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Posts
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Posts posted by cascadia
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Claimed: Cascadia
Queue: jensj12, Philmon11, Broxzier, Foxy, UTMAN, SpiffyJack, giraty, RedScope53, Jochem, TCE, Tune
Missed: Wuis, YoloSweggLord -
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2 hours ago, SleetFire said:
If you guys could increase the sprite limit in the new save file format that'd be a godsend. As computing power grows exponentially and multiplayer parks gain popularity the demand for large parks are destined to increase.
Even an increase in Landscape limits would be divine too.
That's one of the first features planned for the new save file format, actually. If you want to stay up to date on this, check out the GitHub site for OpenRCT2. Other features that will come right away are removing the ride and landscape limits.
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2 minutes ago, SleetFire said:
Now I understand this likely was mentioned here before but I tried the search forum tool with no luck so I am mentioning it again.
Simply wondering, what is maximum number of guests one can have in a park? Also, would it be possible to increase the max number?
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If you have the RCT1 Mega Park file, this option will hide it if you haven't unlocked it yet. You can get all the RCT1 scenarios here:
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Question: Would anyone mind if I claim a space of land for a runaway early on, and near the end of this group park, build a plane tour ride (with an invisible seaplane coaster)? Doing it late in the building of this park would allow me to avoid stopping people from building high.
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56 minutes ago, SleetFire said:
Sounds like good news then.
I think I got bit confused on what vanilla means. Totally agree though, wouldn't understand any reason to go back and play RCT2 now that this version is here for the long haul.
Believe it or not upon finding OpenRCT2 through Google. I actually did like a "kick-back" from my seat because I thought it was too good to be true. Similar to those 'omgican'tbelieveitactuallyexists!!' moments.
Just to clear up any remaining confusion, vanilla RCT2 refers to the original game made by Chris Sawyer.
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3 hours ago, SleetFire said:
Okay, so if I got this right:
If I added custom scenery into a park and saved it. It would then not be convertible to the new file types and ultimately be incompatible with new versions of OpenRCT2.
No, it would be convertible.
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GitHub is where the game's code is hosted and worked on and also where bug reports and feature requests are filed:
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I vote for the merged creek, with a larger creek flowing out of the lake and off the map.
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Just now, SpiffyJack said:
I agree. I one square creek might just get covered with scenery though? Or what about adding a small dry wash inlet at the northeast side of the lake with water oozing into it, and (1) or maybe (2) small dry wash spot with little ponds representing when the water is coming from? idk...
People usually don't cover water with scenery.
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4 minutes ago, SpiffyJack said:
Looks great! Agree on that... I had that same thought when I formed the initial mountains and wanted to drain to the lake but the preliminary idea was to keep the water to a minimum. I was even leery of adding the 2 waterfalls because of it and decided to implement the dry wash so the water would stay minimal.
Thanks! Small, one square creeks would keep the water to a minimum.
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An idea for if we do ever get a feature that allows us to build Fastpass-like systems: For headliner rides, peeps will tolerate very long lines, but for anything else, they won't.
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The OpenRCT2 Landscape 5.07.sc6
I was going to extend the creeks so they would merge with each other and flow into the lake, but I couldn't get it to look good and also wanted to check with you guys and gals, so doing this instead.
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Claiming.
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37 minutes ago, NightHawk said:
wich is ridiculous in my opinion. But that was discussed before. Apparently no one wants the queuetime complaints (after only 5min I think) to change.
5 minutes represents a much longer period of time in the game then it does in the real world.
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As a rule of thumb, you usually want to build queue lines that hold around the maximum number of people on the ride.
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4 hours ago, PukeManagement said:
Unfortunately, desyncs are more serious than that. I'm playing with my daughter over the local network, and she gets desync messages often, usually within a few minutes. When they occur, litter and puke shows up everywhere (who knows what the handymen are doing over there), benches get broken, and the park rating plummets. Mind you, this is only on her computer; everything looks peachy on mine. It happens within ten minutes of play.
DON'T get me wrong, folks: this project is great. I just want to make sure it's understood that desynchronization is 1) common and 2) a fairly big pain in the butt.
I'm guessing this is happening because you're hiring staff after you start the network game. Staff hiring after starting the game over the network doesn't work well, so I suggest hiring all the staff you need on the game on just your computer first, then load the saved game as a multiplayer game.
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I propose we build just a small lake and no other water at the start in the park.
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1 hour ago, Foxy said:
application documents
There's no requirements to join.
Also, the park is done using turns because that's more convenient for many people here.
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-Extended Lakeside Raft Tour around the lake to a new station near the entrance to Timber Wolf.
-Added a waterfront restaurant to the new station for Lakeside Raft Tour
-Added a drink stall and a surrounding building to Broxzier's new eating area.
-Built a drink stall at Elizabeth Docks.
-Refixed the pathing issue on my last turn that was skipped by Broxzier.
The OpenRCT2 Group Park 4.71.sv6
Claimed: -
Queue: @jensj12, Wuis, Broxzier
Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11, Cascadia -
Also, claiming:
Claimed: Cascadia
Queue: jensi12, Wuis, Broxzier
Missed: YoloSweggLord, TCE, imlegos, RedScope53, SensualEthiopianPolice , Jochem, Philmon11Not planning to rebuild the stuff I did on the missed turn, but do something else.
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@Broxzier I think you missed my turn.
Group Park 5
in Parks
Posted
@Tune I can not open your save file. It simply says that the game save failed. Did you turn on export custom objects with your save?