ago, giraty said:

    @Broxzier Mine is not random too ;). Do you know it's a real place name at Wales (specifically Anglesey)?

    Isn't it the longest name of a place in the world or something like that?

    • Like 1
  4. Claiming!!

    Claimed: saxman1089
    Queue:  TheMightyClem, Przemek, jensj12, Broxzier
    Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, giraty

  5. Going to start this thread as a way to post updates as I work on this park. I decided (about two years ago) to try and recreate Knoebels Amusement Resort in RCT2.  I unfortunately didn't have time to work on it much since, but I recently got back into it. I'd love to get your input as I continue working on this project. For those who aren't familiar with the park, it's a small family-owned park in central Pennsylvania in the US:  https://en.wikipedia.org/wiki/Knoebels_Amusement_Resort

     

    Pioneer Train and Start of Crystal Pool (I really hate having the peeps lined up for the pool but I can't figure out how to increase the number of people allowed in the pool at once)

    Knoebels Amusement Resort 2017-08-16 20-52-45.png

    Grand Carousel and Birthday Pavilion (thinking about changing birthday pavilion to make it a bit larger)

    Knoebels Amusement Resort 2017-08-16 20-52-53.png

    Back of the Alamo Restaurant

    Knoebels Amusement Resort 2017-08-16 20-53-03.png

    Crystal Pool and Pioneer Train

    Knoebels Amusement Resort 2017-08-16 20-53-17.png

    Backside of Pioneer Train, Merry Mixer, Balloon Race, 1001 Nacht

    Knoebels Amusement Resort 2017-08-16 20-54-53.png

    • Like 4
  6. I honestly don't think you're playing the game as "it was intended to be played," in that the coding of the game wasn't intended for such large parks. You want to build large parks within the current limits of the game? Play money-free. Or, you can experiment with a "get 'em in, get 'em out" approach (which you didn't mention at all by the way), where you set up the park to suck all the money out of the peeps without any way to give them more (i.e., no cash machines), forcing them to leave on a consistent basis and allowing room for more peeps.

    But you know, let's try to go beyond the intended limits of the game.... and then complain that the problems you encounter are the developers' fault. That always works well.

    • Like 1
  7. I've totally tried this before, and it ultimately has to do with the AI of the peeps. They don't see the monorail as "transportation", they see it as a "ride". So unless they want to ride that particular ride, they won't. This leads to the peeps who don't want to ride the monorail but want to ride the rides at the back of the park getting really frustrated because they can't find their way to the back of the park (they endlessly look for a path and cant find it, so they get angry). 

    I'd just have the monorail and the path, and just put the path underground and disguise the entrances and exits with scenery. That way it will look like the monorail is the only access, but the game AI won't get in your way of making a nice park.

    • Like 2
  8. 30 minutes ago, TheMightyClem said:

    All I did was start construction on my little terrace thing. (Many more things to do on that so please no touchie)

    Side note: The dual path around the terrace near scream is trapping guests. Not really sure what to do about it though. I cleared it out for now but it might happen again.

    Claimed:
    Queue: @Wuis, saxman1089,TheMightyClem
    Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, jensj12, giraty, Broxzier

    The OpenRCT2 Group Park 6.58.sv6

    It looks like all the guests are trying to get to the top spin (because its opened), but they can't get there because there are no paths yet. Whoever claims next should close the rides and stalls on the terrace, so that the guests stop trying to get there. There will probably be uber vandalism on that path too that will need to be fixed. 

    I like the look of the terrace though, looking forward to seeing what it will look like when done! =)

    • Like 1
  9. If anyone wants to increase the minimum wait time for Viper trains to 25 seconds and reduce the lift hill speed to 4 mph, that will do the trick.  If not, I'll do it on my next turn.

    • Like 2
  10. On 8/3/2017 at 07:45, jensj12 said:

    In RCT3 I managed to make a good octuple racer. Those thing are great to watch and make. For perfect syncing, try to make the tracks use exactly the same pieces in the same order, but sometimes left/right switched.

    This also keeps them synced: ORCTSync.png.343aafb83c7adc4c93a6b1b4441bc48c.png

    Keep up the good work!

    Octuple?!? As in eight? Please tell me you have a screenshot of that, cause that would be fun to see!

    • Like 1
  11. 3 hours ago, cascadia said:

    @saxman1089  I like your station building! :D

    Thanks!!

    1 hour ago, Wuis said:

    It's a good looking bobsled coaster, that's for sure.. I usually don't make them because they're hard to execute and you executed it very well! :D 

    Only flaw I can see is that the sections between block brakes get longer which makes guests waiting during the ride. (So the lift hill is shorter than the section between the lift hill and the next block brakes and the section after these block brakes is even longer.) It also doesn't help that trains leaving the station have to wait on the train on the lift hill to dispatch, so that when nothing is waiting on anything else anymore, the process repeats itself. I think it'll be able to be adjusted to settings that no train has to wait. (E.G. less trains, increased time trains have to wait in the station, more block brake sections, faster/slower lift hill, making the brakes slow down less, adding chainlifts after brake sections so trains regain their speed faster). 

    It's only a minor thing though that i guess is more realistic ( I can't recall riding a coaster where I had to wait because another train hadn't left the next block brake yet) But yeah, that's me being blunt. :P

    EDIT: I'm not claiming it, because @TheMightyClem was planning to claim it I think, so I'll just wait for a bit and update on that though later on.

    What you said it totally understandable. I had a different version of the coaster originally, and it worked much better from a "flow" standpoint. But I ended up having issues with cars flying off the tracks when they were fully loaded (as opposed to the test conditions with empty cars where the design was fine), and I had to redesign a large portion of the end, which made the last block section longer.  I think one less train would definitely do the trick here; I'll check it out on my next turn and try to improve the flow.

    • Like 2
  12. Well that was fun. I'm amazed at the work done by all of you on this park.

    I had a lot of time to work on it today (that's why I'm done after only having the park for 14 hours or so), and here's what I came up with:

    • Added a jungle-themed bobsled coaster called "Viper"
    • Added a jungle-themed simulator in front of Viper
    • Added jungle-themed scenery in the vicinity (made it dense to look like a real jungle, but didn't disable clearance checks at all)
    • Did some terraforming for the path leading up to Scream

    Let me know if anyone wants to see any changes. I'm not fantastic at building bobsleds, but I didn't see one in the park already and thought it would be a good addition.

    Claimed: -
    Queue: @Wuis, saxman1089
    Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, jensj12, TheMightyClem, giraty, Broxzier

    The OpenRCT2 Group Park 6 2017-08-12 11-19-31.png

    The OpenRCT2 Group Park 6 2017-08-12 11-19-38.png

    The OpenRCT2 Group Park 6 2017-08-12 15-21-00.png

    The OpenRCT2 Group Park 6.57.sv6

    • Like 5
  13. 1 hour ago, SpiffyJack said:

    If the park is not claimed at the moment, CLAIM it and got to town.. you have 48 hours once you claim.

    Claimed!! Latest version is 6.56, correct? 

    Claimed: saxman1089
    Queue: Wuis
    Missed: RedScope53, Cascadia, WobblyRails, Tune, Jochem, Monsanto, SpiffyJack, imlegos, qbbq, Przemek, jensj12, TheMightyClem, giraty, Broxzier

     

    • Like 1
  14. I would love to get all your opinions on this park. I just started playing again after a two year hiatus, in the process of getting back into playing seriously again!

    Park uses custom scenery, let me know if you have any issues opening it (all objects should be embedded). I am not sure if it uses expansion content or not.

    Inspiration was one of Fluxtrance's parks, Deus Ex Machina.

     

     

    Southcoast Steel Works.SV6

    • Like 2
  15. I'd love to jump in on this. I'm new on the forum and to OpenRCT2, but I've played for years.

    EDIT: I should also say I've been reading this and the other group park threads, and I'm familiar with the rules.

    • Like 1
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