
X7123M3-256
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Everything posted by X7123M3-256
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Scenery groups are seperate objects - if you select an object that doesn't belong to any scenery group you currently have selected, it goes in miscellaneous. If you created these objects yourself you'll have to create your own scenery groups to go with them if you want them to appear in their own tab - Trigger has a useful tool for that.
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OpenRCT2 is fully implemented; this goes for every platform (they are all built from the same source). You never needed rct2.exe to play, even before that (IIRC the vanilla code that was previously required was simply linked into the OpenRCT2 executable). However, you still need the assets from the vanilla game, as OpenRCT2 does not include them.
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If you have too many objects for one tab, the workaround is to put them in different tabs and not all in miscellaneous. If you have hit the limit on the number of loaded objects (which is 128 for rides and large scenery, and 252 for small scenery), there is no workaround (well, there is for certain kinds of small scenery but it's super awkward to use and I've never seen it done).
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There is a limit to how many items can be shown in a scenery tab at once ... if you already have a lot of objects selected then perhaps you've reached the limit (I thought it was a bit more than 70 though).
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Your rightmost sprite has a black border - it looks like the image has been anti-aliased prior to conversion to indexed color. The software doing the conversion will not recognize that the black is a special color that shouldn't be changed. Perhaps try using a transparent background before converting to the RCT palette, and then filling in the transparent areas with the correct background color after the conversion. Or you could just erase the problem pixels manually. The other angles look good.
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Sneak Preview of Official 0.0.5 Title Sequence
X7123M3-256 replied to Spacek's topic in General Discussion
They are included with the game. You have to have the park in order for the game to show it; if it's missing then it just displays an empty map. Title sequences go in the 'title sequences' directory rather than the 'save' directory and I think they're zipped (it's difficult to check because I'm missing the title sequence for some reason). -
The light comes from the right of the screen, at a farily shallow angle (somewhere around 30 degrees). The shadow cast by an object on the ground should be longer than the object is tall, and dead horizontal. I suggest taking a close look at this image to get an idea where the light should be coming from: One tile is 3.67 metres to a side. 16 vertical pixels amounts to 1.5m. This is the value given by the height marks in game and roughly matches the scale of the existing sprites. However, the game does not use a consistent scale everywhere. If you find a different scale works better, then you may prefer to use that instead.
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Half the reason it looks so bad is because it isn't dithered, so you've got severe banding artifacts. I would also double check the lighting angle - it looks off to me, and ensure you're rendering with an orthographic camera. The easiest way to tell if your camera is correct is to render a cube - horizontal lines should appear on screen with a 2:1 gradient, and all vertical lines should remain vertical. Also, your first image is rendered from the wrong angle, and is a duplicate of the last. RCT2 compression is lossless. If the object editor appears to be doing anything to your image, you're probably feeding it a true color image or one with an incorrect palette (the RCT2 palette is not the same as the one used for GIFs, so make sure you supply the correct one. You can obtain it from the OpenRCT2 source or from a screenshot).
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Which Legoland are you talking about? There are many, and between them I think they have a sample of every Junior coaster on the market, all called Dragon. Some Zierer, Mack, Gerstlauer, Vekoma, and even an obscure one called WGH Transportation, whose 6 installations are all in England (and interestingly, they are behind that human powered coaster in Wales).
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The Junior coaster cars are Zierer. It's a stock design and there are many layouts with identical trains. They do have one at Lightwater Valley, and that might be why this ride type was included. The game does also include the log trains, but not the snake or locomotive themed ones. Interestingly, the mini suspended swinging coaster appears to be based on the Batflyer that operated at Lightwater valley. This appears to be a one-off and RCDB doesn't list a manufacturer, so it seems a strange choice to include that over a Caripro or Setpoint version. I think Saywer probably did specifically choose rides that were found at Lightwater Valley (maybe he likes that park?)
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Yes. The ease of doing so depends on the object you want to create. Small scenery and walls are often drawn by hand, large scenery or animated scenery might be a bit harder. Getting the different view angles consistent with each other may be difficult if your geometry is complex, even if you only need a few images.
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My openrct2 isnt updated to 0.0.6-29.
X7123M3-256 replied to Hoodiebud's topic in Problems, Bugs and Feedback
The sequence of numbers and letters that appear after the "develop-build" is the commit hash. That tells you exactly what version you're on, and is updated every time anything changes. However, it's not necessary to have exactly the same version as the server to connect, you only need to have the same network version, which is not updated every commit (only those that modify the network code). Your network version is displayed underneath the server list, and the network version of the server can be viewed if you hover over the colored circle. -
I like the layout, but I would avoid the wooden track - it just doesn't look right. I find water coaster track looks best, followed by Premier track, Arrow track, and then B&M track. It's really awkward using so many track styles, but the ones with the most pieces are also the ones that look the worst.
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I don't know that you can actually save a game in FreeRCT yet; I had a brief browse through the source and couldn't see anything that looked serialization related. Development on that project is very slow; it never really attracted much attention, even before OpenRCT2.
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My openrct2 isnt updated to 0.0.6-29.
X7123M3-256 replied to Hoodiebud's topic in Problems, Bugs and Feedback
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My openrct2 isnt updated to 0.0.6-29.
X7123M3-256 replied to Hoodiebud's topic in Problems, Bugs and Feedback
Your network version is 0.0.6-30, as shown underneath the server list. The server version is 0.0.6-29. The launcher updates automatically to the latest develop build, so you are ahead of the server. You need to either revert to an older version, or wait for the server to update. Yes because the version number of the latest stable build is always one behind develop. When the next stable build is released it will be 0.0.6 and develop will move to 0.0.7. -
FreeRCT is not an RCT2 mod nor reimplementation. Aside from the name, it is about as closely related to RCT2 as Theme Parkitect is (although it does use a 2D engine instead of 3D rendering as in Parkitect).
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Did the guests always paid such prices for rides?
X7123M3-256 replied to Foxbox's topic in General Discussion
It seems a little on the high side for those ratings but with some scenery and path interaction I could see guests paying that. You can usually charge around £15 for a brand new ride, and more if it has a particularly high excitement rating.- 1 reply
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Any way to keep attractions opened up after crashing?
X7123M3-256 replied to OpenRCT2's topic in General Discussion
You know there's a cheat to reset the crash status? -
Any way to keep attractions opened up after crashing?
X7123M3-256 replied to OpenRCT2's topic in General Discussion
I think it renews the age but not the crash status - I've certainly had guests complain of unsafe rides after significant modifications. -
Are you literally typing "entertainer 4" into the console? The staff ID should be a nonnegative integer. You can see a list of staff and their IDs by typing "staff list" at the console.
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Is it because you're looking at the dropdown menu? This command doesn't affect the GUI, it directly changes the target entertainer's costume. If you're not seeing the costume change, then perhaps you're using it on a staff member that isn't an entertainer or entering an out of range number for the costume?
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I might have considered entering if it wasn't NCSO, but my idea would have required custom objects.
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That scenario pack was made for vanilla RCT2 and doesn't use any custom objects. The object selection is part of the scenario so custom objects do not appear in scenarios automatically (and if they did, which ones? You can't have every object loaded at once). If you want you can download recreated paths, add them to the scenario and then save it again so you'll have them in future. If you're talking about the ability to change path and support types independently, this isn't possible in RCT2 and will have to wait until OpenRCT2 has its own save format.
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I built this small Intamin coaster to try out the new launch pieces, but I found them rather ineffective - the train would not clear the hill even at the maximum setting, so they had to be augmented with a fast chain lift. Apparently, this is RCT1 behaviour, but I hope the option to increase acceleration can be added when there's a new save format. Also thanks to @YoloSweggLord for the improved LSM sprites - they look much better than the reused brake sprites previously used for launch pieces, and they don't glitch like scenery does. There's lots of incorrect drawing in some of these screenshots - some of which was inevitable (like the loading gates), and some of it was because of an irritating bug that turns some of the lights off whenever the game is paused, so I was not able to inspect for glitches before taking the screenshot like I normally would.
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