
X7123M3-256
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Everything posted by X7123M3-256
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Can not download custom objects
X7123M3-256 replied to Willby's topic in Problems, Bugs and Feedback
The "download all" button will look for the missing objects in NE's database, and if it finds them there it will download them automatically. However, the NE website is currently down, so that feature won't work at the moment. -
Yes, this is still a work in progress, and in fact I'm working on it right now. The binary build that I linked is a month old, and quite a bit more has been done since then, but I estimate another month until completion. The end goal is to get the custom track merged to develop. That's the only way it will be "regularly available" since custom track types require a modified OpenRCT2 executable that is otherwise not compatible with the official game, and this isn't really practical for widespread use. I make the code available for people to play around with, but I don't expect anyone to replace their existing OpenRCT2 install with this one anytime soon.
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The Github page that you posted a screenshot of (the first link I posted) is for the source code, not the precompiled binary. You use that if you want to build the code from source. If you want a precompiled binary, you won't find it on that page - the openrct2.exe executable that's in there was last updated in 2015, and honestly I don't know why it's there, but it's certainly not what you want. The precompiled binary version can be downloaded from this link instead, as I said previously. This was compiled by someone else about a month ago; I know that several people have downloaded this and had it work but I haven't tested it myself. For this version, all you should have to do is unzip and run openrct2.exe.
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That link is for the source code - you can download either the source or the binary but obviously, source code needs to be compiled before use - my comment above assumed you were using the precompiled binary build. You can find build instructions for all supported platforms here - the procedure is no different, but I will need to send you the latest set of track sprites so you can build g2.dat (they're not in the Git repository because they are updated so frequently).
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If you downloaded the binary build, you just unzip it and run openrct2.exe. You will need to enable the "allow arbitrary ride type changes" cheat in order to see the custom track, as there is no custom train that uses it yet.
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The custom RMC train is available from here. You can download it an install it by placing the .DAT file in your OpenRCT2/object folder. The custom track requires a modified OpenRCT2 executable; it is not a custom object. The latest source code can be downloaded from here and there is an older Windows binary here. This is still a work in progress and it is obviously not compatible with the regular OpenRCT2.
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Mini golf: pretty insane running cost
X7123M3-256 replied to chewey's topic in Problems, Bugs and Feedback
It's not in the JSON file, it would be in the source code somewhere (probably in RideData.cpp but I haven't checked). Changing it is definitely within the scope of OpenRCT2 but if it was indeed this way in vanilla I'd question whether it's really a bug; you could open a PR for it and see what they say. -
[Marcel Vos pls note] Guests' shirt colour vs time in park
X7123M3-256 replied to lawrencewwong's topic in General Discussion
No it doesn't. He used a modified version of OpenRCT2 where the shirt color would be set based on the weight of the guests, in order to easily visualize the guest weight for the video. It doesn't work that way normally -
Can you upload the save file?
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If you get this error message, it's not because you are missing the RCT2 files; the game crashed. Maybe try a different version?
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In the ride construction window there should be a blue flag - clicking that will display a ghost train which will run through the course continuously until you click the flag again. This pretty much removes the need for the "test unfinished ride" feature - I wouldn't be surprised if it has been removed (but I can't confirm that - they might just have moved it somewhere else).
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Transport Tycoon has a well established open source clone (OpenTTD) and they're working on one for Locomotion as well (OpenLoco), but I don't know how far along that is. I am not aware of anything like that for Zoo Tycoon.
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These three sites have almost every custom coaster train in common usage: https://www.nedesigns.com/topic/34573/spaceks-custom-rides/ https://x123m3-256.github.io/RCT2/CustomRides/index.html http://ae.rctspace.com/List.htm NEDesigns has a repository with over 20000 objects, but it's rather disorganized. Not everything is listed there, but there are a few rides in that database that are not from the above links.
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That's the correct place to put it. Click the "filter" menu in the object selection and check that "custom" is selected - if not, custom objects will not be shown. Also check the terminal output - if an object failed to load there should be an error there.
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8136 is the issue number, you can read the issue for more information. In short, the penalty for excessive lateral Gs was higher in OpenRCT2 than it was in vanilla (which was the result of a previous change), so it has now been changed to match the original game. It does not change the limit, it just reduces the intensity penalty you get for exceeding the limit. The lateral G limits in the unmodded game are not ridiculous, they're actually quite generous - to trigger this penalty you need at least 2.81 lateral Gs which is extremely high.
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Yes, I believe OpenRCT2 can load RCT1 save files. However, they won't look quite the same as some RCT1 features are not yet implemented.
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New Element has by far the largest collection of custom objects, but it's difficult to find what you're looking for there. I recommend downloading some of the workbenches listed on the right hand side, as they contain a selection of commonly used custom scenery objects. Downloading parks and joining multiplayer servers is another way to get custom content. If you are looking for something specific, it's probably best to just ask - it would be nice if we had a readily searchable database where you could find things easily, but we don't really.
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Only by switching to a new save format, which is planned.
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To install custom objects, you simply place the files in your OpenRCT2/object folder. If you don't know where this is, click on the red toolbox in the main menu and select "Open Custom Content Folder". You will need to restart the game after adding custom content for the game to find it. Custom content can also be obtained by downloading parks that use it - when you open a park, any custom objects that it contains will (usually) be installed automatically. Same goes for multiplayer servers.
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I'm not bullying you. I'm sure the moderators would agree.
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Guests stop before traintrack and never move
X7123M3-256 replied to Stetaq's topic in Problems, Bugs and Feedback
Yes they do read it. I read your issues and I saw that you had received comments on several of them and there is in fact a pending PR for the snow you requested. You cannot expect every bug you report to be fixed immediately, especially when it pertains to the Android version - the developers have limited time and must prioritise issues. Also, if you go around insulting people they won't want to help you. Either fix it yourself or be patient. -
Lighting effects are not supported in OpenGL mode, you have to set the render mode to "Software (hardware display)". That was also the response you received when you reported this on Github; you don't need to duplicate every issue here.
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This already exists. No, it doesn't support Android. I wouldn't expect support for Android soon either.