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cascadia

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Posts posted by cascadia

  1. 1 hour ago, giraty said:

    So @cascadia you're the one who built Giraty's Drop Scares? :D Nice easter egg!

     

    I didn't actually build it- it had a generic name before, so I just renamed it after you.

  2. 1 hour ago, Philmon11 said:

    There's two? :0

     

    I was putting in Easter Eggs for everyone who has contributed to the park (if I missed you, please post so I can fix that!) and I put in one for you, then forgot, then put in another one. 

    • Like 1
  3. Question for @Broxzier  :  When a peep decides to go to a restroom that has been duplicated by a tile inspector, does he or she head for the nearest location of that restroom, or do they simply head for the original location of that restroom? 

  4. 2 minutes ago, imlegos said:

    But you can mod the path using TI, allowing you to establish the connection manually. Or does that not work?

    Ah.  It does work, but it's a lot easier if you make the path visible again, to see if you've done the right thing.

  5. 1 minute ago, imlegos said:

    Couldn't you use the TI for that @cascadia

     

    Yes, I implied in my post about making things visible and invisible again that you can use the TI to do that. 

  6. @Broxzier  The invisible exit path for Rest Area Slide (that small invisible except for scenery slide by the German area) appears to be broken.  It is easily fixable by making the exit hut and the exit path next to it visible again, reconnecting the path and rebuilding the seats on it, and making them invisible again.  Do you mind if you do this?  Thanks!  :)

  7. Just noticed that no one has actually been on the observation towers- it looks like for some reason the tower had 32 cabins and got stuck because of that.  It's now fixed.

     

    The OpenRCT2 Group Park 5.31b.sv6

     

    Claimed: -
    Queue: @Jochem , Wuis, Cascadia, Broxzier, Tune, BlazingEmpireHD, SpiffyJack
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, giraty

  8. 5 hours ago, OMFGITSMONGO said:

    im already on MoT but its not scenario based its just building and gets kinda tedious when theres not a goal at the end of it :/

     

     

    Scenarios can easily get messed up on open multiplayer (especially when you let it run for a long time); hence why open multiplayer servers typically don't have them.  What you can do instead is set your own goals- try to maximize your excitement rating while minimizing nausea, make your coaster have the most riders per hour in the park, etc.  You can also go to NE Designs ( http://www.nedesigns.com/ ) and take a look at the highest-rated parks, and try and work towards a goal of being more detailed and aesthetic-oriented like them.  You can also try and be creative with rides and create things they weren't intended for- NE Designs is also good for this. 

    • Like 3
  9. 6 minutes ago, Tune said:

    @cascadia Thanks for fixing the path! I'm not sure what was wrong, but you've probably made it better. :D 

    @Wuis Thanks for the help. No need to apologische so much, I can differentiate between hate and feedback. ;) I don't really get why the coaster is so dangerous though. When a ride breaks down the chain lift and station breaks only stop right? I don't understand why that would cause cars to get stuck, when tested they complete the track just fine. 

    I'll check out the guide @jensj12 sent and try to make some more sense of it.

     

    You're welcome!  :D

     

    Basically, on the path issue, you built a U like this ( = are paths)

     

    =

    =

    x           Your coaster

    =            =

    =             =

    =              =

    = = = = = = =

     

    Peeps trying to get to a coaster will attempt to take the most direct path, and the algorithm for pathing still doesn't work so well with non-direct paths.  They will circle around the area of the x instead of taking the path around, looking for a nonexistent direct path from x to the coaster instead of going around using the u.  Connecting x to the coaster fixes the issue.  This is why people tend to build grid-like path systems and avoid dead ends for paths in OpenRCT2. 

    • Like 2
  10. 1 hour ago, RCT2Tyler said:

    Hey guys. Thank you Jensj 12 you really helped me today. And also you helped me on this thread also. I opened up the game finally woot!! But I couldn't find any Hacks. Then I saw that you mentioned to allow cheats to pop up and that worked perfectly it brought in a new animation with the cheat section. I have one last question though. I didn't really see a zero clearance and After thinking about it I think that is the only one I didn't see. This is the one I use the most tho haha and it may be on there but I didn't see it. I did see invisible huts and that made me really excited to get started.. I guess my only issue is the 0 clearance but thanks for the help already 

     

    Click and hold on the cheat menu icon.  A drop menu menu should pop up.  Select "Disable clearance checks."

  11. 17 minutes ago, SpiffyJack said:

    good... then i did good... @Jochem .... it's still not Blue.... how can I mess this up?

     

     

    Try using the drop down menu to select Jochem when you type @jo to see if that allows you to make sure it's blue every time. 

    • Like 1
  12. 16 minutes ago, SpiffyJack said:

    my bad :( what? @Jochem Its your turn dude!  Claim it!.... is that better @cascadia?   :D 

     

    Yes, if you see the blue surrounding the name, you've done it the right way to call someone. 

  13. 3 minutes ago, BlazingEmpireHD said:

    I'm loving every bit of this group park so much. Maybe this time, I'll have enough time to do more. Add me to the back of the list, please. :)

     

    Done.

    • Like 1
  14. 2 minutes ago, Broxzier said:

    The object selection crash has been addressed a few hours ago, a quick test with a previous version confirmed that it does not crash anymore.

    Thanks to Broxzier and whoever else helped to fix this!  :D

    • Like 1
  15. Claimed: Cascadia
    Queue: @Jochem Wuis, Cascadia, Broxzier, Tune
    Missed: jensj12, TCE, YoloSweggLord, Redscope53, UTMAN, SpiffyJack, giraty

     

    Claiming the park quickly to fix a pathing issue created by @Tune not providing a direct path to the new coaster (no offense, Tune, just wanted to bring the problem to your awareness). 

    • Like 2
  16. 1 hour ago, OMFGITSMONGO said:

    ive found a few that pop up every now and then but all i want to do is just jump on a normal server with random people and complete scenarios and stuff like that, im gutted i cant make my own but im in university and the WiFi here doesn't allow port forwarding. please let me know if anyone is the same or if you have a locked server i could join, im not here to mess around just have fun

     

     

     

    Mozar's Free4All server is the main server that people can build without permission or registering.  If you are willing to register and bug a few admins to give you permissions to get more abilities, Mozar's other servers ( https://discordapp.com/invite/xWwvmNF ) and Man Of Teal (  https://manofteal.com/  )  are good places to build that are free from trolls.

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