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X7123M3-256

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Posts posted by X7123M3-256

  1. 1 hour ago, Keithybub said:

    Lets face it MP is dead unless the Openrct2 team finds a way to  cleanup the game from trollers or just genreal assholes

    There's already quite a bit done on this. Server operators can set permissions for users to do specific things and few now allow people to build without prior approval. This seems to have cut down on the trolling - at least, I've not noticed any on the NE server where I've spent the most time. There isn't anything that can be done to prevent those with malicious intent from connecting to servers entirely, as unfortunately most clients aren't RFC 3514 compliant.

     

    1 hour ago, Keithybub said:

    Come on Openrct2 devs stop being damn lazy and pls start working more on your damn game

    Looking at the Github history, the OpenRCT2 devs are committing almost every day. That's a lot more than I've done and I suspect it's probably more than you've done as well, so I don't know on what grounds you accuse them of being "lazy". If you want something implemented, you're free to submit a PR yourself.

    • Like 3
  2. @Tune is right - flipping a sprite in screen space is not equivalent to flipping it vertically, you are reflecting it in a plane parallel to the viewport. There is not enough information in a 2D sprite to mirror it vertically - for example, if you wanted to mirror a cube, the bottom surface would now need to be on top. But the bottom surface isn't in the sprite because it is hidden. The lighting would also be mucked up as @Broxzier pointed out.

    I would just make two versions of your object. Maybe if we get a new file format, there could be the option for a single object file to include sprites for the mirrored version.

    • Like 2
  3. I'd suggest actually starting on the project before asking for contributors - I don't think people are likely to want to contribute to a project that doesn't look like it's going to go anywhere, especially when you've explained nothing of what you're trying to achieve or why you're doing it.

    • Like 3
  4. 16 hours ago, imlegos said:

    It's more just trying to figure out how to make event based animated scenery, like the doors/portcullis walls. Mainly just for effect really. Though, if this can be found out, I wonder how long it would take for people to make event scenery like RCT3's.

    There isn't really anything to figure out here. The only mechanism RCT2 has for animating scenery based on the passage of a ride is the doors - so that's how you do it. If the scenery item you're trying to make can't be made as a door, then it can't be done in RCT2.

    A portal should be something you can make though - assuming you only need a few frames of animation.  Like flat rides, there are severe limitations and lots of things aren't possible - it's better to first look at what you have, and then think of things you can do with it.

    For example, I think you could make TTD style traffic lights for launched coasters that change to green when the train launches. Manta style splash effects are also a possibility.  If you really wanted , you could use a shoestring to shift the trigger point (so it animates before or after the train actually passes) and remove the restriction that the scenery be placed directly on the track. With that, I reckon you could potentially make crude but working dive machine splashes, anti-rollbacks or fire effects. This might be getting into the realm of "you can technically do this but nobody is going to bother" however.

     

    5 hours ago, Tune said:

    All I want is for ghost rides and tiny rollercoasters to be able to go through the portals without clipping issues. I don't really care about animating them. I should really get back on this project again. Would be fun to see what people could create with this set.

    If you want a train to go through and not glitch, it needs to be a door, regardless of whether it's animated. Door sprites are split into left and right halves precisely because they are intended for trains to pass through. Path banners are also split like this, but I don't think you can remove the scrolling text so a door is your best bet.

    • Like 1
  5. If you do not yet know what you intend to implement, why are you so sure that you want to start a separate project? If you decide to start from scratch you're in for a lot of work. Of course, there are situations in which that's something you'd want to do, but I would expect to have a good idea of what I'm trying to implement before deciding the best way to implement it.

    Even if you're set on starting an independent project, I'd suggest you could benefit from contributing to OpenRCT2 (or FreeRCT) anyway, because as a beginner programmer you're unlikely to be able to implement a complete game on this scale right away, and working with the existing codebase will help you gain familiarity with how a game like this goes together.

    Also, remember that OpenRCT2 will be getting a new save format in future and then some of the restrictions we have now will be lifted.

    • Like 1
  6. I googled HEUR.AdvMLB and it had this to say:

     

    Quote

    Heur.AdvML.B is a heuristic detection designed to generically detect malicious files using advanced machine learning technology

    So it thinks OpenRCT2 is suspicious for some reason but it's not matching against known malicious code. I think it's more than likely a false positive, but I'm not sure how you could conclusively check.

     

    3 hours ago, CharlieP said:

    Each time the game runs just fine. What I don't understand is if virus software is deleting that file - where is the new one coming from.

    If you're using the launcher it's probably downloading a new copy of the game every time it finds the old one missing. Another possibility is that the problem file is one that OpenRCT2 will recreate on startup, but I'd find it very odd if anything other than the executable would trigger a warning like this.

    • Like 4
  7. 2 hours ago, SpiffyJack said:

    So if Splash Boats is using Water Coaster lifts for increased speed

     

    No, the ride type that matters is the one for the ride whose ratings are being calculated. Track merges don't change that, they just redirect the trains onto track belonging to a different ride. Merges will not affect ratings, but increasing the speed will (though not to an extreme degree unless you make it ridiculously fast).

     

    2 hours ago, SpiffyJack said:

    But the bigger bug I see the rating stats will not show up as usual, but the ride still has the ability to open and track design can not be saved. Coincidentally, the car ride next to it has the same problem yet has no cheat modifiers at all..

    It may be nothing to do with the splash boats. Ratings are queued up and calculated sequentially - if you have a ride somewhere that has not finished calculating the ratings (usually because the trains are stuck and not returning to the station), then no subsequent rides will get ratings until it has done so.

    • Like 1
  8. 28 minutes ago, RCT2Tyler said:

    is there a way to get some of these autosaves and other things gone or deleted???

     

    You can reduce the autosave frequency or turn autosaving off altogether in the options window.

    31 minutes ago, RCT2Tyler said:

    Is it possible to begin a park and have a save file, then at a later time you can add scenery and rides??

    Yes, use the object selection from the debug menu.

    29 minutes ago, RCT2Tyler said:

    This was never possible in RCT2

    Yes it was - ParkDat does this.

    • Like 2
  9. Yes, this sounds like a bug. Those pieces definitely should not be available on this ride.

    Ordinarily, you can work around track piece restrictions using arbitrary ride type changes, but that does not seem to work here. I doubt the ride would actually complete a circuit without crashing if you did this. It is probably possible to put the pieces on the ride somehow but I don't think you'll make it work.

    If you want an elevator lift, use normal vertical track pieces with a chain lift. The rafts will tilt up as they climb them (though not at a vertical angle, because they don't have the sprites for that), but it's the closest you'll get if you want it to function.

    • Like 1
  10. 2 hours ago, Wuis said:

    Giraty, did you plan to make a death coaster or do you just not realise the 5G would let most people pass out or cause fatalities?

    5G is high but still reasonable. It can cause people to pass out (this happens occasionally), but it will not kill people. However, that ride is way too undersupported for it's size. Also, that's a few too many twists on the way down, I'd stick to one.

  11.  

    1 hour ago, AxeSlash said:

    5. Terrain blending - e.g. instead of an abrupt change between one ground texture and another, the tile 'fades' between the two.

    This is a feature of vanilla and hence of OpenRCT2. It can be turned on and off via the "Landscape Smoothing" option in the paint tab of the options window.

    • Like 1
  12. If your park is compatible with vanilla RCT2, it should be compatible with RCTC.

    I don't know how launch pieces are handled - they will not work in vanilla RCT2, but RCTC has them and I think OpenRCT2 implements them the same way, so they might work (I can't confirm this though).

    • Like 3
  13. 18 minutes ago, RCT2Tyler said:

    I found RCT2 Triple thrill pack, again? Haha this time it opened up in categories like Data Landscapes ObjData Saved Games Scenarios and tracks.

    That is the correct folder

     

    18 minutes ago, RCT2Tyler said:

    I hit data just like you instructed me,

    The directory you should select is "RCT2 Triple Thrill Pack" not "Data".

    • Like 2
  14. 23 minutes ago, RCT2Tyler said:

    Could not find blah blah blah.Dat at this path

    Could you please quote the actual error message? Even though in this case I know you mean g1.dat, it isn't very helpful if you don't tell us what the error actually says.

    This error means the directory you selected was not the right one. The correct directory to select is the one that contains the rct2.exe executable, usually called "RollerCoaster Tycoon 2". Inside that directory there should be a subdirectory called "Data" and inside that should be g1.dat. A common mistake is trying to select the installer executable or the OpenRCT2 folder.

     

    • Like 1
  15. Yes, it affects the ratings, because the ratings are calculated differently for different ride types, and you are changing the ride type (not just the track type, as it's not possible to set that separately).  All that cheat does is set one byte in the ride structure  (here's the implementation)

    If you're changing a tracked ride to a flat ride type, I wouldn't expect sane rating calculations - flat rides are really an awkward hack in RCT2, implemented as a special case of tracked rides with almost entirely hardcoded behaviour.  Most flat rides have very little you can customize, so the rating calculation is very simple. As far as I can tell, the only thing that will affect the ratings of a crooked house is the vehicle type and (strangely enough) the air time. This is all in ride_ratings.c if you want the details.

    • Like 3
  16. 15 hours ago, imlegos said:

    what putting in different arbitrary ride types actually does

    It changes the ride type. That's literally all it does. Anything that is different for different rides will be changed, but the most prominent thing is the track style and that's what most people use this cheat for. Another use of it is as a workaround for the lack of a "disable track piece restrictions" cheat - for example, if you want to build inversions on the vertical drop coaster, you can change the ride type to twister, build the element, and then switch back to the vertical drop coaster.

    The reason crooked house makes the track invisible is because it's a flat ride and doesn't have any track sprites. In OpenRCT2, you can build any track piece on any ride but that doesn't mean there's sprites for all of them - any track pieces not included will be made invisible (in vanilla, it was a bit different, most uses of missing track pieces would crash the game and crooked house was an exception).

     

    15 hours ago, imlegos said:

     isn't really known how exactly they function.

    Yes it is. With OpenRCT2 we can see exactly what these hacks do.

    • Like 1
  17. Several people have already mentioned that you have to disable clearance checks to place the table on the path. But to make a table peeps can sit at, you also need to place benches on the path - and the benches don't show if the path is connected to other path.

    So to place a table in the middle of a larger area of path, you should go into the tile inspector and uncheck the connections on the edges, but not on the diagonals. This way, peeps can still access the tile but the benches will appear. Note that this confuses the hell out of the guests, and you may have to break additional links to prevent them endlessly walking in circles.

    • Like 1
  18. 20 minutes ago, SpiffyJack said:

    When I go to the console and list rides type to get the ride ID to convert into a type 47

    As @imlegos said, you have to enable "Allow arbitrary ride type changes" in the cheat menu for that command to work. It wasn't that way before, and I don't know why it was changed.

  19. 1 hour ago, RCT2Tyler said:

    Is there a few other parks that have any more Custom content that these don't have?

    There's over 12000 objects in NE's database, not all of which are used in any park on NE, and I know of some objects that aren't included in that. So yes, there's plenty of CS you're unlikely to get by downloading parks alone, but unfortunately, there really isn't an easy way of finding what you're looking for.

    • Like 1
  20. 18 hours ago, SpiffyJack said:

    But it does reproduce in the manner of objects and content being placed in the game from all over the place... I'm not saying you can't embed within an object or can you... I know I can in certain architectural and design programs. 

    No, "reproduce itself" does not mean "writes files". Reproduction means it creates a functioning copy of it's own executable code. OpenRCT2 does not do that, or anything of the sort.

    • Like 1
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