
X7123M3-256
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Everything posted by X7123M3-256
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Can I copy and paste scenery into a landscape file?
X7123M3-256 replied to Woodpecker's topic in Custom Content
To edit the map size and/or land ownership, enable "sandbox mode" in the cheat menu and then open the minimap window. This also allows you to place scenery outside of park boundaries. To edit the available objects, go to "object selection" and to change the invention order, go to "inventions list". These are the same windows you would have in the scenario editor with in the scenario editor. -
Can I copy and paste scenery into a landscape file?
X7123M3-256 replied to Woodpecker's topic in Custom Content
You can edit the map size, land ownership, research list and everything beforehand, then use the "convert saved game to scenario" to turn the final map back into a scenario. You won't be able to edit the map once in the scenario editor but you don't need to if you get it exactly how you want it first. Also, I'm pretty sure you can load a landscape from a saved game, so you could create a new scenario and then import the map. However, this will remove any rides - if you want to create a scenario that starts with rides already built, converting a saved game to a scenario is the only way I know of. -
Can I copy and paste scenery into a landscape file?
X7123M3-256 replied to Woodpecker's topic in Custom Content
There's a plugin which allows you to copy and paste scenery here. But if you want to recreate a scenario from a saved game, why not just remove the stuff you don't want and then do "convert saved game to scenario"? -
Graphic Error in "Enterprise" ride
X7123M3-256 replied to XXX's topic in Problems, Bugs and Feedback
This isn't a bug; the RCT2 version of the ride doesn't go vertical. It doesn't have sprites for steeper angles. -
OpenRCT2 on Older Versions of Mac?
X7123M3-256 replied to RCTduck's topic in Problems, Bugs and Feedback
This thread is from 2018. 0.0.7 is a really old version (from 2017). The Mac version requirement was increased when the plugin system is merged - if the current release doesn't work I would see if 0.2.6 does, as that's the last release without it. -
Roller Coaster outside of the park area
X7123M3-256 replied to Galen4's topic in Problems, Bugs and Feedback
This is normal. In Factory Capers you have construction rights for all of the surrounding land. -
How do I find/build the new hybrid (RMC) track?
X7123M3-256 replied to rino22's topic in General Discussion
The object selection lists the vehicle types you have - the hybrid track won't appear there unless you have a train type that uses it (which you won't, because none has been created yet). At the moment, you need to use the arbitrary ride type cheat to use the track. It is listed as "Hybrid Coaster" in the arbitrary ride type menu. -
Given free choice - OpenRCT2 with RCT1+RCT2 or with RCT Classic?
X7123M3-256 replied to Thwomp's topic in General Discussion
You want RCT2 (and optionally RCT1). Although OpenRCT2 can work with RCT Classic, it is a bit more awkward to set up IIRC and I'm not sure if all of the assets are supported yet. -
To make a path invisible to the player, you can either use the tile inspector to hide the footpath, or you can use a custom invisible footpath object. Neither of these has any effect on guest pathfinding. If you want a path that guests can't use, you can either make it so it's not connected to the rest of the path, or use a scenery object that looks like path but isn't. This is default behaviour, if you have a wide path the guests will ignore most of it and the AI treats the path as single wide. If you go to "Show wide paths" in the debug options, it will show you which of your path tiles are ignored by the AI, but there's no way to directly change which tiles these are (you can only edit the path layout and observe the effect).
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There's a tool called the object editor that most people use, I can't say much about it because I've never used it. With the new JSON object format, this tool isn't strictly necessary - you can create objects with just a text editor and an image editor - but JSON objects cannot yet be exported in save files. I haven't seen much in the way of tutorials on making custom scenery, if you ask on NE I'm sure someone there would know if one exists.
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There are no sprites for queues with junctions. I'm sure you could make some, but what would you want them for and how would you expect peeps to behave upon encountering one?
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Launcher not updating game
X7123M3-256 replied to a-can-o-beans's topic in Problems, Bugs and Feedback
IIRC, this is a known issue that happens when there's been an update but the binary build isn't available yet. You should still be able to play if you invoke OpenRCT2 directly, the launcher should work again when the new build is available. -
Exhisting Track Designs won't work
X7123M3-256 replied to garfelix's topic in Problems, Bugs and Feedback
This is the result of a change made to the clearance boxes of the vertical loops. These prebuilts violate the new clearances, but you should be able to place the tracks with "Disable clearance checks" enabled. @Fred-104has made altered versions of these prebuilts which will work with the new clearances. -
Is it on shuttle mode?
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In game, I don't think there's a way (although this feature has been requested before), but the quick and dirty way is to open the TD6 file in a text editor. You'll see the scenery object names in there amongst all the garbage.
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It definitely should work, as should the demo. Innoextract is for extracting the files from the installer without running - if you have the game working on Windows then you already have the files you need and you just need to copy them over. This sounds like the problem may not be missing files - if you start the game from the terminal does it print any output?
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Are you on the same network version?
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Help needed: MA on open-source game development
X7123M3-256 replied to Jules's topic in Small Talk and Offtopic
You may want to post this on the OpenRCT2 discord as well, as this forum isn't very active these days. -
It does, which is why it hasn't been done yet and won't be until the new save format is merged. The limits are already raised on the new save format branch, but I don't know if they are yet raised to the point where you could have everything; I think it is currently 255 objects of each type. Also, if you want to help with development on this here's the PR. In your opinion.
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You don't, really. If you click on the object, it will show you the in game description, but that's often pretty vague and if there's no image in the database, the only way to see what the object looks like is to download it and view it in game. For this reason, the NE database is almost useless for finding new custom scenery - it is mostly useful if you know the name of the object you need and are just looking for a download link (for example, when you are trying to open a save file that is missing objects*). You can search it, but because most objects have only short descriptions this isn't as useful as it could be. If you are looking for something specific, it's better to ask for what you want on the forums. If you just want more custom scenery, I recommend downloading parks from NE rather than objects - most parks there have lots of custom scenery included. The workbench downloads are also a good place to look. * Note that in OpenRCT2, if you try to open a save file which is missing objects, there is the option to search the NE database for the missing objects automatically.
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The red X just means the database lacks a preview image for the object. It doesn't meant the object doesn't have one, and the object is still available to download. The website lacks code to extract preview images from object files so this must be done manually for the object to display a thumbnail; otherwise it just shows the red "X". Most of the preview images that are in the database were added by me using a script, but my access has long expired so anything added within the last couple of years has no preview image.
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Graphical glitch after most recent update.
X7123M3-256 replied to ExCrafty's topic in Problems, Bugs and Feedback
Actually it says the issue has already been fixed, so updating to the latest develop should solve the problem. -
Lock camera view for "locate train/car" feature (RCT Classic origin?)
X7123M3-256 replied to ninja1470's topic in Ideas
This short video shows how to do it. It's a bit convoluted as the feature is only accessible via the title sequence editor, and the ability to use it in game wasn't really intended, but you can do it. -
Probably pretty basic questions, but I'll ask anyway. :)
X7123M3-256 replied to ExCrafty's topic in Guides, Tips and Tricks
Because it doesn't take account of the distance it has to travel. You get that message if the train takes longer than a certain amount of time to return to the station, which means that if you have a ride with a very long duration you might get that message even if the train isn't actually stuck. The best option is to keep the path layout very simple - a grid usually works. The AI isn't very smart and figuring out what's causing a particular issue is often difficult - if I get that message I usually try to identify where the guests are getting stuck and where they're trying to get to, and then build a path directly between those two points, which is far from an ideal solution.- 1 reply
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